An Entity of Type: software, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org:8891

Crush is a 2007 puzzle-platform game developed by Kuju Entertainment's Zoë Mode studio and published by Sega for the PlayStation Portable. Its protagonist is Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton and M.C. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts.

Property Value
dbo:abstract
  • Crush is a 2007 puzzle-platform game developed by Kuju Entertainment's Zoë Mode studio and published by Sega for the PlayStation Portable. Its protagonist is Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton and M.C. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts. Crush's primary gameplay feature involves manipulating each game level between 3D and 2D views, allowing the player to reach platforms and locations inaccessible from within a different view. This element was noted by critics to be similar to one in Super Paper Mario, also released in 2007, though the Zoë Mode team had envisioned the concept five years prior. Crush received positive reviews upon release, with critics praising its incorporation of this dimension-shifting component alongside other aspects of the game presentation. Though Crush won several gaming awards, including PSP game of the month, it failed to meet the developer's sales expectations. A port of the game for the Nintendo 3DS called CRUSH3D was announced in January 2011 and was made available in January 2012 in Europe; in February 2012 in Australia; and in March 2012 in North America. (en)
  • Crush est un jeu vidéo de réflexion développé par et édité par Sega, sorti en 2007 sur PlayStation Portable. La version 3DS se nomme CRUSH3D. (fr)
  • Crush — видеоигра в жанре головоломки и платформера, разработанная студией Zoë Mode и изданная Sega в 2007 году эксклюзивно для портативной игровой консоли PlayStation Portable; позднее игру переиздали для Nintendo 3DS под названием . Сюжет происходит вокруг человека по имени Дэнни, который хочет побороть свою бессонницу. Действие игры происходит на уровнях, которые выполнены как в трёхмерной, так и в двухмерной графике. Первые наработки для будущей игры создавались с 2002 года, однако фактически разработка началась не раньше 2006 года. Игра Crush была высоко оценена критиками, в первую очередь за стиль игрового процесса, заимствованный из , и оригинальную задумку. Несмотря на множество полученных наград, игра продавалась плохо. (ru)
  • 《压缩空间》(英语:Crush)是由旗下的工作室开发并由世嘉于2007年在PlayStation Portable掌机上发行的平台动作、解谜游戏。游戏的主人公名叫丹尼(Danny),是一位患有失眠症的年轻人。在游戏中丹尼使用一种名叫C.R.U.S.H的试验设备来探索他的思想并寻找失眠的原因。游戏的关卡设计风格受蒂姆·伯顿和毛瑞特斯·柯奈利斯·艾雪影响,每一关都以抽象的风格表现丹尼的日常生活,并由玩家操纵丹尼收集他失落的宝石和其他反映思维的元素。 《压缩空间》的主要游戏要素包括在每个游戏关卡中操纵游戏视角在2D和3D之间变换,使得主人公能够到达在其他视角中无法到达的平台和位置。评论者认为这一元素与同样在2007年发行的游戏《》非常相似,然而工作室在五年前就开始引入这一概念。该作一经发行就得到了正面的评价,评论者赞许该作将维度变换和其他游戏表达要素结合的努力。该作虽然赢得了包括月度PSP游戏在内的一些游戏奖项,但没有达到开发者对其的销售期望。 (zh)
dbo:computingPlatform
dbo:developer
dbo:genre
dbo:publisher
dbo:releaseDate
  • 2007-05-25 (xsd:date)
  • 2012-01-13 (xsd:date)
dbo:thumbnail
dbo:wikiPageExternalLink
dbo:wikiPageID
  • 11353966 (xsd:integer)
dbo:wikiPageLength
  • 32632 (xsd:nonNegativeInteger)
dbo:wikiPageRevisionID
  • 1121890903 (xsd:integer)
dbo:wikiPageWikiLink
dbp:3ds
  • true (en)
dbp:alt
  • The game's cover shows the word "CRUSH" with the main character, Danny, dressed in a bathrobe and wearing a strange helmet, amid floating blocks of various colors and sizes. (en)
dbp:destruct3ds
  • 6 (xsd:integer)
dbp:developer
dbp:edge3ds
  • 7 (xsd:integer)
dbp:edgePsp
  • 7 (xsd:integer)
dbp:egmPsp
  • 8.670000 (xsd:double)
dbp:eurog3ds
  • 7 (xsd:integer)
dbp:eurogPsp
  • 8 (xsd:integer)
dbp:fam3ds
  • 27 (xsd:integer)
dbp:gameproPsp
  • 4.250000 (xsd:double)
dbp:gamerevPsp
  • B (en)
dbp:gamezonePsp
  • 9 (xsd:integer)
dbp:genre
dbp:gspotPsp
  • 8.500000 (xsd:double)
dbp:gtPsp
  • 8.900000 (xsd:double)
dbp:ignPsp
  • 8 (xsd:integer)
  • 8.900000 (xsd:double)
dbp:mc3ds
  • 71 (xsd:integer)
dbp:mcPsp
  • 83 (xsd:integer)
dbp:modes
dbp:na
  • true (en)
dbp:np3ds
  • 7 (xsd:integer)
dbp:platforms
dbp:psmPsp
  • 8.500000 (xsd:double)
dbp:psp
  • true (en)
dbp:publisher
dbp:released
  • 0001-01-13 (xsd:gMonthDay)
  • 0001-05-25 (xsd:gMonthDay)
  • PSP (en)
dbp:rev
  • Digital Spy (en)
  • The A.V. Club (en)
dbp:rev1Psp
  • A− (en)
dbp:title
  • Crush (en)
dbp:wikiPageUsesTemplate
dcterms:subject
gold:hypernym
rdf:type
rdfs:comment
  • Crush est un jeu vidéo de réflexion développé par et édité par Sega, sorti en 2007 sur PlayStation Portable. La version 3DS se nomme CRUSH3D. (fr)
  • 《压缩空间》(英语:Crush)是由旗下的工作室开发并由世嘉于2007年在PlayStation Portable掌机上发行的平台动作、解谜游戏。游戏的主人公名叫丹尼(Danny),是一位患有失眠症的年轻人。在游戏中丹尼使用一种名叫C.R.U.S.H的试验设备来探索他的思想并寻找失眠的原因。游戏的关卡设计风格受蒂姆·伯顿和毛瑞特斯·柯奈利斯·艾雪影响,每一关都以抽象的风格表现丹尼的日常生活,并由玩家操纵丹尼收集他失落的宝石和其他反映思维的元素。 《压缩空间》的主要游戏要素包括在每个游戏关卡中操纵游戏视角在2D和3D之间变换,使得主人公能够到达在其他视角中无法到达的平台和位置。评论者认为这一元素与同样在2007年发行的游戏《》非常相似,然而工作室在五年前就开始引入这一概念。该作一经发行就得到了正面的评价,评论者赞许该作将维度变换和其他游戏表达要素结合的努力。该作虽然赢得了包括月度PSP游戏在内的一些游戏奖项,但没有达到开发者对其的销售期望。 (zh)
  • Crush is a 2007 puzzle-platform game developed by Kuju Entertainment's Zoë Mode studio and published by Sega for the PlayStation Portable. Its protagonist is Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton and M.C. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts. (en)
  • Crush — видеоигра в жанре головоломки и платформера, разработанная студией Zoë Mode и изданная Sega в 2007 году эксклюзивно для портативной игровой консоли PlayStation Portable; позднее игру переиздали для Nintendo 3DS под названием . Сюжет происходит вокруг человека по имени Дэнни, который хочет побороть свою бессонницу. Действие игры происходит на уровнях, которые выполнены как в трёхмерной, так и в двухмерной графике. (ru)
rdfs:label
  • Crush (video game) (en)
  • Crush (jeu vidéo) (fr)
  • Crush (игра) (ru)
  • 压缩空间 (zh)
owl:sameAs
prov:wasDerivedFrom
foaf:depiction
foaf:isPrimaryTopicOf
foaf:name
  • Crush (en)
is dbo:wikiPageDisambiguates of
is dbo:wikiPageRedirects of
is dbo:wikiPageWikiLink of
is foaf:primaryTopic of
Powered by OpenLink Virtuoso    This material is Open Knowledge     W3C Semantic Web Technology     This material is Open Knowledge    Valid XHTML + RDFa
This content was extracted from Wikipedia and is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License