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Wraparound Wraparound (video games)
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Wraparound, in video games, is a gameplay variation on the single-screen in which space is finite but unbounded; objects leaving one side of the screen immediately reappear on the opposite side, maintaining speed and trajectory. This is referred to as "wraparound", since the top and bottom of the screen wrap around to meet, as do the left and right sides (this is topologically equivalent to a Euclidean 2-torus). Some games wrap around in some directions but not others, such as games of the Civilization series that wrap around left to right, or east and west but the top and bottom remain edges representing the North and South Pole (topologically equivalent to a cylinder). Un wraparound est un mécanisme de gameplay dans un jeu vidéo, le plus souvent constitué d'un écran fixe. C'est un passage secret ou non, permettant de disparaitre de l'écran et de réapparaitre immédiatement à un autre endroit dans la trajectoire identique ou inverse. C'est une sorte de warp zone. L'effet de warparound permet le plus souvent de disparaitre d'un côté de l'écran, et de réapparaitre du côté opposé (en mathématiques, cela est connu comme un double tore euclidien). Certains jeux proposent cet effet dans plusieurs directions, mais d'autres comme la série Civilization, offrent des warparound de gauche à droite, ou d'est en ouest, mais le haut et le bas de l'écran restent des limites représentant le nord et le sud (en mathématiques, on parle de cylindre).
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Wraparound, in video games, is a gameplay variation on the single-screen in which space is finite but unbounded; objects leaving one side of the screen immediately reappear on the opposite side, maintaining speed and trajectory. This is referred to as "wraparound", since the top and bottom of the screen wrap around to meet, as do the left and right sides (this is topologically equivalent to a Euclidean 2-torus). Some games wrap around in some directions but not others, such as games of the Civilization series that wrap around left to right, or east and west but the top and bottom remain edges representing the North and South Pole (topologically equivalent to a cylinder). In some games such as Asteroids there is no boundary and objects can travel over any part of the screen edge and reappear on the other side. Others such as Pac-Man, Wizard of Wor, and some games in the Bomberman series, have a boundary surrounding most of the playing area but have few paths connecting the left side to the right, or the top to the bottom, that characters can travel on. Un wraparound est un mécanisme de gameplay dans un jeu vidéo, le plus souvent constitué d'un écran fixe. C'est un passage secret ou non, permettant de disparaitre de l'écran et de réapparaitre immédiatement à un autre endroit dans la trajectoire identique ou inverse. C'est une sorte de warp zone. L'effet de warparound permet le plus souvent de disparaitre d'un côté de l'écran, et de réapparaitre du côté opposé (en mathématiques, cela est connu comme un double tore euclidien). Certains jeux proposent cet effet dans plusieurs directions, mais d'autres comme la série Civilization, offrent des warparound de gauche à droite, ou d'est en ouest, mais le haut et le bas de l'écran restent des limites représentant le nord et le sud (en mathématiques, on parle de cylindre). Dans certains jeux tels qu'Asteroids, il n'y a pas de frontière et les objets peuvent traverser tous les côtés de l'écran et réapparaître du côté opposé. D'autres, tels que Pac-Man, Wizard of Wor, et quelques jeux dans la série Bomberman, possèdent des limites entourant la plupart de la zone de jeu, mais quelques passages reliant le côté gauche vers la droite (et inversement) ou le haut vers le bas, permettent aux personnages de se déplacer rapidement. En 1962, Spacewar! est le premier jeu à proposer une zone de jeu avec warparound, tout-comme le premier jeu vidéo commercial Computer Space en 1971. Les warparound sont très fréquents dans les jeux des années 1970 et 1980, tels que Space Race (1973), Combat (1977), Asteroids (1979), et Star Castle (1980). En 1977, sur Atari 2600 possède une option appelée wraparound et expliquée dans son manuel de jeu.
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