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Statements

Subject Item
dbr:Rubik's_Cube
dbo:wikiPageWikiLink
dbr:N-dimensional_sequential_move_puzzle
Subject Item
dbr:N-
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rdfs:label
Análogo dimensional del Cubo de Rubik N-차원 순차 이동 퍼즐 N-dimensional sequential move puzzle
rdfs:comment
The Rubik's Cube is the original and best known of the three-dimensional sequential move puzzles. There have been many virtual implementations of this puzzle in software. It is a natural extension to create sequential move puzzles in more than three dimensions. Although no such puzzle could ever be physically constructed, the rules of how they operate are quite rigorously defined mathematically and are analogous to the rules found in three-dimensional geometry. Hence, they can be simulated by software. As with the mechanical sequential move puzzles, there are records for solvers, although not yet the same degree of competitive organisation. 루빅스 큐브는 가장 잘 알려진 삼차원 퍼즐, 순차 이동 퍼즐이다. 소프트웨어에서 이 퍼즐의 시각적 구현도 많이 있었다. 3차원 이상에서의 순차 이동 퍼즐을 만드는 자연스러운 확장이다. 비록 어떤 이 중 어떤 퍼즐도 물리적으로 만들 수 없지만, 이것들이 작동하는 규칙은 수학적으로 꽤 엄격하게 정의되었으며, 3차원 기하학에서 찾을 수 있는 규칙과 유사하다. 따라서 이 퍼즐은 소프트웨어를 이용해서 시뮬레이션을 할 수 있다. 기술적인 순차 이동 퍼즐처럼 대회를 열 정도는 아니지만 푼 기록이 있다. Un Análogo dimensional del Cubo de Rubik es un rompecabezas cuya geometría y funcionamiento son análogos a los del Cubo de Rubik; es decir, puede ser un hipercubo de cualquier número de dimensiones. Estos análogos tienen piezas diferentes, donde d es el número de dimensiones del hipercubo y n es el número partes en las que se divide cualquiera de las líneas que unen dos vértices del mismo. El conocido cubo de Rubik es un hipercubo con = 27 piezas cúbicas, de las cuales una es invisible por estar en el centro del cubo. Dado que la mecánica de un objeto de cuatro dimensiones o más no puede ser representada físicamente, todos estos rompecabezas análogos existen únicamente como software, siendo el más popular el programa "Magic Cube 4d".
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dbc:Combination_puzzles dbc:Multi-dimensional_geometry
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The Rubik's Cube is the original and best known of the three-dimensional sequential move puzzles. There have been many virtual implementations of this puzzle in software. It is a natural extension to create sequential move puzzles in more than three dimensions. Although no such puzzle could ever be physically constructed, the rules of how they operate are quite rigorously defined mathematically and are analogous to the rules found in three-dimensional geometry. Hence, they can be simulated by software. As with the mechanical sequential move puzzles, there are records for solvers, although not yet the same degree of competitive organisation. Un Análogo dimensional del Cubo de Rubik es un rompecabezas cuya geometría y funcionamiento son análogos a los del Cubo de Rubik; es decir, puede ser un hipercubo de cualquier número de dimensiones. Estos análogos tienen piezas diferentes, donde d es el número de dimensiones del hipercubo y n es el número partes en las que se divide cualquiera de las líneas que unen dos vértices del mismo. El conocido cubo de Rubik es un hipercubo con = 27 piezas cúbicas, de las cuales una es invisible por estar en el centro del cubo. Dado que la mecánica de un objeto de cuatro dimensiones o más no puede ser representada físicamente, todos estos rompecabezas análogos existen únicamente como software, siendo el más popular el programa "Magic Cube 4d". 루빅스 큐브는 가장 잘 알려진 삼차원 퍼즐, 순차 이동 퍼즐이다. 소프트웨어에서 이 퍼즐의 시각적 구현도 많이 있었다. 3차원 이상에서의 순차 이동 퍼즐을 만드는 자연스러운 확장이다. 비록 어떤 이 중 어떤 퍼즐도 물리적으로 만들 수 없지만, 이것들이 작동하는 규칙은 수학적으로 꽤 엄격하게 정의되었으며, 3차원 기하학에서 찾을 수 있는 규칙과 유사하다. 따라서 이 퍼즐은 소프트웨어를 이용해서 시뮬레이션을 할 수 있다. 기술적인 순차 이동 퍼즐처럼 대회를 열 정도는 아니지만 푼 기록이 있다.
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