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Man-Computer Symbiosis Man-Computer Symbiosis
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"Man-Computer Symbiosis" is the title of a work by J. C. R. Licklider, which was published in 1960. The paper represented what we would today consider a fundamental, or key text of the modern computing revolution. As a necessary pre-requisite of human-computer symbiosis, Licklider conceived of a "thinking center", incorporating the functions of libraries with new developments in information technology, and connected to other such centers through computer networks. Man-Computer Symbiosis es el título de un trabajo de Joseph Carl Robnett Licklider que se publicó en 1960.​ El artículo representaba lo que hoy consideraríamos un texto fundamental o clave de la revolución informática moderna.​ Como requisito previo necesario de la simbiosis humano-computadora, Licklider concibió un centro de pensamiento que incorpora las funciones de las bibliotecas con los nuevos desarrollos en tecnología de la información, y se conecta a otros centros similares a través de redes informáticas.​
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Man-Computer Symbiosis es el título de un trabajo de Joseph Carl Robnett Licklider que se publicó en 1960.​ El artículo representaba lo que hoy consideraríamos un texto fundamental o clave de la revolución informática moderna.​ El trabajo describe algo de la visión de Licklider de una relación complementaria (simbiótica) entre humanos y computadoras en un momento potencial en el futuro. Según Bardini, Licklider imaginó un tiempo futuro en el que la cognición de la máquina (cerebración) superaría y se volvería independiente de la dirección humana, como una etapa básica de desarrollo dentro de la evolución humana.​ Jacucci et al. describir la visión de Licklider como el acoplamiento muy estrecho de los cerebros humanos y las máquinas informáticas.​ Como requisito previo necesario de la simbiosis humano-computadora, Licklider concibió un centro de pensamiento que incorpora las funciones de las bibliotecas con los nuevos desarrollos en tecnología de la información, y se conecta a otros centros similares a través de redes informáticas.​ Streeter identifica el principal elemento empírico del trabajo como el análisis de tiempo y movimiento , que se muestra en la Parte 3 del trabajo. Además, identificó dos razones por las que Licklider consideró beneficiosa tal relación simbiótica entre humanos y computadoras: en primer lugar, que podría generar una ventaja que surge del uso de una computadora, de modo que existen similitudes con la metodología necesaria. de tal uso (ie prueba y error ), a la metodología de resolución de problemas a través del juego, y en segundo lugar, por la ventaja que resulta del uso de computadoras en situaciones de batalla. Foster afirma que Licklider buscó promover el uso de la computadora para aumentar el intelecto humano liberándolo de tareas mundanas.​ Streeter considera que Licklider postula un escape de las limitaciones del modo de uso de la computadora durante su tiempo, que era el procesamiento por lotes. Russell cree que Licklider fue estimulado por un encuentro con el PDP-1 recientemente desarrollado.​ "Man-Computer Symbiosis" is the title of a work by J. C. R. Licklider, which was published in 1960. The paper represented what we would today consider a fundamental, or key text of the modern computing revolution. The work describes something of Licklider's vision for a complementary ("symbiotic") relationship between humans and computers at a potential time in the future. According to Bardini, Licklider envisioned a future time when machine cognition ("cerebration") would surpass and become independent of human direction, as a basic stage of development within human evolution. Jacucci et al. describe Licklider's vision as being the very tight coupling of human brains and computing machines. As a necessary pre-requisite of human-computer symbiosis, Licklider conceived of a "thinking center", incorporating the functions of libraries with new developments in information technology, and connected to other such centers through computer networks. Streeter identifies the main empirical element of the work as the time and motion analysis, which is shown under Part 3 of the work. In addition he identified two reasons for Licklider to have considered such a symbiotic human computer relationship to be beneficial: firstly, that it might bring about an advantage emerging from the use of a computer, such that there are similarities with the necessary methodology of such a use (i.e. trial and error), to the methodology of problem solving through play, and secondarily, because of the advantage which results from using computers in battle situations. Foster states Licklider sought to promote computer use in order to "augment human intellect by freeing it from mundane tasks". Streeter considers Licklider to be positing an escape from the limitations of the mode of computer use during his time, which was batch processing. Russell thinks Licklider was stimulated by an encounter with the newly developed PDP-1.
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