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Statements

Subject Item
dbr:Dwarfs_(video_game)
rdf:type
dbo:VideoGame dbo:Work wikidata:Q7889 wikidata:Q7397 owl:Thing schema:CreativeWork dbo:Software wikidata:Q386724
rdfs:label
Dwarfs (video game) Dwarfs!?
rdfs:comment
Dwarfs!? is a 2011 real-time strategy game developed by Power of 2 and published by Tripwire Interactive. In the game, the player acts as the overseer for an underground Dwarf colony, as the player must defend them by doing things such as building walls, solidifying rock, and bombing holes as they mine for resources. The game features multiple game modes, which range from an arcade mode, where the goal is getting the highest score, to a tower defence mode. Power of 2's Robin Flodin and Teddy Sjöström conceived the game in late 2009 while studying video game design. Dwarfs!? è un videogioco di strategia incentrato sull'esplorazione di una miniera abitata da nani. Scavando nella terra i nani estraggono oro, formano guerrieri e avamposti, scoprono filoni e nuove cave piene di tesori o pericoli come goblin, acqua o lava.
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dbr:The_Dwarves_(video_game)
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Dwarfs!?
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n10:Dwarfs_cover.jpg?width=300
dbp:artist
Robin Flodin
dbp:composer
Christopher Flodin
dbp:designer
Robin Flodin Teddy Sjöström
dbp:developer
Power of 2
dbp:genre
dbr:Real-time_strategy
dbp:modes
dbr:Single-player
dbp:platforms
dbr:OS_X dbr:Microsoft_Windows dbr:Linux
dbp:programmer
Teddy Sjöström
dbp:publisher
dbr:Tripwire_Interactive
dbp:released
February 2013 2011-05-04 Microsoft Windows Linux, OS X
dbp:title
Dwarfs!?
dbo:abstract
Dwarfs!? è un videogioco di strategia incentrato sull'esplorazione di una miniera abitata da nani. Scavando nella terra i nani estraggono oro, formano guerrieri e avamposti, scoprono filoni e nuove cave piene di tesori o pericoli come goblin, acqua o lava. Dwarfs!? is a 2011 real-time strategy game developed by Power of 2 and published by Tripwire Interactive. In the game, the player acts as the overseer for an underground Dwarf colony, as the player must defend them by doing things such as building walls, solidifying rock, and bombing holes as they mine for resources. The game features multiple game modes, which range from an arcade mode, where the goal is getting the highest score, to a tower defence mode. Power of 2's Robin Flodin and Teddy Sjöström conceived the game in late 2009 while studying video game design.
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2011-05-04
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dbr:Real-time_strategy
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