This HTML5 document contains 57 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

Namespace Prefixes

PrefixIRI
dctermshttp://purl.org/dc/terms/
dbohttp://dbpedia.org/ontology/
foafhttp://xmlns.com/foaf/0.1/
n14https://global.dbpedia.org/id/
dbthttp://dbpedia.org/resource/Template:
rdfshttp://www.w3.org/2000/01/rdf-schema#
freebasehttp://rdf.freebase.com/ns/
n15http://dbpedia.org/resource/Max/
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
owlhttp://www.w3.org/2002/07/owl#
wikipedia-enhttp://en.wikipedia.org/wiki/
dbchttp://dbpedia.org/resource/Category:
dbphttp://dbpedia.org/property/
provhttp://www.w3.org/ns/prov#
xsdhhttp://www.w3.org/2001/XMLSchema#
wikidatahttp://www.wikidata.org/entity/
dbrhttp://dbpedia.org/resource/
n17http://citeseer.ist.psu.edu/

Statements

Subject Item
dbr:Georg_Essl
dbo:wikiPageWikiLink
dbr:Banded_waveguide_synthesis
Subject Item
dbr:Banded_waveguide_synthesis
rdfs:label
Banded waveguide synthesis
rdfs:comment
Banded Waveguides Synthesis is a physical modeling synthesis method to simulate sounds of dispersive sounding objects, or objects with strongly inharmonic resonant frequencies efficiently. It can be used to model the sound of instruments based on elastic solids such as vibraphone and marimba bars, singing bowls and bells. It can also be used for other instruments with inharmonic partials, such as membranes or plates. For example, simulations of tabla drums and cymbals have been implemented using this method. Because banded waveguides retain the dynamics of the system, complex non-linear excitations can be implemented. The method was originally invented in 1999 by Georg Essl and Perry Cook to synthesize the sound of bowed vibraphone bars.
dcterms:subject
dbc:Sound_production_technology dbc:Sound_synthesis_types dbc:Digital_signal_processing
dbo:wikiPageID
12928217
dbo:wikiPageRevisionID
1064481978
dbo:wikiPageWikiLink
dbr:Physical_modeling_synthesis dbr:Synthesis_Toolkit dbr:Frequency_band dbr:Musical_instrument dbr:Tabla dbr:Perry_Cook dbr:Wave_equation dbr:Frequencies dbc:Sound_production_technology dbr:Marimba dbr:Band-limited dbr:Common_Lisp_Music dbr:Real-time_Cmix dbr:Pure_Data dbr:Bow_(music) n15:MSP dbr:CSound dbr:SuperCollider dbr:Bell_(instrument) dbr:Euler–Bernoulli_beam_theory dbr:Digital_waveguide_synthesis dbr:Singing_bowls dbc:Sound_synthesis_types dbr:Discretization dbr:Vibraphone dbc:Digital_signal_processing dbr:Acoustic_dispersion dbr:Inharmonic dbr:Cymbal dbr:Resonant dbr:ChucK
dbo:wikiPageExternalLink
n17:essl99banded.html
owl:sameAs
freebase:m.02z04lc wikidata:Q4854494 n14:4VcRr
dbp:wikiPageUsesTemplate
dbt:Sound_synthesis_types dbt:Cite_conference dbt:Reflist dbt:Cite_journal dbt:No_footnotes
dbo:abstract
Banded Waveguides Synthesis is a physical modeling synthesis method to simulate sounds of dispersive sounding objects, or objects with strongly inharmonic resonant frequencies efficiently. It can be used to model the sound of instruments based on elastic solids such as vibraphone and marimba bars, singing bowls and bells. It can also be used for other instruments with inharmonic partials, such as membranes or plates. For example, simulations of tabla drums and cymbals have been implemented using this method. Because banded waveguides retain the dynamics of the system, complex non-linear excitations can be implemented. The method was originally invented in 1999 by Georg Essl and Perry Cook to synthesize the sound of bowed vibraphone bars. In the case of the standard one-dimensional wave equation disturbances of all frequencies travel with the same constant speed . In dispersive media, the traveling speed of disturbances depends on their frequency and we get where is the frequency of the disturbance. Many physical systems are dispersive, for example the elastic beams described by the Euler–Bernoulli beam beam equation where is a material constant. Banded waveguides model dispersive behavior by splitting the propagation of disturbances into frequency bands. Each frequency band is modeled using a band-limited version of the standard digital waveguide method. Each frequency band is tuned to the resonant frequencies of the sounding object to be modeled to avoid any discretization error at the dominant and audible frequencies. Banded waveguide synthesis is implemented in most available sound synthesis libraries and programs such as: * STK * ChucK * pd and Max/MSP via PerCoLate * RTCMix * SuperCollider * CSound * Common Lisp Music
prov:wasDerivedFrom
wikipedia-en:Banded_waveguide_synthesis?oldid=1064481978&ns=0
dbo:wikiPageLength
3446
foaf:isPrimaryTopicOf
wikipedia-en:Banded_waveguide_synthesis
Subject Item
dbr:Banded_Waveguide_Synthesis
dbo:wikiPageWikiLink
dbr:Banded_waveguide_synthesis
dbo:wikiPageRedirects
dbr:Banded_waveguide_synthesis
Subject Item
dbr:Banded_Waveguide
dbo:wikiPageWikiLink
dbr:Banded_waveguide_synthesis
dbo:wikiPageRedirects
dbr:Banded_waveguide_synthesis
Subject Item
wikipedia-en:Banded_waveguide_synthesis
foaf:primaryTopic
dbr:Banded_waveguide_synthesis