About: Urbiscript

An Entity of Type: language, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

urbiscript is a programming language for robotics. It features syntactic support for concurrency and event-based programming. It is a prototype-based object-oriented scripting language. It is dynamic: name resolution is performed during the program execution (late binding); slots (member variables) can be added/removed at runtime, and even prototypes (superclasses) of an object can be changed at runtime. Memory management is performed by reference counting. Tightly bound to the Urbi platform it supports seamless integration of C++/Java components.

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  • urbiscript is a programming language for robotics. It features syntactic support for concurrency and event-based programming. It is a prototype-based object-oriented scripting language. It is dynamic: name resolution is performed during the program execution (late binding); slots (member variables) can be added/removed at runtime, and even prototypes (superclasses) of an object can be changed at runtime. Memory management is performed by reference counting. Tightly bound to the Urbi platform it supports seamless integration of C++/Java components. (en)
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  • 2011-11-17 (xsd:date)
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  • 2.7.4
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  • Gostai et al. (en)
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  • 2011-11-17 (xsd:date)
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  • urbiscript (en)
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  • urbiscript is a programming language for robotics. It features syntactic support for concurrency and event-based programming. It is a prototype-based object-oriented scripting language. It is dynamic: name resolution is performed during the program execution (late binding); slots (member variables) can be added/removed at runtime, and even prototypes (superclasses) of an object can be changed at runtime. Memory management is performed by reference counting. Tightly bound to the Urbi platform it supports seamless integration of C++/Java components. (en)
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  • Urbiscript (en)
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  • urbiscript (en)
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