About: Ross Isaacs

An Entity of Type: animal, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

Ross A. Isaacs is a game designer who has worked primarily on role-playing games.He had done a scattering of freelance work for Alderac Entertainment Group and Chaosium before doing more extensive work for Holistic Designs. Isaacs contributed to Chaosium's Nephilim line, and ended up at Last Unicorn Games (LUG) shortly thereafter. As a new employee at LUG, he did the initial work on the "Icon" system for their Star Trek games, and after the design of Icon was done, he was made line developer for the Star Trek: The Next Generation Role-playing Game (1998). Isaacs remained with Last Unicorn when the company was bought first by Wizards of the Coast and then by Decipher, Inc. and in February 2001 Decipher offered the remaining Last Unicorn staff jobs in their new roleplaying department. Isaacs

Property Value
dbo:abstract
  • Ross A. Isaacs is a game designer who has worked primarily on role-playing games.He had done a scattering of freelance work for Alderac Entertainment Group and Chaosium before doing more extensive work for Holistic Designs. Isaacs contributed to Chaosium's Nephilim line, and ended up at Last Unicorn Games (LUG) shortly thereafter. As a new employee at LUG, he did the initial work on the "Icon" system for their Star Trek games, and after the design of Icon was done, he was made line developer for the Star Trek: The Next Generation Role-playing Game (1998). Isaacs remained with Last Unicorn when the company was bought first by Wizards of the Coast and then by Decipher, Inc. and in February 2001 Decipher offered the remaining Last Unicorn staff jobs in their new roleplaying department. Isaacs eventually returned to New York. (en)
dbo:nationality
dbo:occupation
dbo:stateOfOrigin
dbo:wikiPageExternalLink
dbo:wikiPageID
  • 44052156 (xsd:integer)
dbo:wikiPageLength
  • 2081 (xsd:nonNegativeInteger)
dbo:wikiPageRevisionID
  • 1113461353 (xsd:integer)
dbo:wikiPageWikiLink
dbp:name
  • Ross Isaacs (en)
dbp:nationality
dbp:occupation
dbp:wikiPageUsesTemplate
dcterms:subject
gold:hypernym
rdf:type
rdfs:comment
  • Ross A. Isaacs is a game designer who has worked primarily on role-playing games.He had done a scattering of freelance work for Alderac Entertainment Group and Chaosium before doing more extensive work for Holistic Designs. Isaacs contributed to Chaosium's Nephilim line, and ended up at Last Unicorn Games (LUG) shortly thereafter. As a new employee at LUG, he did the initial work on the "Icon" system for their Star Trek games, and after the design of Icon was done, he was made line developer for the Star Trek: The Next Generation Role-playing Game (1998). Isaacs remained with Last Unicorn when the company was bought first by Wizards of the Coast and then by Decipher, Inc. and in February 2001 Decipher offered the remaining Last Unicorn staff jobs in their new roleplaying department. Isaacs (en)
rdfs:label
  • Ross Isaacs (en)
owl:sameAs
prov:wasDerivedFrom
foaf:isPrimaryTopicOf
foaf:name
  • Ross Isaacs (en)
is dbo:designer of
is dbo:wikiPageWikiLink of
is dbp:designer of
is foaf:primaryTopic of
Powered by OpenLink Virtuoso    This material is Open Knowledge     W3C Semantic Web Technology     This material is Open Knowledge    Valid XHTML + RDFa
This content was extracted from Wikipedia and is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License