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Rescue at Rigel is a 1980 science fiction role-playing video game written and published by Automated Simulations (later known as Epyx). It is based on a modified version of their Temple of Apshai game engine, which was used for most of their releases in this era. The game was released for the Apple II, IBM PC (as a self-booting disk), TRS-80, Commodore PET, VIC-20, and Atari 8-bit family. Rescue at Rigel was followed by Star Warrior, and the two rebranded to be part of their "Starquest" series.

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  • Rescue at Rigel is a 1980 science fiction role-playing video game written and published by Automated Simulations (later known as Epyx). It is based on a modified version of their Temple of Apshai game engine, which was used for most of their releases in this era. The game was released for the Apple II, IBM PC (as a self-booting disk), TRS-80, Commodore PET, VIC-20, and Atari 8-bit family. The game requires the player to search out a space fortress looking for ten hostages. Presented in a top-down view, the player can only see the area immediately around them, so the entire base has to be searched room by room. There is a 60-minute time limit on the mission. Rescue at Rigel was followed by Star Warrior, and the two rebranded to be part of their "Starquest" series. (en)
  • Rescue at Rigel est un jeu vidéo de rôle créé par Jon Freeman et publié par Automated Simulations à partir de 1980 sur Apple II, Atari 8-bit, Commodore PET, IBM PC, TRS-80 et VIC-20. Le jeu se déroule dans un univers de science-fiction dans lequel le joueur incarne l’agent Sudden Smith dont l’objectif est de délivrer, en moins de soixante minutes, dix humains retenus prisonniers par des aliens dans une base spatial composées de soixante pièces, réparties sur six étages. À sa sortie, le jeu est plutôt bien accueilli par le journaliste Jerry Pournelle du magazine Byte qui explique qu’il fait partie des jeux publiés par Epyx que ses enfants apprécient. (fr)
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  • Atari cover art (en)
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  • Rescue at Rigel (en)
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  • Rescue at Rigel est un jeu vidéo de rôle créé par Jon Freeman et publié par Automated Simulations à partir de 1980 sur Apple II, Atari 8-bit, Commodore PET, IBM PC, TRS-80 et VIC-20. Le jeu se déroule dans un univers de science-fiction dans lequel le joueur incarne l’agent Sudden Smith dont l’objectif est de délivrer, en moins de soixante minutes, dix humains retenus prisonniers par des aliens dans une base spatial composées de soixante pièces, réparties sur six étages. À sa sortie, le jeu est plutôt bien accueilli par le journaliste Jerry Pournelle du magazine Byte qui explique qu’il fait partie des jeux publiés par Epyx que ses enfants apprécient. (fr)
  • Rescue at Rigel is a 1980 science fiction role-playing video game written and published by Automated Simulations (later known as Epyx). It is based on a modified version of their Temple of Apshai game engine, which was used for most of their releases in this era. The game was released for the Apple II, IBM PC (as a self-booting disk), TRS-80, Commodore PET, VIC-20, and Atari 8-bit family. Rescue at Rigel was followed by Star Warrior, and the two rebranded to be part of their "Starquest" series. (en)
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  • Rescue at Rigel (en)
  • Rescue at Rigel (fr)
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  • Rescue at Rigel (en)
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