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Howard Phillips is an American video game consultant and producer best known as an early employee of and spokesman for Nintendo of America in the 1980s. Initially a boat painter, Phillips started his video game career as manager of Nintendo of America's first Tukwila warehouse in 1981. He managed relations with the retail sites of the 1985 test launch of the Nintendo Entertainment System, gaining insight into which games were popular. Because of his gameplay aptitude and formative experience in Nintendo's then-nascent expansion in North America, his roles grew to spokesperson, manager of the Game Counselor hotline, and co-editor of Nintendo Power magazine. After leaving Nintendo in 1991, his video game work included Microsoft, Chair Entertainment, and GameDuell.

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  • Howard Phillips is an American video game consultant and producer best known as an early employee of and spokesman for Nintendo of America in the 1980s. Initially a boat painter, Phillips started his video game career as manager of Nintendo of America's first Tukwila warehouse in 1981. He managed relations with the retail sites of the 1985 test launch of the Nintendo Entertainment System, gaining insight into which games were popular. Because of his gameplay aptitude and formative experience in Nintendo's then-nascent expansion in North America, his roles grew to spokesperson, manager of the Game Counselor hotline, and co-editor of Nintendo Power magazine. After leaving Nintendo in 1991, his video game work included Microsoft, Chair Entertainment, and GameDuell. (en)
dbo:activeYearsEndYear
  • 2017-01-01 (xsd:gYear)
dbo:activeYearsStartYear
  • 1973-01-01 (xsd:gYear)
dbo:employer
dbo:occupation
dbo:personFunction
dbo:title
  • Game Master, Director of Game Creative (en)
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  • 1017253 (xsd:integer)
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  • 30001 (xsd:nonNegativeInteger)
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  • 1118165501 (xsd:integer)
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  • right (en)
dbp:children
  • Alexandra and Katherine Phillips (en)
dbp:employer
dbp:name
  • Howard Phillips (en)
dbp:nationality
  • American (en)
dbp:notableWorks
  • Nintendo Power magazine (en)
dbp:occupation
  • Warehouse manager, spokesperson, magazine editor, consultant (en)
dbp:source
  • Howard Phillips (en)
dbp:text
  • But after you play a bunch of [novelty Atari 2600] stick figure baseball games with your buddies, you realize well, OK, we kind of exhausted ourselves pretty quick on that. And then it's on to the next arcade game, as opposed to the next crappy Atari game that's coming out. ... [Atari 2600 adaptations] were not even close to what they were in the arcade. And the arcades were interesting and cool and, you know, what's new and hip. (en)
  • I plugged [the Famicom] in, and all of a sudden there were the arcade games we had been playing in these big 250-pound boxes, and putting in quarters every time. But with the Famicom system, you could just keep playing and playing and playing. And that was just such an amazing, cool thing. That was a big 'whoop' moment for us. (en)
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  • Game Master, Director of Game Creative (en)
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  • 25.0
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  • (en)
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rdfs:comment
  • Howard Phillips is an American video game consultant and producer best known as an early employee of and spokesman for Nintendo of America in the 1980s. Initially a boat painter, Phillips started his video game career as manager of Nintendo of America's first Tukwila warehouse in 1981. He managed relations with the retail sites of the 1985 test launch of the Nintendo Entertainment System, gaining insight into which games were popular. Because of his gameplay aptitude and formative experience in Nintendo's then-nascent expansion in North America, his roles grew to spokesperson, manager of the Game Counselor hotline, and co-editor of Nintendo Power magazine. After leaving Nintendo in 1991, his video game work included Microsoft, Chair Entertainment, and GameDuell. (en)
rdfs:label
  • Howard Phillips (consultant) (en)
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  • Howard Phillips (en)
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