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How to Solve it by Computer is a computer science book by , first published by Prentice-Hall in 1982.It is occasionally used as a textbook, especially in India. It is an introduction to the whys of algorithms and data structures.Features of the book: 1. * The design factors associated with problems 2. * The creative process behind coming up with innovative solutions for algorithms and data structures 3. * The line of reasoning behind the constraints, factors and the design choices made.

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dbo:abstract
  • How to Solve it by Computer is a computer science book by , first published by Prentice-Hall in 1982.It is occasionally used as a textbook, especially in India. It is an introduction to the whys of algorithms and data structures.Features of the book: 1. * The design factors associated with problems 2. * The creative process behind coming up with innovative solutions for algorithms and data structures 3. * The line of reasoning behind the constraints, factors and the design choices made. The very fundamental algorithms portrayed by this book are mostly presented in pseudocode and/or Pascal notation. (en)
dbo:isbn
  • 978-0134340012
dbo:numberOfPages
  • 442 (xsd:positiveInteger)
dbo:publicationDate
  • 1982-07-01 (xsd:date)
dbo:wikiPageID
  • 4104986 (xsd:integer)
dbo:wikiPageLength
  • 3042 (xsd:nonNegativeInteger)
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  • 1064700738 (xsd:integer)
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dbp:isbn
  • 978 (xsd:integer)
dbp:language
  • English (en)
dbp:name
  • How to Solve it by Computer (en)
dbp:pages
  • 442 (xsd:integer)
dbp:pubDate
  • 1982-07-01 (xsd:date)
dbp:publisher
  • Prentice Hall (en)
dbp:wikiPageUsesTemplate
dc:publisher
  • Prentice Hall
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rdfs:comment
  • How to Solve it by Computer is a computer science book by , first published by Prentice-Hall in 1982.It is occasionally used as a textbook, especially in India. It is an introduction to the whys of algorithms and data structures.Features of the book: 1. * The design factors associated with problems 2. * The creative process behind coming up with innovative solutions for algorithms and data structures 3. * The line of reasoning behind the constraints, factors and the design choices made. (en)
rdfs:label
  • How to Solve it by Computer (en)
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foaf:name
  • How to Solve it by Computer (en)
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