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Hollywood is the name of the graphics processing unit (GPU) used in Nintendo's Wii video game console. It was designed by ATI (now AMD), and is manufactured using the same 90 nm or 65 nm (depending on the hardware revision) CMOS process as Broadway, the Wii's central processing unit. Very few official details about Hollywood were released to the public by Nintendo, ATI, or any other company involved in the Wii's development. The Hollywood GPU is reportedly based on the GameCube's Flipper GPU and is clocked 50% higher at 243 MHz, though these clock rates have never been officially confirmed.

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  • هوليوود (بالإنجليزية: Hollywood)‏ وهي وحدة معالجة الرسوميات لنظام ألعاب الفيديو وي من شركة نينتندو, وقد تم تصميمه من قبل شركة إي تي آي بتكنولوجيا سيموس مثل وحدة من شركة أي بي أم. ولم يتم الإفصاح عن الكثير من المعلومات عن هذه الوحدة من قبل نينتندو أو أي بي أم أو إي تي آي. (ar)
  • Hollywood is the name of the graphics processing unit (GPU) used in Nintendo's Wii video game console. It was designed by ATI (now AMD), and is manufactured using the same 90 nm or 65 nm (depending on the hardware revision) CMOS process as Broadway, the Wii's central processing unit. Very few official details about Hollywood were released to the public by Nintendo, ATI, or any other company involved in the Wii's development. The Hollywood GPU is reportedly based on the GameCube's Flipper GPU and is clocked 50% higher at 243 MHz, though these clock rates have never been officially confirmed. Hollywood is a multi-chip module (MCM) package containing three dies under the cover in the Hollywood-A revision. The first of these three dies, codenamed Napa, controls the I/O functions, RAM access, the Audio DSP, and the actual GPU with its embedded DRAM, and measures 8 × 9 mm. The other, codenamed Vegas, holds 24 MB of "internal" 1T-SRAM and measures 13.5 × 7 mm. A third, tiny die contains EEPROM. The Hollywood-1 revision was fabricated on a 65 nm node and merges Napa and Vegas into a single die, resulting in a two-die MCM. (en)
  • Hollywood est un processeur graphique de Nintendo. (fr)
  • Hollywood è l'unità di elaborazione grafica (GPU) utilizzata dalla console della Nintendo Wii. Progettata dalla ATI Technologies, è realizzata con lo stesso processo a 90 nm del processore IBM Broadway. Nintendo, ATI ed IBM non hanno diffuso molte informazioni sulla GPU e si suppone che si tratti essenzialmente di una versione potenziata della LSI per GameCube "Flipper". Hollywood è un modulo Multi-Chip; uno dei due chip, chiamato Napa, controlla le funzioni di input/output, l'accesso alla RAM e la GPU con i suoi 3 MiB di memoria, e misura all'incirca 8 × 9 mm; il secondo, Vegas, gestisce il DSP audio ed i 24 MiB di 1T-SRAM interna e misura 13.5 × 7 mm. (it)
  • Hollywood är kodnamnet på den grafiska processor som utvecklats tillsammans av ATI, IBM och Nintendo. Denna GPU som används i spelkonsolen Wii bygger på 90nm-teknik och är internt delad i tre delar. Den första delen kallas Napa och innehåller själva grafikprocessorn med 3 MiB texturminne samt kontroller för hantering av RAM-minne och all hantering av I/O. Den andra delen kallad Vegas innehåller en DSP och 24 MiB 1T-SRAM. Den tredje delen har inofficiellt fått namnet "Starlet" och tar hand om kommunikationen med övrig kringutrustning samt diverse säkerhetsuppgifter och har därför speciell hårdvara för att beräkna några vanliga kryptografiska funktioner så som SHA-1. (sv)
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  • هوليوود (بالإنجليزية: Hollywood)‏ وهي وحدة معالجة الرسوميات لنظام ألعاب الفيديو وي من شركة نينتندو, وقد تم تصميمه من قبل شركة إي تي آي بتكنولوجيا سيموس مثل وحدة من شركة أي بي أم. ولم يتم الإفصاح عن الكثير من المعلومات عن هذه الوحدة من قبل نينتندو أو أي بي أم أو إي تي آي. (ar)
  • Hollywood est un processeur graphique de Nintendo. (fr)
  • Hollywood är kodnamnet på den grafiska processor som utvecklats tillsammans av ATI, IBM och Nintendo. Denna GPU som används i spelkonsolen Wii bygger på 90nm-teknik och är internt delad i tre delar. Den första delen kallas Napa och innehåller själva grafikprocessorn med 3 MiB texturminne samt kontroller för hantering av RAM-minne och all hantering av I/O. Den andra delen kallad Vegas innehåller en DSP och 24 MiB 1T-SRAM. Den tredje delen har inofficiellt fått namnet "Starlet" och tar hand om kommunikationen med övrig kringutrustning samt diverse säkerhetsuppgifter och har därför speciell hårdvara för att beräkna några vanliga kryptografiska funktioner så som SHA-1. (sv)
  • Hollywood is the name of the graphics processing unit (GPU) used in Nintendo's Wii video game console. It was designed by ATI (now AMD), and is manufactured using the same 90 nm or 65 nm (depending on the hardware revision) CMOS process as Broadway, the Wii's central processing unit. Very few official details about Hollywood were released to the public by Nintendo, ATI, or any other company involved in the Wii's development. The Hollywood GPU is reportedly based on the GameCube's Flipper GPU and is clocked 50% higher at 243 MHz, though these clock rates have never been officially confirmed. (en)
  • Hollywood è l'unità di elaborazione grafica (GPU) utilizzata dalla console della Nintendo Wii. Progettata dalla ATI Technologies, è realizzata con lo stesso processo a 90 nm del processore IBM Broadway. Nintendo, ATI ed IBM non hanno diffuso molte informazioni sulla GPU e si suppone che si tratti essenzialmente di una versione potenziata della LSI per GameCube "Flipper". (it)
rdfs:label
  • هوليوود (معالج رسومات) (ar)
  • ATI Hollywood (it)
  • Hollywood (graphics chip) (en)
  • Hollywood (processeur graphique) (fr)
  • Hollywood (GPU) (sv)
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