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Haggis is a shedding card game similar to Tichu, , and other East Asian climbing games. Haggis has received praise for being the first to successfully create a climbing, trick-taking game, designed from the start for two to three players, where most previous games required four players or more. The evenly distributed, face card "bombs" are a notable innovation for the genre, helping even out hand strength enough to make two-person play workable, and enhancing the strategic element of the game.

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  • Haggis is a shedding card game similar to Tichu, , and other East Asian climbing games. Haggis has received praise for being the first to successfully create a climbing, trick-taking game, designed from the start for two to three players, where most previous games required four players or more. The evenly distributed, face card "bombs" are a notable innovation for the genre, helping even out hand strength enough to make two-person play workable, and enhancing the strategic element of the game. The game's designer, , developed Haggis over a period of several years, with first publication in late 2010 by . The game was named after haggis partly in a nod to Ross' Scottish heritage, but also because the game brought together the "guts" (scoring and play mechanisms) of several other climbing games. Haggis was a nominee for "Best Card Game" in the 2010 Golden Geek Awards by BoardGameGeek. (en)
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  • Medium (en)
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  • Haggis (en)
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  • Haggis is a shedding card game similar to Tichu, , and other East Asian climbing games. Haggis has received praise for being the first to successfully create a climbing, trick-taking game, designed from the start for two to three players, where most previous games required four players or more. The evenly distributed, face card "bombs" are a notable innovation for the genre, helping even out hand strength enough to make two-person play workable, and enhancing the strategic element of the game. (en)
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  • Haggis (card game) (en)
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