. . . . . . . . . . . . . . . . . . "VMU"@pt . . . . . "Visual Memory Unit"@en . . . "VMU\uFF08\u65E5\u8BED\uFF1A\u30D3\u30B8\u30E5\u30A2\u30EB\u30E1\u30E2\u30EA\uFF0C\u82F1\u8BED\uFF1AVisual Memory Unit\uFF09\uFF0C\u662F\u4E16\u5609\u4E3ADreamcast\u5BB6\u7528\u6E38\u620F\u673A\u751F\u4EA7\u7684\u4E3B\u8981\u5B58\u50A8\u5361\u3002\u8BE5\u8BBE\u5907\u5177\u6709\u5355\u8272\u6DB2\u6676\u663E\u793A\u5668\uFF08LCD\uFF09\u3001\u591A\u4EBA\u6E38\u620F\u529F\u80FD\uFF08\u901A\u8FC7\u9876\u90E8\u7684\u63A5\u53E3\uFF09\u3001\u7B2C\u4E8C\u5C4F\u5E55\u529F\u80FD\u3001\u5B9E\u65F6\u65F6\u949F\u3001\u6587\u4EF6\u7BA1\u7406\u5668\u3001\u5185\u7F6E\u95EA\u5B58\u548C\u58F0\u97F3\u529F\u80FD\u3002\u5728Dreamcast\u53D1\u5E03\u4E4B\u524D\uFF0C\u4E00\u6B3E\u9884\u88C5\u4E86\u865A\u62DF\u5BA0\u7269\u6E38\u620F\u7684Godzilla\u7279\u522B\u7248VMU\u4E8E1998\u5E747\u670830\u65E5\u5728\u65E5\u672C\u53D1\u5E03\u3002 \u867D\u7136\u5B83\u7684\u6700\u57FA\u672C\u7684\u529F\u80FD\u662F\u4F5C\u4E3A\u53EF\u79FB\u52A8\u5B58\u50A8\u8BBE\u5907\uFF0CVMS\u4E5F\u53EF\u4EE5\u4F5C\u4E3A\u8F85\u52A9\u663E\u793A\u5728\u6B63\u5E38\u6E38\u620F\u4E2D\uFF0C\u5E76\u4E14\u901A\u8FC7\u4F7F\u7528\u989D\u5916\u7684\u8F6F\u4EF6\uFF08\u5206\u53D1\u4F5C\u4E3A\u989D\u5916\u7684\u68A6\u94F8GD ROM\uFF09\uFF0C\u5145\u5F53\u624B\u6301\u5F0F\u6E38\u620F\u63A7\u5236\u53F0\u3002VMS\u7684\u7C7B\u4F3C\u63A7\u5236\u53F0\u7684\u529F\u80FD\u5305\u62EC\u4E00\u4E2A\u5C4F\u5E55\u3001\u626C\u58F0\u5668\u3001\u9002\u5F53\u7684\u65B9\u5411\u677F\u3001\u56DB\u4E2A\u52A8\u4F5C\u6309\u94AE\u3001\u4E0E\u5176\u4ED6VMU\u8FDE\u63A5\u548C\u4EA4\u4E92\u7684\u80FD\u529B\u4EE5\u53CA\u4E0B\u8F7D\u5176\u4ED6\u6E38\u620F\u7684\u80FD\u529B\u3002\u867D\u7136\u6807\u51C6\u7684VMU\u662F\u767D\u8272\u7684\uFF0C\u4F46\u989C\u8272\u5DF2\u7ECF\u6269\u5C55\u5230\u5305\u62EC\u8BB8\u591A\u53D8\u5316\u3002\u65E5\u672C\u751A\u81F3\u63A8\u51FA\u4E86\u54C1\u724CVMU\uFF0C\u5982Sonic Team\u3001Capcom\u548CHello Kitty\u3002"@zh . . . . . . "La Visual Memory Unit (VMU), accessorio per SEGA Dreamcast, \u00E8 una combinazione tra una memory card e una console portatile, un'innovazione che si credeva sarebbe stata copiata da tutti i produttori di future console. Un tentativo simile \u00E8 stato fatto pi\u00F9 tardi dalla Sony con la sua PocketStation uscita per\u00F2 sul solo mercato giapponese. La VMU pu\u00F2 sia fornire funzionalit\u00E0 aggiuntive ai giochi per Dreamcast, sia permettere di giocare autonomamente a semplici giochi trasferiti dal Dreamcast."@it . . . "Visual Memory Unit (VMU), juga disebut sebagai Visual Memory (\u30D3\u30B8\u30E5\u30A2\u30EB\u30E1\u30E2\u30EA Bijuaru Memori) (VM) di Jepang dan Eropa, adalah kartu memori primer yang diproduksi oleh Sega untuk konsol permainan video rumah Dreamcast. Sebelum peluncuran Dreamcast, sebuah VMU edisi khusus , yang ditujukan sebagai permainan , dirilis di Jepang pada 30 Juli 1998."@in . . . "VMU"@en . "VMU"@fr . . "El VMU (acr\u00F3nimo de Visual Memory Unit unidad de memoria visual) es la \"tarjeta de memoria\" de la Sega Dreamcast. Aunque su funcionalidad b\u00E1sica sea la de dispositivo de almacenamiento extra\u00EDble, la VMU tiene otras funciones. Sirve como pantalla auxiliar durante el juego normal (mostrando mapas y H.U.Ds) y, mediante soft adicional, puede actuar como una consola independiente de la Dreamcast. Por ejemplo el Chao Battle mode incluido en Chao Adventure. Sega lo dise\u00F1a para ser usado con su plataforma NAOMI, de modo que puedas guardar tus puntuaciones y niveles en la recreativa y usarlos luego en la consola, y viceversa. En Europa la VMU se llama sencillamente VM, abreviatura de Visual Memory."@es . "Visual Memory Unit"@en . . . . . . . . . . . . "O Visual Memory Unit (VMU), chamado tamb\u00E9m de Visual Memory System (\u30D3\u30B8\u30E5\u30A2\u30EB\u30E1\u30E2\u30EA Bijuaru Memori) (VMS) no Jap\u00E3o e na Europa, \u00E9 o principal cart\u00E3o de mem\u00F3ria da Sega para o console Dreamcast. O dispositivo possui uma tela de cristal l\u00EDquido (LCD), capacidade para jogos em multi-jogador (por vias da sua entrada na parte superior), fun\u00E7\u00E3o de segunda tela, rel\u00F3gio de tempo real, gerenciador de arquivos, mem\u00F3ria flash interna e capacidade sonora. Antes do lan\u00E7amento do Dreamcast, uma vers\u00E3o especial da franquia Godzilla, com um jogo de animal de estima\u00E7\u00E3o virtual, foi lan\u00E7ada em 30 de julho de 1998, no Jap\u00E3o."@pt . . . . . . "100"^^ . . . . "--03-30"^^ . . "Das VM (Visual Memory) ist eigentlich eine Speicherkarte f\u00FCr die Spielkonsole Dreamcast von Sega. Im Gegensatz zu anderen Speicherkarten dient es nicht nur als Speicherkarte, sondern kann auch als zus\u00E4tzliches Display im Gamepad oder sogar als eigenst\u00E4ndiger Handheld verwendet werden."@de . "8"^^ . . "* 4 x digital buttons\n* Digital D-Pad"@en . . "\u30D3\u30B8\u30E5\u30A2\u30EB\u30E1\u30E2\u30EA\uFF08Visual Memory\uFF09\u306F\u3001\u30BB\u30AC\u30FB\u30A8\u30F3\u30BF\u30FC\u30D7\u30E9\u30A4\u30BC\u30B9\u304C\u767A\u58F2\u3057\u305F\u30C9\u30EA\u30FC\u30E0\u30AD\u30E3\u30B9\u30C8\u306E\u30B2\u30FC\u30E0\u30C7\u30FC\u30BF\u3092\u8A18\u9332\u3059\u308B\u5468\u8FBA\u6A5F\u5668\u3067\u3042\u308B\u3002\u767A\u58F2\u65E5\u306F1998\u5E7411\u670827\u65E5\u3001\u4FA1\u683C\u306F2,500\u5186\u3002\u7565\u79F0\u306F\u300CVM\uFF08\u30D6\u30A4\u30A8\u30E0\uFF09\u300D\u3002 \u672C\u4F53\u306B\u306F\u5C02\u7528\u306E\u30BD\u30D5\u30C8\u30A6\u30A7\u30A2\uFF08\u30DF\u30CB\u30B2\u30FC\u30E0\uFF09\u3092\u30D7\u30EC\u30A4\u3059\u308B\u6A5F\u80FD\u304C\u7D44\u307F\u8FBC\u307E\u308C\u3066\u304A\u308A\u3001\u30B2\u30FC\u30E0\u6A5F\u306E\u30E1\u30E2\u30EA\u30FC\u30AB\u30FC\u30C9\u3068\u3057\u3066\u306F\u521D\u3081\u3066\u3001\u30E2\u30CE\u30AF\u30ED\u306E\u6DB2\u6676\u3068\u5341\u5B57\u30AD\u30FC\u3001A\u30FBB\u30DC\u30BF\u30F3\u306A\u3069\u306E\u64CD\u4F5C\u7CFB\u3001\u80CC\u9762\u306B\u30D3\u30FC\u30D7\u97F3\u306E\u30B9\u30D4\u30FC\u30AB\u30FC\u3092\u6A19\u6E96\u642D\u8F09\u3057\u305F\u3053\u3068\u3067\u3001\u305D\u308C\u81EA\u4F53\u3092\u643A\u5E2F\u578B\u30B2\u30FC\u30E0\u6A5F\u3068\u3057\u3066\u5229\u7528\u3059\u308B\u3053\u3068\u3082\u53EF\u80FD\u3067\u3042\u308B\u3002\u307E\u305F\u30DF\u30CB\u30B2\u30FC\u30E0\u3092\u30C0\u30A6\u30F3\u30ED\u30FC\u30C9\u3067\u304D\u308B\u5BB6\u5EAD\u7528\u30B2\u30FC\u30E0\u6A5F\u7528\u306E\u5916\u90E8\u30E1\u30E2\u30EA\u3068\u3057\u3066\u3082\u672C\u6A5F\u304C\u521D\u3067\u3042\u308B\u3002"@ja . . . "VMU"@in . . . . . . . . "Visual Memory Unit (VMU) \u2014 \u0442\u0438\u043F \u043A\u0430\u0440\u0442 \u043F\u0430\u043C\u044F\u0442\u0438, \u0432\u044B\u043F\u0443\u0441\u043A\u0430\u0432\u0448\u0438\u0439\u0441\u044F \u0434\u043B\u044F \u043F\u0440\u0438\u0441\u0442\u0430\u0432\u043A\u0438 Dreamcast. \u041D\u0430\u0438\u043C\u0435\u043D\u043E\u0432\u0430\u043D\u0438\u0435 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0430 \u043E\u0442\u043B\u0438\u0447\u0430\u043B\u043E\u0441\u044C \u0432 \u0440\u0430\u0437\u043D\u044B\u0445 \u0440\u0435\u0433\u0438\u043E\u043D\u0430\u0445: \n* \u0415\u0432\u0440\u043E\u043F\u0430 \u2014 Visual Memory (VM) \n* \u0421\u0435\u0432\u0435\u0440\u043D\u0430\u044F \u0410\u043C\u0435\u0440\u0438\u043A\u0430 \u2014 Visual Memory Unit (VMU) \n* \u042F\u043F\u043E\u043D\u0438\u044F \u2014 Visual Memory System (VMS)"@ru . . . . . . "VMU"@zh . . "2"^^ . . "VMU\uFF08\u65E5\u8BED\uFF1A\u30D3\u30B8\u30E5\u30A2\u30EB\u30E1\u30E2\u30EA\uFF0C\u82F1\u8BED\uFF1AVisual Memory Unit\uFF09\uFF0C\u662F\u4E16\u5609\u4E3ADreamcast\u5BB6\u7528\u6E38\u620F\u673A\u751F\u4EA7\u7684\u4E3B\u8981\u5B58\u50A8\u5361\u3002\u8BE5\u8BBE\u5907\u5177\u6709\u5355\u8272\u6DB2\u6676\u663E\u793A\u5668\uFF08LCD\uFF09\u3001\u591A\u4EBA\u6E38\u620F\u529F\u80FD\uFF08\u901A\u8FC7\u9876\u90E8\u7684\u63A5\u53E3\uFF09\u3001\u7B2C\u4E8C\u5C4F\u5E55\u529F\u80FD\u3001\u5B9E\u65F6\u65F6\u949F\u3001\u6587\u4EF6\u7BA1\u7406\u5668\u3001\u5185\u7F6E\u95EA\u5B58\u548C\u58F0\u97F3\u529F\u80FD\u3002\u5728Dreamcast\u53D1\u5E03\u4E4B\u524D\uFF0C\u4E00\u6B3E\u9884\u88C5\u4E86\u865A\u62DF\u5BA0\u7269\u6E38\u620F\u7684Godzilla\u7279\u522B\u7248VMU\u4E8E1998\u5E747\u670830\u65E5\u5728\u65E5\u672C\u53D1\u5E03\u3002 \u867D\u7136\u5B83\u7684\u6700\u57FA\u672C\u7684\u529F\u80FD\u662F\u4F5C\u4E3A\u53EF\u79FB\u52A8\u5B58\u50A8\u8BBE\u5907\uFF0CVMS\u4E5F\u53EF\u4EE5\u4F5C\u4E3A\u8F85\u52A9\u663E\u793A\u5728\u6B63\u5E38\u6E38\u620F\u4E2D\uFF0C\u5E76\u4E14\u901A\u8FC7\u4F7F\u7528\u989D\u5916\u7684\u8F6F\u4EF6\uFF08\u5206\u53D1\u4F5C\u4E3A\u989D\u5916\u7684\u68A6\u94F8GD ROM\uFF09\uFF0C\u5145\u5F53\u624B\u6301\u5F0F\u6E38\u620F\u63A7\u5236\u53F0\u3002VMS\u7684\u7C7B\u4F3C\u63A7\u5236\u53F0\u7684\u529F\u80FD\u5305\u62EC\u4E00\u4E2A\u5C4F\u5E55\u3001\u626C\u58F0\u5668\u3001\u9002\u5F53\u7684\u65B9\u5411\u677F\u3001\u56DB\u4E2A\u52A8\u4F5C\u6309\u94AE\u3001\u4E0E\u5176\u4ED6VMU\u8FDE\u63A5\u548C\u4EA4\u4E92\u7684\u80FD\u529B\u4EE5\u53CA\u4E0B\u8F7D\u5176\u4ED6\u6E38\u620F\u7684\u80FD\u529B\u3002\u867D\u7136\u6807\u51C6\u7684VMU\u662F\u767D\u8272\u7684\uFF0C\u4F46\u989C\u8272\u5DF2\u7ECF\u6269\u5C55\u5230\u5305\u62EC\u8BB8\u591A\u53D8\u5316\u3002\u65E5\u672C\u751A\u81F3\u63A8\u51FA\u4E86\u54C1\u724CVMU\uFF0C\u5982Sonic Team\u3001Capcom\u548CHello Kitty\u3002"@zh . . . . . . "O Visual Memory Unit (VMU), chamado tamb\u00E9m de Visual Memory System (\u30D3\u30B8\u30E5\u30A2\u30EB\u30E1\u30E2\u30EA Bijuaru Memori) (VMS) no Jap\u00E3o e na Europa, \u00E9 o principal cart\u00E3o de mem\u00F3ria da Sega para o console Dreamcast. O dispositivo possui uma tela de cristal l\u00EDquido (LCD), capacidade para jogos em multi-jogador (por vias da sua entrada na parte superior), fun\u00E7\u00E3o de segunda tela, rel\u00F3gio de tempo real, gerenciador de arquivos, mem\u00F3ria flash interna e capacidade sonora. Antes do lan\u00E7amento do Dreamcast, uma vers\u00E3o especial da franquia Godzilla, com um jogo de animal de estima\u00E7\u00E3o virtual, foi lan\u00E7ada em 30 de julho de 1998, no Jap\u00E3o. Por mais que sua fun\u00E7\u00E3o mais b\u00E1sica seja a de ser um dispositivo de armazenamento, o VMU tamb\u00E9m pode ser utilizado como uma tela auxiliar durante o gameplay e, por vias do uso de programas adicionais (distribu\u00EDdos como extras nas GD-ROMs do Dreamcast), tamb\u00E9m funciona como um console port\u00E1til. Fun\u00E7\u00F5es similares a de um console incluem a tela, alto-falantes, um bot\u00E3o direcional, quatro bot\u00F5es de a\u00E7\u00E3o, a fun\u00E7\u00E3o de interagir com outros VMUs, e a habilidade de baixar jogos adicionais. A cor padr\u00E3o do VMU \u00E9 branca, mas outras cores existem. O Jap\u00E3o recebeu o lan\u00E7amento de VMUs personalizados pela Sonic Team, Capcom e Hello Kitty."@pt . . . . . . . . . . . "16156"^^ . . "VMU"@pl . . . . "El VMU (acr\u00F3nimo de Visual Memory Unit unidad de memoria visual) es la \"tarjeta de memoria\" de la Sega Dreamcast. Aunque su funcionalidad b\u00E1sica sea la de dispositivo de almacenamiento extra\u00EDble, la VMU tiene otras funciones. Sirve como pantalla auxiliar durante el juego normal (mostrando mapas y H.U.Ds) y, mediante soft adicional, puede actuar como una consola independiente de la Dreamcast. Por ejemplo el Chao Battle mode incluido en Chao Adventure. Sega lo dise\u00F1a para ser usado con su plataforma NAOMI, de modo que puedas guardar tus puntuaciones y niveles en la recreativa y usarlos luego en la consola, y viceversa. En Europa la VMU se llama sencillamente VM, abreviatura de Visual Memory."@es . . . "The Visual Memory Unit (VMU), also referred to as the Visual Memory System (\u30D3\u30B8\u30E5\u30A2\u30EB\u30E1\u30E2\u30EA, Bijuaru Memori) (VMS) in Japan and Europe, is the primary memory card produced by Sega for the Dreamcast home video game console. The device features a monochrome liquid crystal display (LCD), multiplayer gaming capability (via connectors at the top), second screen functionality, a real-time clock, file manager, built-in flash memory, and sound capability. Prior to the launch of the Dreamcast, a special Godzilla edition VMU, preloaded with a virtual pet game, was released on July 30, 1998, in Japan. While its most basic function is as a removable storage device, the VMU may also serve as an auxiliary display during normal gameplay and, through the use of additional software (distributed as extras on Dreamcast GD-ROMs), acts as a handheld game console. Console-like features of the VMU include a screen, speaker, proper directional pad, four action buttons, the ability to connect and interact with other VMUs, and the ability to download additional games. While the standard VMU is white, colors were expanded to include many variations. Japan even saw the release of branded VMUs, such as those by Sonic Team, Capcom and Hello Kitty."@en . "45.0"^^ . . "200"^^ . . . . . "Visual Memory Unit (pol. Wizualna Jednostka Pami\u0119ci) \u2013 karta pami\u0119ci wykorzystywana przez konsol\u0119 Dreamcast firmy Sega. W odr\u00F3\u017Cnieniu od innych kart pami\u0119ci, VMU posiada ma\u0142y wy\u015Bwietlacz LCD i zestaw przycisk\u00F3w, kt\u00F3re przypominaj\u0105 te z przeno\u015Bnej konsoli Game Boy. VMU wpina si\u0119 bezpo\u015Brednio do joypadu. Podczas gry na ma\u0142ym ekranie pojawiaj\u0105 si\u0119 informacje dotycz\u0105ce gry, obrazki, tudzie\u017C podpowiedzi. Opr\u00F3cz samego VMU na konsol\u0119 Dreamcast pojawi\u0142y si\u0119 inne, nieoficjalne karty pami\u0119ci, kt\u00F3re opr\u00F3cz tego, \u017Ce s\u0105 ta\u0144sze, oferuj\u0105 wi\u0119ksz\u0105 pojemno\u015B\u0107 ni\u017C oryginalny, jednak nie posiadaj\u0105 wy\u015Bwietlacza."@pl . . . . . "Visual Memory Unit (VMU) \u2014 \u0442\u0438\u043F \u043A\u0430\u0440\u0442 \u043F\u0430\u043C\u044F\u0442\u0438, \u0432\u044B\u043F\u0443\u0441\u043A\u0430\u0432\u0448\u0438\u0439\u0441\u044F \u0434\u043B\u044F \u043F\u0440\u0438\u0441\u0442\u0430\u0432\u043A\u0438 Dreamcast. \u041D\u0430\u0438\u043C\u0435\u043D\u043E\u0432\u0430\u043D\u0438\u0435 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0430 \u043E\u0442\u043B\u0438\u0447\u0430\u043B\u043E\u0441\u044C \u0432 \u0440\u0430\u0437\u043D\u044B\u0445 \u0440\u0435\u0433\u0438\u043E\u043D\u0430\u0445: \n* \u0415\u0432\u0440\u043E\u043F\u0430 \u2014 Visual Memory (VM) \n* \u0421\u0435\u0432\u0435\u0440\u043D\u0430\u044F \u0410\u043C\u0435\u0440\u0438\u043A\u0430 \u2014 Visual Memory Unit (VMU) \n* \u042F\u043F\u043E\u043D\u0438\u044F \u2014 Visual Memory System (VMS)"@ru . "La Visual Memory Unit (VMU), accessorio per SEGA Dreamcast, \u00E8 una combinazione tra una memory card e una console portatile, un'innovazione che si credeva sarebbe stata copiata da tutti i produttori di future console. Un tentativo simile \u00E8 stato fatto pi\u00F9 tardi dalla Sony con la sua PocketStation uscita per\u00F2 sul solo mercato giapponese. La VMU pu\u00F2 sia fornire funzionalit\u00E0 aggiuntive ai giochi per Dreamcast, sia permettere di giocare autonomamente a semplici giochi trasferiti dal Dreamcast."@it . . . . . . . "The Visual Memory Unit (VMU), also referred to as the Visual Memory System (\u30D3\u30B8\u30E5\u30A2\u30EB\u30E1\u30E2\u30EA, Bijuaru Memori) (VMS) in Japan and Europe, is the primary memory card produced by Sega for the Dreamcast home video game console. The device features a monochrome liquid crystal display (LCD), multiplayer gaming capability (via connectors at the top), second screen functionality, a real-time clock, file manager, built-in flash memory, and sound capability. Prior to the launch of the Dreamcast, a special Godzilla edition VMU, preloaded with a virtual pet game, was released on July 30, 1998, in Japan."@en . . . . . . . "28"^^ . "Visual Memory Unit"@it . . "Visual Memory"@ru . "Le Dreamcast VMU (Visual Memory Unit, soit \u00AB Unit\u00E9 Visuelle de M\u00E9moire \u00BB) est une carte m\u00E9moire d\u00E9velopp\u00E9e par l'entreprise Sega comportant un \u00E9cran LCD pour pouvoir jouer \u00E0 des mini-jeux mais aussi voir des animations lors de parties jou\u00E9es sur Dreamcast. Son nom original est Dreamcast VMS pour Visual Memory System. Elle fut nomm\u00E9e ainsi au Japon et aux \u00C9tats-Unis, le nom VMU ne fut utilis\u00E9 qu'en Europe. Le VMU \u00E0 une capacit\u00E9 de 1 Mo soit 255 blocks mais des \u00E9diteurs ont d\u00E9velopp\u00E9 des mod\u00E8les allant jusqu'\u00E0 4 Mo. Elle poss\u00E8de 128 Ko de stockage pour r\u00E9aliser des sauvegardes Dreamcast. Le VMU permet \u00E9galement de s'affronter sur des mini-jeux \u00E0 deux : il suffit de connecter 2 cartes l'une \u00E0 l'autre. Au Japon, la VMS fut lanc\u00E9 avant la Dreamcast dans une \u00E9dition Sp\u00E9ciale Godzilla en juillet 1998. Contrairement au Mega CD et \u00E0 la Saturn qui incluent une m\u00E9moire de sauvegarde interne, la Dreamcast utilise une carte m\u00E9moire de 128 ko appel\u00E9e VMU (ou \"Visual Memory Unit\") pour le stockage des donn\u00E9es de sauvegarde des jeux. Le VMU dispose d'un petit \u00E9cran LCD, d'une sortie audio \u00E0 partir d'une source sonore PWM \u00E0 un canal, d'une m\u00E9moire non volatile, d'un pad directionnel et de quatre boutons. Le VMU peut afficher des informations de jeu, \u00EAtre utilis\u00E9e comme une console portable basique et se connecter \u00E0 certaines bornes d'arcade Sega. Par exemple, les joueurs peuvent utilisent le VMU pour \u00E9lever des animaux virtuels dans Sonic Adventure. Les responsables de Sega ont not\u00E9 que la VMU pourrait \u00EAtre utilis\u00E9e \u00AB comme une zone de visualisation priv\u00E9e, dont l'absence a emp\u00EAch\u00E9 la mise en \u0153uvre efficace de nombreux types de jeux dans le pass\u00E9 \u00BB"@fr . . . . . . "\u30D3\u30B8\u30E5\u30A2\u30EB\u30E1\u30E2\u30EA"@ja . . . . . . . . . . . . . . . . . . . . . . . . . "Visual Memory"@de . . . "1102411722"^^ . . . . . . . . . . . . . . "Das VM (Visual Memory) ist eigentlich eine Speicherkarte f\u00FCr die Spielkonsole Dreamcast von Sega. Im Gegensatz zu anderen Speicherkarten dient es nicht nur als Speicherkarte, sondern kann auch als zus\u00E4tzliches Display im Gamepad oder sogar als eigenst\u00E4ndiger Handheld verwendet werden."@de . "498351"^^ . . "45.0"^^ . "Le Dreamcast VMU (Visual Memory Unit, soit \u00AB Unit\u00E9 Visuelle de M\u00E9moire \u00BB) est une carte m\u00E9moire d\u00E9velopp\u00E9e par l'entreprise Sega comportant un \u00E9cran LCD pour pouvoir jouer \u00E0 des mini-jeux mais aussi voir des animations lors de parties jou\u00E9es sur Dreamcast. Son nom original est Dreamcast VMS pour Visual Memory System. Elle fut nomm\u00E9e ainsi au Japon et aux \u00C9tats-Unis, le nom VMU ne fut utilis\u00E9 qu'en Europe. Le VMU \u00E0 une capacit\u00E9 de 1 Mo soit 255 blocks mais des \u00E9diteurs ont d\u00E9velopp\u00E9 des mod\u00E8les allant jusqu'\u00E0 4 Mo. Elle poss\u00E8de 128 Ko de stockage pour r\u00E9aliser des sauvegardes Dreamcast. Le VMU permet \u00E9galement de s'affronter sur des mini-jeux \u00E0 deux : il suffit de connecter 2 cartes l'une \u00E0 l'autre."@fr . . . . "Visual Memory Unit (VMU), juga disebut sebagai Visual Memory (\u30D3\u30B8\u30E5\u30A2\u30EB\u30E1\u30E2\u30EA Bijuaru Memori) (VM) di Jepang dan Eropa, adalah kartu memori primer yang diproduksi oleh Sega untuk konsol permainan video rumah Dreamcast. Sebelum peluncuran Dreamcast, sebuah VMU edisi khusus , yang ditujukan sebagai permainan , dirilis di Jepang pada 30 Juli 1998."@in . . "\u30D3\u30B8\u30E5\u30A2\u30EB\u30E1\u30E2\u30EA\uFF08Visual Memory\uFF09\u306F\u3001\u30BB\u30AC\u30FB\u30A8\u30F3\u30BF\u30FC\u30D7\u30E9\u30A4\u30BC\u30B9\u304C\u767A\u58F2\u3057\u305F\u30C9\u30EA\u30FC\u30E0\u30AD\u30E3\u30B9\u30C8\u306E\u30B2\u30FC\u30E0\u30C7\u30FC\u30BF\u3092\u8A18\u9332\u3059\u308B\u5468\u8FBA\u6A5F\u5668\u3067\u3042\u308B\u3002\u767A\u58F2\u65E5\u306F1998\u5E7411\u670827\u65E5\u3001\u4FA1\u683C\u306F2,500\u5186\u3002\u7565\u79F0\u306F\u300CVM\uFF08\u30D6\u30A4\u30A8\u30E0\uFF09\u300D\u3002 \u672C\u4F53\u306B\u306F\u5C02\u7528\u306E\u30BD\u30D5\u30C8\u30A6\u30A7\u30A2\uFF08\u30DF\u30CB\u30B2\u30FC\u30E0\uFF09\u3092\u30D7\u30EC\u30A4\u3059\u308B\u6A5F\u80FD\u304C\u7D44\u307F\u8FBC\u307E\u308C\u3066\u304A\u308A\u3001\u30B2\u30FC\u30E0\u6A5F\u306E\u30E1\u30E2\u30EA\u30FC\u30AB\u30FC\u30C9\u3068\u3057\u3066\u306F\u521D\u3081\u3066\u3001\u30E2\u30CE\u30AF\u30ED\u306E\u6DB2\u6676\u3068\u5341\u5B57\u30AD\u30FC\u3001A\u30FBB\u30DC\u30BF\u30F3\u306A\u3069\u306E\u64CD\u4F5C\u7CFB\u3001\u80CC\u9762\u306B\u30D3\u30FC\u30D7\u97F3\u306E\u30B9\u30D4\u30FC\u30AB\u30FC\u3092\u6A19\u6E96\u642D\u8F09\u3057\u305F\u3053\u3068\u3067\u3001\u305D\u308C\u81EA\u4F53\u3092\u643A\u5E2F\u578B\u30B2\u30FC\u30E0\u6A5F\u3068\u3057\u3066\u5229\u7528\u3059\u308B\u3053\u3068\u3082\u53EF\u80FD\u3067\u3042\u308B\u3002\u307E\u305F\u30DF\u30CB\u30B2\u30FC\u30E0\u3092\u30C0\u30A6\u30F3\u30ED\u30FC\u30C9\u3067\u304D\u308B\u5BB6\u5EAD\u7528\u30B2\u30FC\u30E0\u6A5F\u7528\u306E\u5916\u90E8\u30E1\u30E2\u30EA\u3068\u3057\u3066\u3082\u672C\u6A5F\u304C\u521D\u3067\u3042\u308B\u3002"@ja . . . "--07-30"^^ . . . . . . . . . . . . . . . . . . . . . . . "Visual Memory Unit (pol. Wizualna Jednostka Pami\u0119ci) \u2013 karta pami\u0119ci wykorzystywana przez konsol\u0119 Dreamcast firmy Sega. W odr\u00F3\u017Cnieniu od innych kart pami\u0119ci, VMU posiada ma\u0142y wy\u015Bwietlacz LCD i zestaw przycisk\u00F3w, kt\u00F3re przypominaj\u0105 te z przeno\u015Bnej konsoli Game Boy. VMU wpina si\u0119 bezpo\u015Brednio do joypadu. Podczas gry na ma\u0142ym ekranie pojawiaj\u0105 si\u0119 informacje dotycz\u0105ce gry, obrazki, tudzie\u017C podpowiedzi. Niekt\u00F3re gry, takie jak Sonic Adventure umo\u017Cliwiaj\u0105 skopiowanie specjalnego oprogramowania na VMU, dzi\u0119ki czemu mo\u017Cliwe jest granie na niej bez potrzeby po\u0142\u0105czenia z konsol\u0105. Opr\u00F3cz tego karta pami\u0119ci umo\u017Cliwia zobaczenie aktualnej godziny dzi\u0119ki wbudowanemu zegarowi. VMU dost\u0119pny jest w kilku kolorach, najcz\u0119\u015Bciej wyst\u0119puj\u0105ce to niebieski (wykonany z przezroczystego, niebieskiego plastiku) i bia\u0142y (widoczny na zdj\u0119ciu). Opr\u00F3cz samego VMU na konsol\u0119 Dreamcast pojawi\u0142y si\u0119 inne, nieoficjalne karty pami\u0119ci, kt\u00F3re opr\u00F3cz tego, \u017Ce s\u0105 ta\u0144sze, oferuj\u0105 wi\u0119ksz\u0105 pojemno\u015B\u0107 ni\u017C oryginalny, jednak nie posiadaj\u0105 wy\u015Bwietlacza."@pl . . . . "VMU"@es .