. . . . "Royaume d'Hyrule"@fr . "30778"^^ . . . "Le royaume d\u2019Hyrule (\u30CF\u30A4\u30E9\u30EB, Hairaru) est la zone g\u00E9ographique m\u00E9di\u00E9val fantastique imaginaire qui sert de cadre \u00E0 un grand nombre des opus de la s\u00E9rie de jeux vid\u00E9o The Legend of Zelda cr\u00E9\u00E9e par Shigeru Miyamoto et Takashi Tezuka de la soci\u00E9t\u00E9 japonaise Nintendo. Le royaume d\u2019Hyrule appara\u00EEt pour la premi\u00E8re fois en 1986 dans le jeu vid\u00E9o The Legend of Zelda. Link, le h\u00E9ros incarn\u00E9 par le joueur, doit parcourir dans sa qu\u00EAte les diff\u00E9rentes parties du royaume afin de d\u00E9livrer la princesse Zelda et de reconstituer la Triforce."@fr . . . . . . . . . . "Hyrule \u00E4r ett fiktivt land som f\u00F6rekommer i The Legend of Zelda, en TV-spelsserie utvecklad av Nintendo under ledning av Shigeru Miyamoto."@sv . . . . . . . . . . . . . . . . . . . . . . . . . . "The Legend of Zelda is a video game franchise created by Japanese video game designers Shigeru Miyamoto and Takashi Tezuka. It is mainly developed and published by Nintendo. The universe of the Legend of Zelda series consists of a variety of lands, the most predominant being Hyrule. The franchise is set within a fantasy world that is reminiscent of medieval Europe and consists of several recurring locations, races and creatures. The most prominent population in the series are the Hylians, a humanoid race with elfin features, that are identifiable by their long, pointed ears. The game world is accompanied by a detailed fictional lore that contains a creation myth, several constructed languages, the most prominent being Hylian, and a fictional universal currency called the rupee. Most games "@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "\u0425\u0430\u0439\u0440\u0443\u043B (\u0430\u043D\u0433\u043B. Hyrule) \u2014 \u0432\u044B\u043C\u044B\u0448\u043B\u0435\u043D\u043D\u044B\u0439 \u043C\u0438\u0440, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0440\u0430\u0437\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0438\u0433\u0440 \u0441\u0435\u0440\u0438\u0438 The Legend of Zelda. \u0421\u043E\u0437\u0434\u0430\u043D \u044F\u043F\u043E\u043D\u0441\u043A\u0438\u043C \u0433\u0435\u0439\u043C\u0434\u0438\u0437\u0430\u0439\u043D\u0435\u0440\u043E\u043C \u0421\u0438\u0433\u044D\u0440\u0443 \u041C\u0438\u044F\u043C\u043E\u0442\u043E. \u041F\u043E \u0435\u0433\u043E \u0441\u043B\u043E\u0432\u0430\u043C, \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A\u043E\u043C \u0432\u0434\u043E\u0445\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0441\u0442\u0430\u043B\u0438 \u0434\u0435\u0442\u0441\u043A\u0438\u0435 \u0432\u043E\u0441\u043F\u043E\u043C\u0438\u043D\u0430\u043D\u0438\u044F \u043E\u0431 \u0438\u0441\u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F\u0445 \u043E\u043A\u0440\u0435\u0441\u0442\u043D\u043E\u0441\u0442\u0435\u0439 \u0440\u043E\u0434\u0438\u0442\u0435\u043B\u044C\u0441\u043A\u043E\u0433\u043E \u0434\u043E\u043C\u0430 \u0432 \u041A\u0438\u043E\u0442\u043E. \u041F\u043E\u043C\u0438\u043C\u043E \u0438\u0433\u0440 \u0438 \u043A\u043E\u043C\u0438\u043A\u0441\u043E\u0432 Nintendo, \u044D\u0442\u043E\u0442 \u043C\u0438\u0440 \u044F\u0432\u043B\u044F\u0442\u0441\u044F \u043C\u0435\u0441\u0442\u043E\u043C \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0438 \u0434\u0440\u0443\u0433\u0438\u0445 \u0445\u0443\u0434\u043E\u0436\u0435\u0441\u0442\u0432\u0435\u043D\u043D\u044B\u0445 \u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u0438\u0439. \u041F\u0440\u0438\u043C\u0435\u0440\u044B - \u0441\u0435\u0440\u0438\u044F \u043C\u0430\u043D\u0433\u0430 \u0434\u0443\u044D\u0442\u0430 \u0430\u0432\u0442\u043E\u0440\u043E\u0432 \u043F\u043E\u0434 \u043F\u0441\u0435\u0432\u0434\u043E\u043D\u0438\u043C\u043E\u043C Akira Himekawa, \u0438\u0437\u0434\u0430\u043D\u043D\u0430\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 Shogakukan (\u043D\u0430 \u0430\u043D\u0433\u043B\u0438\u0439\u0441\u043A\u043E\u043C - \u0434\u043E\u0447\u0435\u0440\u043D\u0435\u0439 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 VIZ Media), \u043A\u043E\u043C\u0438\u043A\u0441 \u0438\u0437\u0434\u0430\u0442\u0435\u043B\u044C\u0441\u0442\u0432\u0430 Valiant Comics \u0430 \u0442\u0430\u043A\u0436\u0435 \u0432\u0435\u0431\u043A\u043E\u043C\u0438\u043A\u0441 Penny Arcade. \u0416\u0443\u0440\u043D\u0430\u043B Nintendo Power \u0432 \u0432\u044B\u043F\u0443\u0441\u043A\u0435 2010 \u0433\u043E\u0434\u0430 \u0432\u043A\u043B\u044E\u0447\u0438\u043B \u0425\u0430\u0439\u0440\u0443\u043B \u0432 \u043F\u044F\u0442\u0451\u0440\u043A\u0443 \"\u0447\u0443\u0434\u0435\u0441\u043D\u044B\u0445 \u043C\u0438\u0440\u043E\u0432\" Nintendo."@ru . . "Hyrule \u00E8 un luogo immaginario dove si svolge la maggior parte dei videogiochi della serie The Legend of Zelda, creato dalla immaginazione di Shigeru Miyamoto. Fin dal primo episodio per NES, le dimensioni di questa terra sono enormi e il giocatore deve esplorarla tutta per poter finire il gioco. Pur avendo assunto forme diverse ad ogni episodio della serie, i suoi elementi tipici sono rimasti gli stessi: il paesaggio \u00E8 assolutamente eterogeneo, dove aspre montagne e verdi foreste si alternano a torridi deserti e a profondi laghi. La terra di Hyrule \u00E8 costellata di dungeon, le sezioni base dei giochi di Zelda. Questi luoghi sono dei labirinti pieni di trappole e di pericoli e sono sorvegliati da mostri temibili, che il protagonista deve affrontare per raggiungere il suo scopo."@it . . . . . . . . "Universo de The Legend of Zelda"@pt . . . . . . . "Hyrule"@sv . . . . . . . . . . . "\"In Breath of the Wild, the fact that the world is supported by a coherent physics engine has a major effect on the possible actions. It sounds obvious, but for example, if you push down a rock, it's going to roll according to the slope. We wanted people to be able to feel things in a \"realistic\" way, to break or move around big objects in the game and believe they could have had the same feeling in real life. This physically lived experience is very important\"."@en . . . . . . . . . . . "Hyrule"@it . . . . . . . . . . "Hyrule \u00E8 un luogo immaginario dove si svolge la maggior parte dei videogiochi della serie The Legend of Zelda, creato dalla immaginazione di Shigeru Miyamoto. Fin dal primo episodio per NES, le dimensioni di questa terra sono enormi e il giocatore deve esplorarla tutta per poter finire il gioco. Pur avendo assunto forme diverse ad ogni episodio della serie, i suoi elementi tipici sono rimasti gli stessi: il paesaggio \u00E8 assolutamente eterogeneo, dove aspre montagne e verdi foreste si alternano a torridi deserti e a profondi laghi. La terra di Hyrule \u00E8 costellata di dungeon, le sezioni base dei giochi di Zelda. Questi luoghi sono dei labirinti pieni di trappole e di pericoli e sono sorvegliati da mostri temibili, che il protagonista deve affrontare per raggiungere il suo scopo."@it . "25"^^ . . "Universe of The Legend of Zelda"@en . . . "1123999294"^^ . . . . . . . . "Hyrule (\u30CF\u30A4\u30E9\u30EB , Hairaru?) o el Regne d'Hyrule, \u00E9s la terra de ficci\u00F3 on es desenvolupen la majoria de videojocs de la saga The Legend of Zelda, creada per Shigeru Miyamoto i Nintendo."@ca . . . . . . . . . . "Eiji Aonuma on realism in Breath of the Wild's game world"@en . "Universo de The Legend of Zelda"@es . . . "The Legend of Zelda is a video game franchise created by Japanese video game designers Shigeru Miyamoto and Takashi Tezuka. It is mainly developed and published by Nintendo. The universe of the Legend of Zelda series consists of a variety of lands, the most predominant being Hyrule. The franchise is set within a fantasy world that is reminiscent of medieval Europe and consists of several recurring locations, races and creatures. The most prominent population in the series are the Hylians, a humanoid race with elfin features, that are identifiable by their long, pointed ears. The game world is accompanied by a detailed fictional lore that contains a creation myth, several constructed languages, the most prominent being Hylian, and a fictional universal currency called the rupee. Most games in The Legend of Zelda series follow a similar storyline, which involves the protagonist Link battling monsters to save Princess Zelda and defeat an evil villain, which is often the series' main antagonist, Ganon. Nintendo developed the fictional lore into a complex timeline that spans across the series and chronicles thousands of years of fictional history. Hyrule was created as the original setting for the 1986 The Legend of Zelda video game and has remained as the main fictional environment for successive games in the series. Inspired by dungeon crawlers, Miyamoto and Tezuka developed a high fantasy world in the form of a 2D map filled with monsters, puzzles and dungeons. Hyrule transitioned to a 3D environment with the development of the 1998 video game The Legend of Zelda: Ocarina of Time. For The Legend of Zelda: Breath of the Wild released in 2017, Nintendo developed Hyrule into a seamless open world. Since the launch of the original game, the series has been a commercial and critical success. It has introduced landmark innovations in world design that have since influenced numerous developers across the video game industry."@en . . . "El universo de la serie de videojuegos The Legend of Zelda, fue creado por el desarrollador de videojuegos japon\u00E9s Shigeru Miyamoto. Consta de una multitud de lugares y razas, siendo Hyrule (\u30CF\u30A4\u30E9\u30EB Hairaru?) el que m\u00E1s suele aparecer en la serie."@es . . . "The Legend of Zelda \u00E9 uma franquia de video games da Nintendo criada pelo desenvolvedor japon\u00EAs Shigeru Miyamoto. O Universo de Zelda consiste de uma variedade de terras, sendo a mais conhecida chamada de Hyrule."@pt . . . "Hyrule is een fictief koninkrijk, dat voorkomt in de meeste videospellen uit de serie van The Legend of Zelda. Het land is de vestigingsplaats van protagonist Link, een hyliaanse jongen, in veel verwarring van andere series, is link oorspronkelijk een hylian, hij is alleen opgegroeid bij de elfen (ocarina of time). Tijdens de gebeurtenissen van het eerste spel uit de serie: The Legend of Zelda, doorkruist Link de wereld van Hyrule, op zoek naar negen verspreide kerkers die elk een soort kwaad bezitten dat uitgeroeid moet worden. Het concept van de kerkers werd later ook toegepast in de andere delen van de serie."@nl . . . . "The Legend of Zelda \u00E9 uma franquia de video games da Nintendo criada pelo desenvolvedor japon\u00EAs Shigeru Miyamoto. O Universo de Zelda consiste de uma variedade de terras, sendo a mais conhecida chamada de Hyrule."@pt . . . . "109459"^^ . . . . . "Hyrule"@ca . . "El reino de Hyrule (\u30CF\u30A4\u30E9\u30EB Hairaru?, pronunciado as\u00ED: /\u02C8h\u0430\u026A ra\u02D0l/, \u00ABHIGH-ral\u00BB) es el mundo ficticio de ambientaci\u00F3n medieval en el que toma lugar la serie de videojuegos de Nintendo, The Legend of Zelda.\u200B Ideado por Shigeru Miyamoto y habiendo sido destacado por su alto nivel de detalle,\u200B Hyrule est\u00E1 ya construido en los primeros juegos de The Legend of Zelda como un mundo no-lineal y en gran medida interactivo.\u200B La historia de Hyrule abordada tanto como naci\u00F3n ficticia como mundo conceptual, est\u00E1 recogida en el libro The Legend of Zelda: Hyrule Historia.\u200B"@es . . . . . . . . . . . . . . . . . . . . . . . "El universo de la serie de videojuegos The Legend of Zelda, fue creado por el desarrollador de videojuegos japon\u00E9s Shigeru Miyamoto. Consta de una multitud de lugares y razas, siendo Hyrule (\u30CF\u30A4\u30E9\u30EB Hairaru?) el que m\u00E1s suele aparecer en la serie."@es . . . "Hyrule"@nl . . . . "Le royaume d\u2019Hyrule (\u30CF\u30A4\u30E9\u30EB, Hairaru) est la zone g\u00E9ographique m\u00E9di\u00E9val fantastique imaginaire qui sert de cadre \u00E0 un grand nombre des opus de la s\u00E9rie de jeux vid\u00E9o The Legend of Zelda cr\u00E9\u00E9e par Shigeru Miyamoto et Takashi Tezuka de la soci\u00E9t\u00E9 japonaise Nintendo. Le royaume d\u2019Hyrule appara\u00EEt pour la premi\u00E8re fois en 1986 dans le jeu vid\u00E9o The Legend of Zelda. Link, le h\u00E9ros incarn\u00E9 par le joueur, doit parcourir dans sa qu\u00EAte les diff\u00E9rentes parties du royaume afin de d\u00E9livrer la princesse Zelda et de reconstituer la Triforce. Tous les jeux de la s\u00E9rie Zelda ne se d\u00E9roulent pas dans le royaume Hyrule. Par exemple, l\u2019aventure se passe uniquement sur l\u2019\u00EEle Cocolint dans Link's Awakening, c'est un lieu r\u00EAv\u00E9 par un animal marin. Majora's Mask pr\u00E9sente Termina, un endroit lugubre en proie au chaos et \u00E0 la folie. Holodrum et Labrynna sont les deux zones g\u00E9ographiques dans Oracle of Seasons et Oracle of Ages. Twilight Princess pr\u00E9sente Hyrule et son pendant cr\u00E9pusculaire o\u00F9 vivent d'anciens Hyliens bannis. Le Royaume d'Hyrule a v\u00E9cu un d\u00E9luge et sa g\u00E9ographie a grandement chang\u00E9e dans The Wind Waker et Phantom Hourglass. Le royaume d'Hyrule est diff\u00E9rent \u00E0 chaque opus concernant les habitants qui y vivent, la localisation des villages ou de diverses particularit\u00E9s g\u00E9ologiques (le lac Hylia, la plaine, les bois perdus, le village Cocorico, le d\u00E9sert, la montagne de la Mort, etc. sont plac\u00E9s \u00E0 diff\u00E9rents endroits au fil des jeux) Le royaume d'Hyrule est une conf\u00E9d\u00E9ration de diff\u00E9rents peuples: Hylien/Piaf/Zora/Gerudo/Gorons(Minish dans le jeu Minish Cap)est d'autre peuple d\u00E9crit plus bas Il est centr\u00E9 autour d'un m\u00EAme souverain : le roi d'Hyrule qui est de race hylienne et p\u00E8re de la princesse Zelda."@fr . . . "Hyrule"@es . "\u0425\u0430\u0439\u0440\u0443\u043B"@ru . . . . . . . . . . . . . . . . . . . . . . . . "right"@en . "\"I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this\"."@en . . . . . . . . . . . . . . . . . . "Shigeru Miyamoto, on his inspiration for The Legend of Zelda"@en . . . . . . . . . . . . . . . "Hyrule \u00E4r ett fiktivt land som f\u00F6rekommer i The Legend of Zelda, en TV-spelsserie utvecklad av Nintendo under ledning av Shigeru Miyamoto."@sv . . . . . . . . . "\u0425\u0430\u0439\u0440\u0443\u043B (\u0430\u043D\u0433\u043B. Hyrule) \u2014 \u0432\u044B\u043C\u044B\u0448\u043B\u0435\u043D\u043D\u044B\u0439 \u043C\u0438\u0440, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0440\u0430\u0437\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0438\u0433\u0440 \u0441\u0435\u0440\u0438\u0438 The Legend of Zelda. \u0421\u043E\u0437\u0434\u0430\u043D \u044F\u043F\u043E\u043D\u0441\u043A\u0438\u043C \u0433\u0435\u0439\u043C\u0434\u0438\u0437\u0430\u0439\u043D\u0435\u0440\u043E\u043C \u0421\u0438\u0433\u044D\u0440\u0443 \u041C\u0438\u044F\u043C\u043E\u0442\u043E. \u041F\u043E \u0435\u0433\u043E \u0441\u043B\u043E\u0432\u0430\u043C, \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A\u043E\u043C \u0432\u0434\u043E\u0445\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0441\u0442\u0430\u043B\u0438 \u0434\u0435\u0442\u0441\u043A\u0438\u0435 \u0432\u043E\u0441\u043F\u043E\u043C\u0438\u043D\u0430\u043D\u0438\u044F \u043E\u0431 \u0438\u0441\u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F\u0445 \u043E\u043A\u0440\u0435\u0441\u0442\u043D\u043E\u0441\u0442\u0435\u0439 \u0440\u043E\u0434\u0438\u0442\u0435\u043B\u044C\u0441\u043A\u043E\u0433\u043E \u0434\u043E\u043C\u0430 \u0432 \u041A\u0438\u043E\u0442\u043E. \u041F\u043E\u043C\u0438\u043C\u043E \u0438\u0433\u0440 \u0438 \u043A\u043E\u043C\u0438\u043A\u0441\u043E\u0432 Nintendo, \u044D\u0442\u043E\u0442 \u043C\u0438\u0440 \u044F\u0432\u043B\u044F\u0442\u0441\u044F \u043C\u0435\u0441\u0442\u043E\u043C \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0438 \u0434\u0440\u0443\u0433\u0438\u0445 \u0445\u0443\u0434\u043E\u0436\u0435\u0441\u0442\u0432\u0435\u043D\u043D\u044B\u0445 \u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u0438\u0439. \u041F\u0440\u0438\u043C\u0435\u0440\u044B - \u0441\u0435\u0440\u0438\u044F \u043C\u0430\u043D\u0433\u0430 \u0434\u0443\u044D\u0442\u0430 \u0430\u0432\u0442\u043E\u0440\u043E\u0432 \u043F\u043E\u0434 \u043F\u0441\u0435\u0432\u0434\u043E\u043D\u0438\u043C\u043E\u043C Akira Himekawa, \u0438\u0437\u0434\u0430\u043D\u043D\u0430\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 Shogakukan (\u043D\u0430 \u0430\u043D\u0433\u043B\u0438\u0439\u0441\u043A\u043E\u043C - \u0434\u043E\u0447\u0435\u0440\u043D\u0435\u0439 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 VIZ Media), \u043A\u043E\u043C\u0438\u043A\u0441 \u0438\u0437\u0434\u0430\u0442\u0435\u043B\u044C\u0441\u0442\u0432\u0430 Valiant Comics \u0430 \u0442\u0430\u043A\u0436\u0435 \u0432\u0435\u0431\u043A\u043E\u043C\u0438\u043A\u0441 Penny Arcade."@ru . . . . . . . "Hyrule is een fictief koninkrijk, dat voorkomt in de meeste videospellen uit de serie van The Legend of Zelda. Het land is de vestigingsplaats van protagonist Link, een hyliaanse jongen, in veel verwarring van andere series, is link oorspronkelijk een hylian, hij is alleen opgegroeid bij de elfen (ocarina of time). Tijdens de gebeurtenissen van het eerste spel uit de serie: The Legend of Zelda, doorkruist Link de wereld van Hyrule, op zoek naar negen verspreide kerkers die elk een soort kwaad bezitten dat uitgeroeid moet worden. Het concept van de kerkers werd later ook toegepast in de andere delen van de serie. Binnen Hyrule zijn er verschillende gebieden gelegen, waaronder de Lost Woods, Kakariko Village, Death Mountain en Lake Hylia. Deze gebieden keren in meerdere delen uit de reeks terug zoals in de games: De Legend of Zelda, Ocarina of Time, Twillight Prinses en Spirit Tracks. In andere delen speelt het verhaal zich echter af in een ander land dan Hyrule. Een voorbeeld is het spel Link's Awakening, dat zich afspeelt op Koholint Island, en het spel Majora's Mask, waarin Termina als land centraal staat. Ook de spellen en spelen zich af op een andere locatie, respectievelijk Holodrum en Labrynna. De spellen The Wind Waker en Phantom Hourglass vinden plaats in de wereld van de Great Sea, een overstroomd Hyrule. Hyrule werd gecre\u00EBerd door de godinnen Din, Farore en Nayru. Volgens de legende van Hylian, die in het spel Ocarina of Time wordt uitgelegd, cre\u00EBerde Din de psychologische geografie van het rijk, Nayru de regels en wetten, en Farore de menselijke beschaving die de wetten, regels en fauna en flora moesten verdedigen. Wanneer de godinnen hun taak hadden vervuld, keerden ze terug naar de hemel en lieten elk een gouden driehoek achter. In deze driehoeken verborgen ze hun krachten, zodat ze over alles konden regeren; de relikwie stond later bekend als de Triforce en het rijk werd genoemd naar de dominerende beschaving van Hyrule: de Hylia."@nl . . . . . "Hyrule (\u30CF\u30A4\u30E9\u30EB , Hairaru?) o el Regne d'Hyrule, \u00E9s la terra de ficci\u00F3 on es desenvolupen la majoria de videojocs de la saga The Legend of Zelda, creada per Shigeru Miyamoto i Nintendo."@ca . . "El reino de Hyrule (\u30CF\u30A4\u30E9\u30EB Hairaru?, pronunciado as\u00ED: /\u02C8h\u0430\u026A ra\u02D0l/, \u00ABHIGH-ral\u00BB) es el mundo ficticio de ambientaci\u00F3n medieval en el que toma lugar la serie de videojuegos de Nintendo, The Legend of Zelda.\u200B Ideado por Shigeru Miyamoto y habiendo sido destacado por su alto nivel de detalle,\u200B Hyrule est\u00E1 ya construido en los primeros juegos de The Legend of Zelda como un mundo no-lineal y en gran medida interactivo.\u200B La historia de Hyrule abordada tanto como naci\u00F3n ficticia como mundo conceptual, est\u00E1 recogida en el libro The Legend of Zelda: Hyrule Historia.\u200B"@es . . . . . . . . . . .