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Statements

Subject Item
dbr:Travel_Go
rdf:type
yago:WikicatBoardGamesIntroducedIn1961 yago:Contest107456188 yago:PsychologicalFeature100023100 yago:Abstraction100002137 yago:SocialEvent107288639 yago:Event100029378 yago:Activity100407535 yago:Act100030358 yago:WikicatChildren'sBoardGames dbo:VideoGame yago:BoardGame100502415 yago:Game100456199 yago:Game100455599 yago:YagoPermanentlyLocatedEntity yago:ParlorGame100501722 yago:WikicatWaddingtonsGames
rdfs:label
Travel Go
rdfs:comment
Go — The International Travel Game, later Travel Go, is a family board game, based on international travel, which was manufactured by Waddingtons Ltd from 1961 onwards. The objective of the game is to travel the world by air, sea, rail and road, collect a pre-determined number of souvenirs from each city visited, and to return to the starting point (London). The board is in two parts, and each player has a counter on each part. The outer edge is where the player moves when in a city, and is where money can be changed and tickets purchased. The inner part is a world map marked with travel routes between major cities. The map also shows remote locations (such as Heard Island) to which a player might be diverted by a "storm" following the drawing of a "risk" card by landing on a hazard marker
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dbc:Board_games_introduced_in_1961 dbc:Children's_board_games dbc:Waddingtons_games
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917458293
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dbr:London dbr:City dbr:Souvenir dbr:Board_game dbr:World_map dbr:Rail_transport dbr:Travel dbr:Sea dbr:Air dbr:Heard_Island dbr:Waddingtons dbc:Board_games_introduced_in_1961 dbc:Children's_board_games dbr:BoardGameGeek dbr:Road dbc:Waddingtons_games
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dbo:abstract
Go — The International Travel Game, later Travel Go, is a family board game, based on international travel, which was manufactured by Waddingtons Ltd from 1961 onwards. The objective of the game is to travel the world by air, sea, rail and road, collect a pre-determined number of souvenirs from each city visited, and to return to the starting point (London). The board is in two parts, and each player has a counter on each part. The outer edge is where the player moves when in a city, and is where money can be changed and tickets purchased. The inner part is a world map marked with travel routes between major cities. The map also shows remote locations (such as Heard Island) to which a player might be diverted by a "storm" following the drawing of a "risk" card by landing on a hazard marker while travelling.
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