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Tag (programming)
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In programming, a tag is an argument to a subroutine that determines other arguments passed to it, which is used as a way to pass indefinite number of tagged parameters to the subroutine; notably, tags are used for a number of system calls in AmigaOS v2.0 and onwards.
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In programming, a tag is an argument to a subroutine that determines other arguments passed to it, which is used as a way to pass indefinite number of tagged parameters to the subroutine; notably, tags are used for a number of system calls in AmigaOS v2.0 and onwards.
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