. . . . . . "White Wolf, Inc"@ca . . . . . "White Wolf \u00E4r ett rollspelsf\u00F6retag grundat 1991 som bland annat ger ut b\u00F6cker inom spelv\u00E4rlden World of Darkness. I dessa produkter ing\u00E5r spel som Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Hunter: The Reckoning, Changeling - The Dreaming, Demon, Mummy, Wraith: The Oblivion med flera. De flesta av f\u00F6retagets spel kretsar kring konceptet storytelling game d\u00E4r tyngdpunkten ligger p\u00E5 ber\u00E4ttandet och ett minimum av t\u00E4rningsslag (och endast en sorts t\u00E4rning, den tiosidiga, anv\u00E4nds i dessa spel). Sedan 1995 ger man \u00E4ven ut samlarkortspelet Vampire the Eternal Struggle. F\u00F6retaget k\u00F6ptes upp 2015 av Paradox Interactive."@sv . . . . . . . . . . "A White Wolf foi uma editora estadunidense especializada no segmento de RPGs de Terror. A empresa foi fundada em 1991 by Mark Rein\u00B7Hagen e Steve Stewart Wieck e se fundiu com a Lion Rampant. O nome foi tirado de um dos livros de Michael Moorcock. Seu grande sucesso foi a linha chamada Mundo das Trevas (World of Darkness no original), cujos principais t\u00EDtulos eram: Vampiro: A M\u00E1scara, Lobisomem: O Apocalipse, Mago: A Ascens\u00E3o, Wraith: The Oblivion e . Os diversos cen\u00E1rios tinham como elo a tem\u00E1tica do \"fim do mundo\": A Gehenna em Vampiro, o Apocalipse em Lobsomem e o Oblivion em Wraith. Em 2005 a White Wolf publicou uma s\u00E9rie de suplementos que encerraram com o cen\u00E1rio e lan\u00E7ou uma nova linha de livros, batizada pelos f\u00E3s de Novo Mundo das Trevas (New World of Darkness), nWoD ou WoD 2.0. Os jogos dessa nova s\u00E9rie foram Mundo das Trevas, Vampire: The Requiem,Werewolf: The Forsaken, Mage: The Awakening e Promethean: The Created. Em 2006, a White Wolf Publishing, Inc. se fundiu com uma empresa do ramo de videogames, a CCP Games."@pt . . . . . . . . . . . "White Wolf, Inc. es una compa\u00F1\u00EDa estadounidense que se dedica a la publicaci\u00F3n de juegos de rol. La compa\u00F1\u00EDa fue fundada en 1991 por Mark Rein-Hagen, y , como resultado de la uni\u00F3n de la compa\u00F1\u00EDa Lion Rampant y la revista White Wolf Magazine, tomando el nombre de White Wolf de la literatura fant\u00E1stica de Michael Moorcock. La editorial se convirti\u00F3 en una de las compa\u00F1\u00EDas m\u00E1s exitosas en el negocio de los juegos de rol. En el a\u00F1o 2006 se uni\u00F3 a CCP Games pasando a ser un sello de esta \u00FAltima. En el a\u00F1o 2015 Paradox Interactive adquiri\u00F3 el sello, junto con toda su propiedad intelectual."@es . . . . "White Wolf, Inc. \u2013 ameryka\u0144skie przedsi\u0119biorstwo wydawnicze z bran\u017Cy gier fabularnych, za\u0142o\u017Cone w 1991 roku przez Marka Rein-Hagena oraz Steve'a i Stewarta Wiecka. Nazwa przedsi\u0119biorstwa zaczerpni\u0119ta zosta\u0142a z tw\u00F3rczo\u015Bci Michaela Moorcocka. 11 listopada 2006 roku firma po\u0142\u0105czy\u0142a si\u0119 z islandzk\u0105 wytw\u00F3rni\u0105 gier komputerowych CCP Games, a w pa\u017Adzierniku 2015 zosta\u0142a przej\u0119ta przez Paradox Interactive."@pl . . . "34054"^^ . . . "White Wolf"@de . . . "White Wolf Publishing"@en . "White Wolf Publishing est une soci\u00E9t\u00E9 am\u00E9ricaine d'\u00E9dition de jeux de r\u00F4le. La soci\u00E9t\u00E9 est n\u00E9e en 1991 de la fusion de l'\u00E9diteur Lion Rampant et du p\u00E9riodique White Wolf Magazine, avec \u00E0 sa t\u00EAte Mark Rein\u00B7Hagen (de Lion Rampant), (en) et (en) (White Wolf Magazine). Sa principale activit\u00E9 tourne autour du jeu de r\u00F4le. Elle est en effet connue pour avoir cr\u00E9\u00E9 et d\u00E9velopp\u00E9 un univers de jeu de r\u00F4le qu'elle qualifie de \u00AB gothique-punk \u00BB avec des influences comme les romans d'Anne Rice. En 2006, White Wolf Publishing est rachet\u00E9 par CCP, puis en devient une filiale."@fr . "White Wolf, Inc. \u00E9s una empresa americana que fa jocs de rol i altres tipus. Va \u00E9sser feta en el 1991 per Mark Rein-Hagen, Steve Wieck i Stewart Wieck. \u00C9s molt coneguda pel joc de rol Vampire: The Masquerade i per l'ambientaci\u00F3 la que dona vida a molts jocs de rol de la mateixa empresa, com : \n* Vampire: The Masquerade \n* \n* \n* \n* \n* \n* \n* \n* \n* Orpheus Tamb\u00E9 han desenvolupat videojocs i joc de cartes com Vampire: The Eternal Struggle."@ca . . . "White Wolf Publishing"@ru . "Independent"@en . . . . . "White Wolf"@es . . . . . "White Wolf, Inc. \u00E9s una empresa americana que fa jocs de rol i altres tipus. Va \u00E9sser feta en el 1991 per Mark Rein-Hagen, Steve Wieck i Stewart Wieck. \u00C9s molt coneguda pel joc de rol Vampire: The Masquerade i per l'ambientaci\u00F3 la que dona vida a molts jocs de rol de la mateixa empresa, com : \n* Vampire: The Masquerade \n* \n* \n* \n* \n* \n* \n* \n* \n* Orpheus Tamb\u00E9 han desenvolupat videojocs i joc de cartes com Vampire: The Eternal Struggle."@ca . "La White Wolf, Inc. \u00E8 stata una casa editrice statunitense che si occupava di giochi di ruolo e di altro materiale ludico. Fondata nel 1991 da Mark Rein\u00B7Hagen, Steve Wieck e Stewart Wieck fondendo la Lion Rampant e la White Wolf Magazine, nel 2006 venne stata acquistata dalla CCP Games (produttori di EVE Online) diventando un marchio di quest'ultima. Nel 2015 venne ceduta alla Paradox Interactive. Nel novembre del 2018, a seguito delle polemiche scaturite da alcuni passaggi sui manuali della quinta edizione di Vampire: la Masquerade, Paradox decise che White Wolf non avrebbe pi\u00F9 agito come entit\u00E0 separata."@it . . . . "White Wolf"@sv . . . . "Stockholm, Sweden"@en . . . . "White Wolf Publishing est une soci\u00E9t\u00E9 am\u00E9ricaine d'\u00E9dition de jeux de r\u00F4le. La soci\u00E9t\u00E9 est n\u00E9e en 1991 de la fusion de l'\u00E9diteur Lion Rampant et du p\u00E9riodique White Wolf Magazine, avec \u00E0 sa t\u00EAte Mark Rein\u00B7Hagen (de Lion Rampant), (en) et (en) (White Wolf Magazine). Sa principale activit\u00E9 tourne autour du jeu de r\u00F4le. Elle est en effet connue pour avoir cr\u00E9\u00E9 et d\u00E9velopp\u00E9 un univers de jeu de r\u00F4le qu'elle qualifie de \u00AB gothique-punk \u00BB avec des influences comme les romans d'Anne Rice. En 2006, White Wolf Publishing est rachet\u00E9 par CCP, puis en devient une filiale. En 2015, Paradox rach\u00E8te White Wolf Publishing \u00E0 CCP."@fr . . . "La White Wolf, Inc. \u00E8 stata una casa editrice statunitense che si occupava di giochi di ruolo e di altro materiale ludico. Fondata nel 1991 da Mark Rein\u00B7Hagen, Steve Wieck e Stewart Wieck fondendo la Lion Rampant e la White Wolf Magazine, nel 2006 venne stata acquistata dalla CCP Games (produttori di EVE Online) diventando un marchio di quest'ultima. Nel 2015 venne ceduta alla Paradox Interactive. Nel novembre del 2018, a seguito delle polemiche scaturite da alcuni passaggi sui manuali della quinta edizione di Vampire: la Masquerade, Paradox decise che White Wolf non avrebbe pi\u00F9 agito come entit\u00E0 separata. Il nome \"White Wolf\" deriva dal soprannome di Elric di Melnibon\u00E9, protagonista delle opere di Michael Moorcock."@it . . "White Wolf, Inc. es una compa\u00F1\u00EDa estadounidense que se dedica a la publicaci\u00F3n de juegos de rol. La compa\u00F1\u00EDa fue fundada en 1991 por Mark Rein-Hagen, y , como resultado de la uni\u00F3n de la compa\u00F1\u00EDa Lion Rampant y la revista White Wolf Magazine, tomando el nombre de White Wolf de la literatura fant\u00E1stica de Michael Moorcock. La editorial se convirti\u00F3 en una de las compa\u00F1\u00EDas m\u00E1s exitosas en el negocio de los juegos de rol. En el a\u00F1o 2006 se uni\u00F3 a CCP Games pasando a ser un sello de esta \u00FAltima. En el a\u00F1o 2015 Paradox Interactive adquiri\u00F3 el sello, junto con toda su propiedad intelectual."@es . . "White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine (est. 1986 in Rocky Face, GA; it later became \"White Wolf Inphobia\"), and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter. White Wolf Publishing, Inc. merged with CCP Games in 2006. White Wolf Publishing operated as an imprint of CCP hf, but ceased in-house production of any material, instead licensing their properties to other publishers. It was announced in October 2015 that White Wolf had been acquired from CCP by Paradox Interactive. In November 2018, after most of its staff were dismissed for making controversial statements, it was announced that White Wolf would no longer function as an entity separate from Paradox Interactive. The name \"White Wolf\" originates from Michael Moorcock's works."@en . . . . . . . . "White Wolf Publishing \u2014 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u044F, \u0437\u0430\u043D\u0438\u043C\u0430\u0432\u0448\u0430\u044F\u0441\u044F \u0438\u0437\u0434\u0430\u043D\u0438\u0435\u043C \u043D\u0430\u0441\u0442\u043E\u043B\u044C\u043D\u044B\u0445 \u0440\u043E\u043B\u0435\u0432\u044B\u0445 \u0438\u0433\u0440. \u0421\u043E\u0437\u0434\u0430\u043D\u0430 \u0432 \u0434\u0435\u043A\u0430\u0431\u0440\u0435 1990 \u0433\u043E\u0434\u0443 \u0432 \u0414\u0436\u043E\u0440\u0434\u0436\u0438\u0438. \u041F\u0440\u0435\u0436\u0434\u0435 \u0432\u0441\u0435\u0433\u043E \u0438\u0437\u0432\u0435\u0441\u0442\u043D\u0430 \u043F\u043E \u0438\u0433\u0440\u0430\u043C \u0432 \u0441\u0435\u0442\u0442\u0438\u043D\u0433\u0435 \u041C\u0438\u0440\u0430 \u0422\u044C\u043C\u044B. \u0412 2006\u20142015 \u0433\u043E\u0434\u0430\u0445 \u0432\u0445\u043E\u0434\u0438\u043B\u0430 \u0432 \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u0443 \u0438\u0441\u043B\u0430\u043D\u0434\u0441\u043A\u043E\u0433\u043E \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A\u0430 \u0438 \u0438\u0437\u0434\u0430\u0442\u0435\u043B\u044F \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u044B\u0445 \u0438\u0433\u0440 CCP Games, \u0432 2015 \u0433\u043E\u0434\u0443 \u0431\u044B\u043B\u0430 \u043F\u0440\u0438\u043E\u0431\u0440\u0435\u0442\u0435\u043D\u0430 \u0448\u0432\u0435\u0434\u0441\u043A\u0438\u043C \u0438\u0437\u0434\u0430\u0442\u0435\u043B\u0435\u043C Paradox Interactive. \u0412 2018 \u0433\u043E\u0434\u0443 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u044F White Wolf \u043F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u043B\u0430 \u0441\u0430\u043C\u043E\u0441\u0442\u043E\u044F\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u043E\u0432\u0430\u043D\u0438\u0435 \u0438 \u0431\u044B\u043B\u0430 \u043F\u043E\u043B\u043D\u043E\u0441\u0442\u044C\u044E \u0438\u043D\u0442\u0435\u0433\u0440\u0438\u0440\u043E\u0432\u0430\u043D\u0430 \u0432 Paradox Interactive."@ru . . . . . . . . . . . . . . . . . . . . . . "\uD654\uC774\uD2B8 \uC6B8\uD504 \uD37C\uBE14\uB9AC\uC2F1(\uC601\uC5B4: White Wolf Publishing)\uC740 \uBBF8\uAD6D\uC758 \uB864\uD50C\uB808\uC789 \uBC0F \uCC45 \uCD9C\uD310\uC0AC\uC774\uB2E4. 1991\uB144\uC5D0 \uC640 \uD654\uC774\uD2B8 \uC6B8\uD504 \uB9E4\uAC70\uC9C4\uC774 \uD569\uBCD1\uB418\uC5B4 \uC124\uB9BD\uB418\uC5C8\uB2E4."@ko . . . . . . . . . . . . "CCP Games"@en . . "17182"^^ . . . . . "1991"^^ . . . "White Wolf"@zh . "1991"^^ . "\u767D\u72FC\u904A\u6232\uFF08\u82F1\u8A9E\uFF1AWhite Wolf Publishing\uFF09\u662F\u4E00\u5BB6\u7F8E\u570B\u904A\u6232\u516C\u53F8\uFF0C\u9760\u51FA\u7248\u89D2\u8272\u626E\u6F14\u904A\u6232\u898F\u5247\u66F8\u8D77\u5BB6\u3002 \u767D\u72FC\u904A\u6232\u7684\u6210\u540D\u4F5C\u70BAVTM\uFF0C\u4E4B\u5F8C\u51FA\u4E86\u4E00\u7CFB\u5217\u9ED1\u6697\u4E16\u754C\u7684\u904A\u6232\uFF0C\u65E9\u671F\u4F5C\u54C1\u7279\u8272\u70BA\u91CD\u8996\u793E\u4EA4\u6027\u548C\u8D85\u81EA\u7136\u793E\u7FA4\uFF0C\u8FD1\u5E74\u4F86\u591A\u89D2\u5316\u7D93\u71DF\uFF0C\u96C6\u5361\u5F0F\u904A\u6232\u3001\u96FB\u8166\u904A\u6232\u90FD\u6709\u6D89\u7375\uFF0C\u4E26\u51FA\u7248\u9ED1\u6697\u4E16\u754C\u7684\u7CFB\u5217\u5C0F\u8AAA\uFF08VTM\u3001WTA\u3001HTR\uFF09\uFF0C\u9664\u6B64\u4E4B\u5916\u9084\u6709\u51FA\u9B54\u7378\u722D\u9738\u7684\u898F\u5247\u3001sword & sorcery\u7CFB\u5217\u7B49\u3002\u53E6\u5916\u9084\u6709\u62FF\u5230ravenloft\u548Cpendragon\u7684\u898F\u5247\u4EE3\u7406\u6B0A\uFF0C\u9084\u53E6\u958B\u65B0\u9ED1\u6697\u4E16\u754C(The New World of Darkness)\u7684\u898F\u5247\u3002"@zh . . . "White Wolf Publishing"@en . "1105556401"^^ . . . "White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine (est. 1986 in Rocky Face, GA; it later became \"White Wolf Inphobia\"), and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter. White Wolf Publishing, Inc. merged with CCP Games in 2006. White Wolf Publishing operated as an imprint of CCP hf, but ceased in-house production of any material, instead licensing their properties to other publishers. It was announced in October 2015 that White Wolf had been acquired from CCP by Paradox Interactive. In November 2018, after most of its staff were dismissed for making controversial statements, it was announced that White Wolf would no longer "@en . . . . . . . . "White Wolf, Inc. \u2013 ameryka\u0144skie przedsi\u0119biorstwo wydawnicze z bran\u017Cy gier fabularnych, za\u0142o\u017Cone w 1991 roku przez Marka Rein-Hagena oraz Steve'a i Stewarta Wiecka. Nazwa przedsi\u0119biorstwa zaczerpni\u0119ta zosta\u0142a z tw\u00F3rczo\u015Bci Michaela Moorcocka. 11 listopada 2006 roku firma po\u0142\u0105czy\u0142a si\u0119 z islandzk\u0105 wytw\u00F3rni\u0105 gier komputerowych CCP Games, a w pa\u017Adzierniku 2015 zosta\u0142a przej\u0119ta przez Paradox Interactive. Przedsi\u0119biorstwo znane jest przede wszystkim z gier osadzonych w fikcyjnym \u015Awiecie Mroku. \u015Awiat Mroku przypomina nasz \u015Bwiat ale jest nieco bardziej niebezpieczny i skorumpowany. Ponadto wyst\u0119puj\u0105 w nim elementy nadnaturalne pod postaci\u0105 min. istnienia wampir\u00F3w, wilko\u0142ak\u00F3w, mag\u00F3w i innych stwor\u00F3w nocy \u2013 ka\u017Cdemu ich rodzajowi po\u015Bwi\u0119cona jest osobna gra. Do ka\u017Cdej z tych gier stworzono system gry na \u017Cywo nazwany Mind Eye Theatre. Pierwszy system zwany Wampir: Maskarada przesi\u0105kni\u0119ty jest klimatem gotyk-punku. W 2003 roku, White Wolf zamkn\u0105\u0142 t\u0119 seri\u0119 wydaj\u0105c suplementy z cyklu \u2013 S\u0105d Ostateczny, kt\u00F3re opisuj\u0105 mo\u017Cliwe warianty apokaliptycznego ko\u0144ca \u015Bwiata. B\u0142yskawicznie rozpocz\u0119to prac\u0119 nad now\u0105 seri\u0105 pod tym samym tytu\u0142em jednak opart\u0105 na nieco innych za\u0142o\u017Ceniach. Now\u0105 gr\u0119 okre\u015Blono jako , za\u015B starsz\u0105 jako , cho\u0107 ostatnio wraz z wydaniem V20, specjalnej edycji Wampira Maskarady wydanej z okazji dwudziestolecia serii nazw\u0119 zmieniono na Klasyczny \u015Awiat Mroku. Oficjalnymi skr\u00F3towcami rozr\u00F3\u017Cniaj\u0105cymi dwie gry s\u0105 cWoD i nWoD. Pozycjami wydawniczymi White Wolfa jest r\u00F3wnie\u017C seria bazuj\u0105ca na mechanice d20, osadzony w klimacie klasycznego horroru Ravenloft (wcze\u015Bniej w\u0142asno\u015B\u0107 firm: i Wizards of the Coast) oraz system heroic fantasy utrzymany w konwencjach mitologii i manga."@pl . . . . . . "White Wolf"@pl . . . . "Subsidiary"@en . . "White Wolf"@pt . . . "A White Wolf foi uma editora estadunidense especializada no segmento de RPGs de Terror. A empresa foi fundada em 1991 by Mark Rein\u00B7Hagen e Steve Stewart Wieck e se fundiu com a Lion Rampant. O nome foi tirado de um dos livros de Michael Moorcock. Seu grande sucesso foi a linha chamada Mundo das Trevas (World of Darkness no original), cujos principais t\u00EDtulos eram: Vampiro: A M\u00E1scara, Lobisomem: O Apocalipse, Mago: A Ascens\u00E3o, Wraith: The Oblivion e . Os diversos cen\u00E1rios tinham como elo a tem\u00E1tica do \"fim do mundo\": A Gehenna em Vampiro, o Apocalipse em Lobsomem e o Oblivion em Wraith."@pt . . . "White Wolf Publishing"@fr . . . . . . . . . "White Wolf Publishing"@en . . . "\uD654\uC774\uD2B8 \uC6B8\uD504 \uD37C\uBE14\uB9AC\uC2F1(\uC601\uC5B4: White Wolf Publishing)\uC740 \uBBF8\uAD6D\uC758 \uB864\uD50C\uB808\uC789 \uBC0F \uCC45 \uCD9C\uD310\uC0AC\uC774\uB2E4. 1991\uB144\uC5D0 \uC640 \uD654\uC774\uD2B8 \uC6B8\uD504 \uB9E4\uAC70\uC9C4\uC774 \uD569\uBCD1\uB418\uC5B4 \uC124\uB9BD\uB418\uC5C8\uB2E4."@ko . . . . . . . . . . . . . . . "Role-playing games"@en . "\u767D\u72FC\u904A\u6232\uFF08\u82F1\u8A9E\uFF1AWhite Wolf Publishing\uFF09\u662F\u4E00\u5BB6\u7F8E\u570B\u904A\u6232\u516C\u53F8\uFF0C\u9760\u51FA\u7248\u89D2\u8272\u626E\u6F14\u904A\u6232\u898F\u5247\u66F8\u8D77\u5BB6\u3002 \u767D\u72FC\u904A\u6232\u7684\u6210\u540D\u4F5C\u70BAVTM\uFF0C\u4E4B\u5F8C\u51FA\u4E86\u4E00\u7CFB\u5217\u9ED1\u6697\u4E16\u754C\u7684\u904A\u6232\uFF0C\u65E9\u671F\u4F5C\u54C1\u7279\u8272\u70BA\u91CD\u8996\u793E\u4EA4\u6027\u548C\u8D85\u81EA\u7136\u793E\u7FA4\uFF0C\u8FD1\u5E74\u4F86\u591A\u89D2\u5316\u7D93\u71DF\uFF0C\u96C6\u5361\u5F0F\u904A\u6232\u3001\u96FB\u8166\u904A\u6232\u90FD\u6709\u6D89\u7375\uFF0C\u4E26\u51FA\u7248\u9ED1\u6697\u4E16\u754C\u7684\u7CFB\u5217\u5C0F\u8AAA\uFF08VTM\u3001WTA\u3001HTR\uFF09\uFF0C\u9664\u6B64\u4E4B\u5916\u9084\u6709\u51FA\u9B54\u7378\u722D\u9738\u7684\u898F\u5247\u3001sword & sorcery\u7CFB\u5217\u7B49\u3002\u53E6\u5916\u9084\u6709\u62FF\u5230ravenloft\u548Cpendragon\u7684\u898F\u5247\u4EE3\u7406\u6B0A\uFF0C\u9084\u53E6\u958B\u65B0\u9ED1\u6697\u4E16\u754C(The New World of Darkness)\u7684\u898F\u5247\u3002"@zh . . . "\uD654\uC774\uD2B8 \uC6B8\uD504 \uD37C\uBE14\uB9AC\uC2F1"@ko . . . . . . . "Paradox Interactive"@en . . . "White Wolf Publishing AB ist ein Pen-&-Paper-Rollenspiel- und Romanverlag mit Sitz in Schweden. Er ist vor allem bekannt als Urheber der sehr erfolgreichen Rollenspielreihe World of Darkness. Sword & Sorcery, Black Dog Game Factory und waren Imprints von White Wolf."@de . . "White Wolf \u00E4r ett rollspelsf\u00F6retag grundat 1991 som bland annat ger ut b\u00F6cker inom spelv\u00E4rlden World of Darkness. I dessa produkter ing\u00E5r spel som Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Hunter: The Reckoning, Changeling - The Dreaming, Demon, Mummy, Wraith: The Oblivion med flera. De flesta av f\u00F6retagets spel kretsar kring konceptet storytelling game d\u00E4r tyngdpunkten ligger p\u00E5 ber\u00E4ttandet och ett minimum av t\u00E4rningsslag (och endast en sorts t\u00E4rning, den tiosidiga, anv\u00E4nds i dessa spel). Sedan 1995 ger man \u00E4ven ut samlarkortspelet Vampire the Eternal Struggle. F\u00F6retaget k\u00F6ptes upp 2015 av Paradox Interactive."@sv . "White Wolf Publishing \u2014 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u044F, \u0437\u0430\u043D\u0438\u043C\u0430\u0432\u0448\u0430\u044F\u0441\u044F \u0438\u0437\u0434\u0430\u043D\u0438\u0435\u043C \u043D\u0430\u0441\u0442\u043E\u043B\u044C\u043D\u044B\u0445 \u0440\u043E\u043B\u0435\u0432\u044B\u0445 \u0438\u0433\u0440. \u0421\u043E\u0437\u0434\u0430\u043D\u0430 \u0432 \u0434\u0435\u043A\u0430\u0431\u0440\u0435 1990 \u0433\u043E\u0434\u0443 \u0432 \u0414\u0436\u043E\u0440\u0434\u0436\u0438\u0438. \u041F\u0440\u0435\u0436\u0434\u0435 \u0432\u0441\u0435\u0433\u043E \u0438\u0437\u0432\u0435\u0441\u0442\u043D\u0430 \u043F\u043E \u0438\u0433\u0440\u0430\u043C \u0432 \u0441\u0435\u0442\u0442\u0438\u043D\u0433\u0435 \u041C\u0438\u0440\u0430 \u0422\u044C\u043C\u044B. \u0412 2006\u20142015 \u0433\u043E\u0434\u0430\u0445 \u0432\u0445\u043E\u0434\u0438\u043B\u0430 \u0432 \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u0443 \u0438\u0441\u043B\u0430\u043D\u0434\u0441\u043A\u043E\u0433\u043E \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A\u0430 \u0438 \u0438\u0437\u0434\u0430\u0442\u0435\u043B\u044F \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u044B\u0445 \u0438\u0433\u0440 CCP Games, \u0432 2015 \u0433\u043E\u0434\u0443 \u0431\u044B\u043B\u0430 \u043F\u0440\u0438\u043E\u0431\u0440\u0435\u0442\u0435\u043D\u0430 \u0448\u0432\u0435\u0434\u0441\u043A\u0438\u043C \u0438\u0437\u0434\u0430\u0442\u0435\u043B\u0435\u043C Paradox Interactive. \u0412 2018 \u0433\u043E\u0434\u0443 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u044F White Wolf \u043F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u043B\u0430 \u0441\u0430\u043C\u043E\u0441\u0442\u043E\u044F\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u043E\u0432\u0430\u043D\u0438\u0435 \u0438 \u0431\u044B\u043B\u0430 \u043F\u043E\u043B\u043D\u043E\u0441\u0442\u044C\u044E \u0438\u043D\u0442\u0435\u0433\u0440\u0438\u0440\u043E\u0432\u0430\u043D\u0430 \u0432 Paradox Interactive."@ru . . . . . . . . . . . . . . . . . . . . . "White Wolf"@it . . "White Wolf Publishing AB ist ein Pen-&-Paper-Rollenspiel- und Romanverlag mit Sitz in Schweden. Er ist vor allem bekannt als Urheber der sehr erfolgreichen Rollenspielreihe World of Darkness. Sword & Sorcery, Black Dog Game Factory und waren Imprints von White Wolf."@de . . . .