. . . . . "Marcin Borkowski"@en . . . . "Puszka Pandory"@en . . . . . "56880932"^^ . . . "1986"^^ . . . "Puszka Pandory (English: Pandora's Box) is a Polish computer text game created in 1986 by pl:Marcin Borkowski for the ZX Spectrum computer. The game achieved popularity after trading on the Grzybowska Commodity Exchange (including trade from a lot of pirates, which were rampant in the country at the time due to a Communist approach to copyright). The text compression on the ZX Spectrum computer (due to the fact that it only had 48 kilobytes of memory) imposed many restrictions on programmers, and the game was created as a challenge to see if these restrictions could be bypassed."@en . . . . "Puszka Pandory (gra komputerowa)"@pl . . "Puszka Pandory \u2013 polska komputerowa gra tekstowa stworzona w 1986 roku przez Marcina Borkowskiego na komputer ZX Spectrum. Fabu\u0142a Puszki Pandory by\u0142a inspirowana powie\u015Bci\u0105 G\u0142owa Kasandry Marka Baranieckiego. W grze gracz wciela\u0142 si\u0119 w agenta specjalnego maj\u0105cego zniszczy\u0107 wrogi system rakietowy na nieokre\u015Blonej wyspie. Posta\u0107 by\u0142a poruszana za pomoc\u0105 zestawu komend. W pierwotnych planach tw\u00F3rcy Puszka Pandory mia\u0142a by\u0107 jedynie testem sprawdzaj\u0105cym, w jaki spos\u00F3b mo\u017Cna dokona\u0107 kompresji danych w pami\u0119ci ZX Spectrum. Gra po ukazaniu si\u0119 na gie\u0142dach zyska\u0142a du\u017C\u0105 popularno\u015B\u0107 i doczeka\u0142a si\u0119 pozytywnej recenzji w pi\u015Bmie \u201EBajtek\u201D. W 2012 roku wydana zosta\u0142a kolekcjonerska, limitowana wersja programu. Premiera odby\u0142a si\u0119 na najwi\u0119kszych w Polsce targach gier Pozna\u0144 Game Arena 2012. No\u015Bnikiem gry jest tradycyjna dla ZX Spectrum kaseta magnetofonowa znajduj\u0105ca si\u0119 w metalowej puszce, pe\u0142ni\u0105cej rol\u0119 kolekcjonerskiego opakowania programu. W 2018 roku w czasie fina\u0142u Wielkiej Orkiestry \u015Awi\u0105tecznej Pomocy oryginalny egzemplarz z 1986 r. zosta\u0142 sprzedany na aukcji za 3306 z\u0142."@pl . . "3144"^^ . "1078039678"^^ . . . . . . . "Puszka Pandory \u2013 polska komputerowa gra tekstowa stworzona w 1986 roku przez Marcina Borkowskiego na komputer ZX Spectrum. Fabu\u0142a Puszki Pandory by\u0142a inspirowana powie\u015Bci\u0105 G\u0142owa Kasandry Marka Baranieckiego. W grze gracz wciela\u0142 si\u0119 w agenta specjalnego maj\u0105cego zniszczy\u0107 wrogi system rakietowy na nieokre\u015Blonej wyspie. Posta\u0107 by\u0142a poruszana za pomoc\u0105 zestawu komend. W 2018 roku w czasie fina\u0142u Wielkiej Orkiestry \u015Awi\u0105tecznej Pomocy oryginalny egzemplarz z 1986 r. zosta\u0142 sprzedany na aukcji za 3306 z\u0142."@pl . "Puszka Pandory (English: Pandora's Box) is a Polish computer text game created in 1986 by pl:Marcin Borkowski for the ZX Spectrum computer. The game achieved popularity after trading on the Grzybowska Commodity Exchange (including trade from a lot of pirates, which were rampant in the country at the time due to a Communist approach to copyright). The first version of the game was written in BASIC, and was wiped after the tape was accidentally placed into a tape recorder. Borkowski lost enthusiasm for the game and didn't have a second attempt. He returned to the project in 1986 when house sitting for a friend. The text compression on the ZX Spectrum computer (due to the fact that it only had 48 kilobytes of memory) imposed many restrictions on programmers, and the game was created as a challenge to see if these restrictions could be bypassed. According to the book Polish Bytes, the game is the first one written by a Pole, attempted to be sold in Poland, and whose description appeared in the Polish press. Bajtek's review of the game is notable for being the first extensive description of a Polish video game in the media. However, Borkowski actually wrote the review himself, under the anagram pseudonym \"Karol B. Mirowski\"."@en . . . . . . . . .