. . . "66"^^ . "I Am Alive es un videojuego de acci\u00F3n desarrollado por Ubisoft Shanghai y publicado por Ubisoft. El juego fue previsto para el estreno en las consolas PlayStation 3, Xbox 360\u200Ben el 2010, pero se retras\u00F3 hasta 2012. El juego tiene lugar en Chicago despu\u00E9s de que un terremoto de mayor-escala destruy\u00F3 la ciudad y separ\u00F3 del continente, mientras que el resto del mundo sufre de una ."@es . "Yann Courties"@en . . . "\u300A\uC544\uC774 \uC570 \uC5BC\uB77C\uC774\uBE0C\u300B(I Am Alive)\uB294 \uC720\uBE44\uC18C\uD504\uD2B8\uC0AC\uC5D0\uC11C \uAC1C\uBC1C \uBC0F \uBC30\uAE09\uD55C \uAC8C\uC784\uC774\uB2E4."@ko . . . . . "8"^^ . . . . . "I Am Alive"@fr . . . . . . . . . . . . . . . . . "I Am Alive"@en . . . "\u300A\u596E\u52C7\u6C42\u751F\u300B\uFF08\u82F1\u8A9E\uFF1AI Am Alive\uFF09\u662F\u4E00\u6B3E\u7531\u4E0A\u6D77\u80B2\u78A7\u8A2D\u8A08\u7684\u9A5A\u609A\u904A\u6232\uFF0C\u63A5\u8457\u7531Ubisoft\u767C\u4F48\u30022012\u5E743\u67087\u65E5\u6642\u5728Xbox Live Arcade\u4E2D\u516C\u958B\u8B93\u4EBA\u4ED8\u8CBB\u4E0B\u8F09\uFF0C\u63A5\u8457\u57284\u67084\u65E5\u5728PlayStation Network\uFF08PSN\uFF09\u53D1\u5E03\u3002 \u904A\u6232\u6545\u4E8B\u767C\u751F\u5728\u4E00\u5E74\u5F8C\u4F4D\u65BC\u4E00\u500B\u7F8E\u570B\u7684\u865B\u69CB\u5C0F\u93AEHaventon\uFF0C\u4E00\u500B\u672B\u65E5\u7684\u5929\u707D\u62B9\u53BB\u4E86\u5927\u90E8\u5206\u4EBA\u985E\u7684\u6240\u6709\u6587\u660E\u958B\u767C\uFF0C\u4F7F\u5F97\u5C11\u6578\u4EBA\u5728\u6709\u6BD2\u7C89\u5875\u4EE5\u53CA\u706B\u5C71\u7070\u4E0B\u7684\u5730\u7403\u4E2D\u52C9\u5F37\u751F\u6D3B\u3002 \u300A\u6211\u8FD8\u6D3B\u7740\u300B\u5C07\u6703\u4F7F\u7684\u73A9\u5BB6\u770B\u898B\u5730\u7403\u906D\u9047\u6BC0\u6EC5\u7684\u6A23\u8C8C\uFF0C\u800C\u4EBA\u985E\uFF0C\u6210\u4E86\u6700\u9ED1\u6697\u7684\u4EE3\u540D\u8A5E\u3002 \u300A\u6211\u8FD8\u6D3B\u7740\u300B\u539F\u5148\u7531\u4ECE2008\u5E74\u958B\u59CB\u958B\u767C\uFF0C\u5F9E\u76F4\u52302010\u5E74\u4EA4\u7ED9\u4E0A\u6D77\u80B2\u78A7\u30022\u5E74\u540E\u624D\u5B8C\u6210\u672C\u4F5C\u7684\u5F00\u53D1\u3002"@zh . . "9"^^ . . . . . "2012-03-07"^^ . "7.5"^^ . "I Am Alive \u2013 komputerowa gra akcji stworzona przez , a wydana przez Ubisoft. Ukaza\u0142a si\u0119 7 marca 2012 na konsol\u0119 Xbox 360, a 4 kwietnia na PlayStation 3. Gra zosta\u0142a oficjalnie zapowiedziana pod koniec targ\u00F3w E3 2008, gdzie zaprezentowano te\u017C jej trailer."@pl . . "I Am Alive es un videojuego de acci\u00F3n desarrollado por Ubisoft Shanghai y publicado por Ubisoft. El juego fue previsto para el estreno en las consolas PlayStation 3, Xbox 360\u200Ben el 2010, pero se retras\u00F3 hasta 2012. El juego tiene lugar en Chicago despu\u00E9s de que un terremoto de mayor-escala destruy\u00F3 la ciudad y separ\u00F3 del continente, mientras que el resto del mundo sufre de una ."@es . . "Sergei Titarenko"@en . . "I Am Alive \u2013 komputerowa gra akcji stworzona przez , a wydana przez Ubisoft. Ukaza\u0142a si\u0119 7 marca 2012 na konsol\u0119 Xbox 360, a 4 kwietnia na PlayStation 3. Gra zosta\u0142a oficjalnie zapowiedziana pod koniec targ\u00F3w E3 2008, gdzie zaprezentowano te\u017C jej trailer."@pl . . . . . "I Am Alive"@pt . . . . "8"^^ . . . . . . . . . . "Stanislas Mettra"@en . . . . . . . . . . . . . . . . "I Am Alive \u00E9s un videojoc d'acci\u00F3 i de terror desenvolupat per Ubisoft Shanghai i publicat per Ubisoft. El joc se situa en un m\u00F3n post-apocal\u00EDptic i se centra en l'enfrontament permanent contra la inseguretat d'un m\u00F3n dist\u00F2pic, decadent i t\u00F2xic. Originalment es va desenvolupar per Darkworks, des de 2005 fins a 2007, per\u00F2 Ubisoft Shanghai va acabar-lo. La comercialitzaci\u00F3 va comen\u00E7ar el 2012."@ca . . "David Maurin"@en . . "I Am Alive"@ru . . . . "true"@en . . . . . . . . "I Am Alive \u2014 \u0432\u0456\u0434\u0435\u043E\u0433\u0440\u0430 \u0432 \u0436\u0430\u043D\u0440\u0456 \u0448\u0443\u0442\u0435\u0440 \u0432\u0456\u0434 \u043F\u0435\u0440\u0448\u043E\u0457 \u043E\u0441\u043E\u0431\u0438. \u0420\u043E\u0437\u0440\u043E\u0431\u043B\u0435\u043D\u0430 Ubisoft Shanghai. \u0413\u0440\u0430 \u0432\u0438\u0439\u0448\u043B\u0430 \u0432 \u0431\u0435\u0440\u0435\u0437\u043D\u0456 2012 \u0440\u043E\u043A\u0443 \u043D\u0430 Xbox 360 \u0442\u0430 PlayStation 3. \u0412\u0435\u0440\u0441\u0456\u044F \u0434\u043B\u044F PC \u0432\u0438\u0439\u0448\u043B\u0430 6 \u0432\u0435\u0440\u0435\u0441\u043D\u044F 2012 (Steam). \u0421\u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0433\u0440\u0430 \u0440\u043E\u0437\u0440\u043E\u0431\u043B\u044E\u0432\u0430\u043B\u0430\u0441\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0456\u0454\u044E \u0442\u0430 \u043F\u043E\u0432\u0438\u043D\u043D\u0430 \u0431\u0443\u043B\u0430 \u0432\u0438\u0439\u0442\u0438 \u0432 2009 \u0440\u043E\u0446\u0456."@uk . . "8.5"^^ . . . "I Am Alive \u00E9 um jogo eletr\u00F4nico de sobreviv\u00EAncia desenvolvido pela Ubisoft Shanghai e publicado Ubisoft para lan\u00E7amento na PlayStation Network e na Xbox Live Arcade. A 23 de Janeiro de 2012 os desenvolvedores anunciaram no Facebook que o jogo estaria disponivel a 7 de Mar\u00E7o de 2012 para Xbox 360 tendo sido depois lan\u00E7ado em abril de 2012 na PlayStation Network. Originalmente desenvolvido pela Darkworks entre 2008 e 2010, a Ubisoft Shanghai, desde ent\u00E3o, trabalhou no t\u00EDtulo."@pt . . . . . . . . . . . . "I Am Alive"@pl . . . . . . . . . "I Am Alive (\u0430\u043D\u0433\u043B. \u00AB\u042F \u0435\u0449\u0451 \u0436\u0438\u0432\u00BB) \u2014 \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u0430\u044F \u0438\u0433\u0440\u0430 \u0432 \u0436\u0430\u043D\u0440\u0435 action. \u0420\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u043A\u0430 \u0432\u0435\u043B\u0430\u0441\u044C \u0441\u0442\u0443\u0434\u0438\u0435\u0439 Ubisoft Shanghai. \u0418\u0437\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E \u0438\u0433\u0440\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u043B\u0430\u0441\u044C \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 Darkworks. \u0412\u044B\u0445\u043E\u0434 \u0441\u043E\u0441\u0442\u043E\u044F\u043B\u0441\u044F 3 \u0430\u043F\u0440\u0435\u043B\u044F 2012 \u0433\u043E\u0434\u0430 \u043D\u0430 PlayStation 3, 7 \u043C\u0430\u0440\u0442\u0430 2012 \u0433\u043E\u0434\u0430 \u043D\u0430 Xbox 360, \u0430 \u0442\u0430\u043A\u0436\u0435 6 \u0441\u0435\u043D\u0442\u044F\u0431\u0440\u044F 2012 \u0433\u043E\u0434\u0430 \u043D\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435 Windows."@ru . . . . . . "I Am Alive"@uk . . . "I Am Alive est un jeu vid\u00E9o franco-chinois d\u00E9velopp\u00E9 initialement par Darkworks puis par Ubisoft Shanghai et \u00E9dit\u00E9 par Ubisoft. Il s\u2019agit d\u2019un jeu d'action-aventure sorti en 2012. Il a d'abord \u00E9t\u00E9 d\u00E9velopp\u00E9 par Darkworks avant que son d\u00E9veloppement ne soit transf\u00E9r\u00E9 \u00E0 Ubisoft Shanghai. L'action du jeu se d\u00E9roule dans un Haventon post-apocalyptique."@fr . "true"@en . . . . . "I Am Alive \u00E9 um jogo eletr\u00F4nico de sobreviv\u00EAncia desenvolvido pela Ubisoft Shanghai e publicado Ubisoft para lan\u00E7amento na PlayStation Network e na Xbox Live Arcade. A 23 de Janeiro de 2012 os desenvolvedores anunciaram no Facebook que o jogo estaria disponivel a 7 de Mar\u00E7o de 2012 para Xbox 360 tendo sido depois lan\u00E7ado em abril de 2012 na PlayStation Network. Originalmente desenvolvido pela Darkworks entre 2008 e 2010, a Ubisoft Shanghai, desde ent\u00E3o, trabalhou no t\u00EDtulo."@pt . . . . . "I Am Alive est un jeu vid\u00E9o franco-chinois d\u00E9velopp\u00E9 initialement par Darkworks puis par Ubisoft Shanghai et \u00E9dit\u00E9 par Ubisoft. Il s\u2019agit d\u2019un jeu d'action-aventure sorti en 2012. Il a d'abord \u00E9t\u00E9 d\u00E9velopp\u00E9 par Darkworks avant que son d\u00E9veloppement ne soit transf\u00E9r\u00E9 \u00E0 Ubisoft Shanghai. L'action du jeu se d\u00E9roule dans un Haventon post-apocalyptique."@fr . . . . "\u0622\u064A \u0622\u0645 \u0622\u0644\u0627\u064A\u0641 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: I AM ALIVE)\u200F \u060C \u0647\u064A \u0644\u0639\u0628\u0629 \u0625\u0644\u0643\u062A\u0631\u0648\u0646\u064A\u0629 \u0645\u0646 \u0646\u0648\u0639 \u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0631\u0639\u0628\u060C \u0623\u0646\u062A\u062C\u062A \u0633\u0646\u0629 2012\u0645 \u0648\u062A\u0639\u0645\u0644 \u0639\u0644\u0649 \u0623\u0646\u0638\u0645\u0629 \u0645\u0627\u064A\u0643\u0631\u0648\u0633\u0648\u0641\u062A \u0648\u064A\u0646\u062F\u0648\u0632 \u0648\u0628\u0644\u0627\u064A \u0633\u062A\u064A\u0634\u0646 3 \u0625\u0643\u0633 \u0628\u0648\u0643\u0633 360."@ar . "I Am Alive (conosciuto precedentemente come Alive) \u00E8 un videogioco d'azione, inizialmente sviluppato dalla Darkworks ora sviluppato da Ubisoft Shanghai ed \u00E8 pubblicato da Ubisoft. Il titolo \u00E8 disponibile su PlayStation Network dal 4 aprile, mentre su Xbox Live Marketplace dal 7 marzo 2012. Per Windows sulla piattaforma steam dal 13 settembre 2012."@it . "\u6211\u4F9D\u7136\u5B58\u5728"@zh . "8.5"^^ . . . "Liao Jun Hao"@en . . "\uC544\uC774 \uC570 \uC5BC\uB77C\uC774\uBE0C"@ko . . . . . . . . . . "I Am Alive"@es . "I Am Alive \u00E9s un videojoc d'acci\u00F3 i de terror desenvolupat per Ubisoft Shanghai i publicat per Ubisoft. El joc se situa en un m\u00F3n post-apocal\u00EDptic i se centra en l'enfrontament permanent contra la inseguretat d'un m\u00F3n dist\u00F2pic, decadent i t\u00F2xic. Originalment es va desenvolupar per Darkworks, des de 2005 fins a 2007, per\u00F2 Ubisoft Shanghai va acabar-lo. La comercialitzaci\u00F3 va comen\u00E7ar el 2012."@ca . "--03-07"^^ . "75"^^ . . . . "64398"^^ . . . . . . . . "1117132144"^^ . "\u0622\u064A \u0622\u0645 \u0623\u0644\u0627\u064A\u0641"@ar . "8"^^ . "I Am Alive (\u0430\u043D\u0433\u043B. \u00AB\u042F \u0435\u0449\u0451 \u0436\u0438\u0432\u00BB) \u2014 \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u0430\u044F \u0438\u0433\u0440\u0430 \u0432 \u0436\u0430\u043D\u0440\u0435 action. \u0420\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u043A\u0430 \u0432\u0435\u043B\u0430\u0441\u044C \u0441\u0442\u0443\u0434\u0438\u0435\u0439 Ubisoft Shanghai. \u0418\u0437\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E \u0438\u0433\u0440\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u043B\u0430\u0441\u044C \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 Darkworks. \u0412\u044B\u0445\u043E\u0434 \u0441\u043E\u0441\u0442\u043E\u044F\u043B\u0441\u044F 3 \u0430\u043F\u0440\u0435\u043B\u044F 2012 \u0433\u043E\u0434\u0430 \u043D\u0430 PlayStation 3, 7 \u043C\u0430\u0440\u0442\u0430 2012 \u0433\u043E\u0434\u0430 \u043D\u0430 Xbox 360, \u0430 \u0442\u0430\u043A\u0436\u0435 6 \u0441\u0435\u043D\u0442\u044F\u0431\u0440\u044F 2012 \u0433\u043E\u0434\u0430 \u043D\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435 Windows."@ru . "true"@en . . . . . . . "I Am Alive"@en . "4.5"^^ . "I Am Alive"@ca . "I Am Alive is an action-adventure survival game set in a post-apocalyptic milieu developed by Ubisoft Shanghai and published by Ubisoft. It was released for Xbox 360 (via Xbox Live Arcade) in March 2012, for PlayStation 3 (via the PlayStation Network) in April, and for Microsoft Windows (via Steam and UPlay) in September."@en . . . . "I Am Alive"@en . "Jess Lebow"@en . . . . . "6873724"^^ . . . . "I Am Alive"@it . . . . . . . . . "Jeff Broadbent"@en . . . . . . . . . "I Am Alive (conosciuto precedentemente come Alive) \u00E8 un videogioco d'azione, inizialmente sviluppato dalla Darkworks ora sviluppato da Ubisoft Shanghai ed \u00E8 pubblicato da Ubisoft. Il titolo \u00E8 disponibile su PlayStation Network dal 4 aprile, mentre su Xbox Live Marketplace dal 7 marzo 2012. Per Windows sulla piattaforma steam dal 13 settembre 2012."@it . "\u0622\u064A \u0622\u0645 \u0622\u0644\u0627\u064A\u0641 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: I AM ALIVE)\u200F \u060C \u0647\u064A \u0644\u0639\u0628\u0629 \u0625\u0644\u0643\u062A\u0631\u0648\u0646\u064A\u0629 \u0645\u0646 \u0646\u0648\u0639 \u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0631\u0639\u0628\u060C \u0623\u0646\u062A\u062C\u062A \u0633\u0646\u0629 2012\u0645 \u0648\u062A\u0639\u0645\u0644 \u0639\u0644\u0649 \u0623\u0646\u0638\u0645\u0629 \u0645\u0627\u064A\u0643\u0631\u0648\u0633\u0648\u0641\u062A \u0648\u064A\u0646\u062F\u0648\u0632 \u0648\u0628\u0644\u0627\u064A \u0633\u062A\u064A\u0634\u0646 3 \u0625\u0643\u0633 \u0628\u0648\u0643\u0633 360."@ar . . . "I Am Alive \u2014 \u0432\u0456\u0434\u0435\u043E\u0433\u0440\u0430 \u0432 \u0436\u0430\u043D\u0440\u0456 \u0448\u0443\u0442\u0435\u0440 \u0432\u0456\u0434 \u043F\u0435\u0440\u0448\u043E\u0457 \u043E\u0441\u043E\u0431\u0438. \u0420\u043E\u0437\u0440\u043E\u0431\u043B\u0435\u043D\u0430 Ubisoft Shanghai. \u0413\u0440\u0430 \u0432\u0438\u0439\u0448\u043B\u0430 \u0432 \u0431\u0435\u0440\u0435\u0437\u043D\u0456 2012 \u0440\u043E\u043A\u0443 \u043D\u0430 Xbox 360 \u0442\u0430 PlayStation 3. \u0412\u0435\u0440\u0441\u0456\u044F \u0434\u043B\u044F PC \u0432\u0438\u0439\u0448\u043B\u0430 6 \u0432\u0435\u0440\u0435\u0441\u043D\u044F 2012 (Steam). \u0421\u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0433\u0440\u0430 \u0440\u043E\u0437\u0440\u043E\u0431\u043B\u044E\u0432\u0430\u043B\u0430\u0441\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0456\u0454\u044E \u0442\u0430 \u043F\u043E\u0432\u0438\u043D\u043D\u0430 \u0431\u0443\u043B\u0430 \u0432\u0438\u0439\u0442\u0438 \u0432 2009 \u0440\u043E\u0446\u0456."@uk . . . "7"^^ . . . "7"^^ . "73.0"^^ . . . "69"^^ . "\u300A\u596E\u52C7\u6C42\u751F\u300B\uFF08\u82F1\u8A9E\uFF1AI Am Alive\uFF09\u662F\u4E00\u6B3E\u7531\u4E0A\u6D77\u80B2\u78A7\u8A2D\u8A08\u7684\u9A5A\u609A\u904A\u6232\uFF0C\u63A5\u8457\u7531Ubisoft\u767C\u4F48\u30022012\u5E743\u67087\u65E5\u6642\u5728Xbox Live Arcade\u4E2D\u516C\u958B\u8B93\u4EBA\u4ED8\u8CBB\u4E0B\u8F09\uFF0C\u63A5\u8457\u57284\u67084\u65E5\u5728PlayStation Network\uFF08PSN\uFF09\u53D1\u5E03\u3002 \u904A\u6232\u6545\u4E8B\u767C\u751F\u5728\u4E00\u5E74\u5F8C\u4F4D\u65BC\u4E00\u500B\u7F8E\u570B\u7684\u865B\u69CB\u5C0F\u93AEHaventon\uFF0C\u4E00\u500B\u672B\u65E5\u7684\u5929\u707D\u62B9\u53BB\u4E86\u5927\u90E8\u5206\u4EBA\u985E\u7684\u6240\u6709\u6587\u660E\u958B\u767C\uFF0C\u4F7F\u5F97\u5C11\u6578\u4EBA\u5728\u6709\u6BD2\u7C89\u5875\u4EE5\u53CA\u706B\u5C71\u7070\u4E0B\u7684\u5730\u7403\u4E2D\u52C9\u5F37\u751F\u6D3B\u3002 \u300A\u6211\u8FD8\u6D3B\u7740\u300B\u5C07\u6703\u4F7F\u7684\u73A9\u5BB6\u770B\u898B\u5730\u7403\u906D\u9047\u6BC0\u6EC5\u7684\u6A23\u8C8C\uFF0C\u800C\u4EBA\u985E\uFF0C\u6210\u4E86\u6700\u9ED1\u6697\u7684\u4EE3\u540D\u8A5E\u3002 \u300A\u6211\u8FD8\u6D3B\u7740\u300B\u539F\u5148\u7531\u4ECE2008\u5E74\u958B\u59CB\u958B\u767C\uFF0C\u5F9E\u76F4\u52302010\u5E74\u4EA4\u7ED9\u4E0A\u6D77\u80B2\u78A7\u30022\u5E74\u540E\u624D\u5B8C\u6210\u672C\u4F5C\u7684\u5F00\u53D1\u3002"@zh . . . "I Am Alive is an action-adventure survival game set in a post-apocalyptic milieu developed by Ubisoft Shanghai and published by Ubisoft. It was released for Xbox 360 (via Xbox Live Arcade) in March 2012, for PlayStation 3 (via the PlayStation Network) in April, and for Microsoft Windows (via Steam and UPlay) in September. The game takes place one year after \"The Event\", a cataclysmic disaster that has wiped out most of humanity and reduced cities to rubble. As the game begins, the unnamed protagonist returns to his home in the fictional city of Haventon, hoping to find his wife and daughter, whom he has not seen since the disaster. Finding their apartment empty, he sets out to try to find them, but he soon encounters a young girl named Mei who is looking for her lost mother. Feeling responsible for Mei, the protagonist vows to help find her mother. However, doing so will not be easy as resources are next to impossible to find, the city itself is draped in a toxic dust cloud, and murderous gangs of survivors wander the streets looking for easy prey. Under development by Darkworks from 2005 to 2009, with Ubisoft Shanghai eventually taking over and finishing the game, I Am Alive was announced, postponed, and re-announced multiple times over its seven-year development cycle. Originally a first-person game called Alive, when Ubisoft Shanghai took over the project, they restarted development from scratch, keeping only the original pitch and the focus on gameplay elements other than combat and violence. Inspired by films such as The Road and The Book of Eli, the designers wanted players to experience the emotions and moral quandaries of choosing who lives and who dies. Originally planned as a full retail release, the scope of the game was eventually scaled back to the point where it could be released as a digital-only title. I Am Alive received mixed reviews. Those who liked it tended to laud its tone, atmosphere, combat and intimidation systems, side missions, and the moral component of the gameplay. Many critics also cited the post-apocalyptic world of Haventon as being especially well realised and realistic. Criticisms tended to focus on repetitive combat, restricted AI routines, and clunky climbing mechanics. The game sold well, especially on Xbox Live and the PlayStation Network, topping the charts for each for several weeks after its release, and going on to become one of the top-ten selling games of 2012 on both networks."@en . . . . . "\u300A\uC544\uC774 \uC570 \uC5BC\uB77C\uC774\uBE0C\u300B(I Am Alive)\uB294 \uC720\uBE44\uC18C\uD504\uD2B8\uC0AC\uC5D0\uC11C \uAC1C\uBC1C \uBC0F \uBC30\uAE09\uD55C \uAC8C\uC784\uC774\uB2E4."@ko . .