An Entity of Type: Game100456199, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

Zoom Schwartz Profigliano, also known as figliano, is a verbal "tag" drinking game with many variations. One player at a time is active ("it"). The active player states a command from a predefined set of words, which typically include "zoom," "schwartz," and "profigliano." The command shifts active status to another player, 'tagging' them. Play continues until a player fouls by giving a command when not active, by failing to give a command promptly when active, or in some cases by giving a command which is prohibited by the current state of the game. The game lends itself to bluffing where the active player uses nonverbal communication to suggest that someone else is active. In a high-speed game a player might give a command passing active status to one player while looking at a different

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  • Zoom Schwartz Profigliano, also known as figliano, is a verbal "tag" drinking game with many variations. One player at a time is active ("it"). The active player states a command from a predefined set of words, which typically include "zoom," "schwartz," and "profigliano." The command shifts active status to another player, 'tagging' them. Play continues until a player fouls by giving a command when not active, by failing to give a command promptly when active, or in some cases by giving a command which is prohibited by the current state of the game. The game lends itself to bluffing where the active player uses nonverbal communication to suggest that someone else is active. In a high-speed game a player might give a command passing active status to one player while looking at a different player, confusing the situation. (en)
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  • Zoom Schwartz Profigliano, also known as figliano, is a verbal "tag" drinking game with many variations. One player at a time is active ("it"). The active player states a command from a predefined set of words, which typically include "zoom," "schwartz," and "profigliano." The command shifts active status to another player, 'tagging' them. Play continues until a player fouls by giving a command when not active, by failing to give a command promptly when active, or in some cases by giving a command which is prohibited by the current state of the game. The game lends itself to bluffing where the active player uses nonverbal communication to suggest that someone else is active. In a high-speed game a player might give a command passing active status to one player while looking at a different (en)
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  • Zoom Schwartz Profigliano (en)
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