About: Zarathrusta

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Zarathrusta is a 1991 multidirectional shooter developed by Belgian video game developer The Whiz Kidz and published by Hewson Consultants for the Amiga. Written by Peter Verswyvelen and with graphics by Erlend Robaye, the game is inspired by the 1986 video game Thrust. Their goal was to create a 16-bit version of Thrust's gameplay, with more levels, enhanced graphics and improved features. The game's name is a portmanteau between "Zarathustra" and "Thrust". Whereas the original game Thrust used vector graphics, Zarathrusta uses bitmap graphics.

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dbo:abstract
  • Zarathrusta is a 1991 multidirectional shooter developed by Belgian video game developer The Whiz Kidz and published by Hewson Consultants for the Amiga. Written by Peter Verswyvelen and with graphics by Erlend Robaye, the game is inspired by the 1986 video game Thrust. Their goal was to create a 16-bit version of Thrust's gameplay, with more levels, enhanced graphics and improved features. The game's name is a portmanteau between "Zarathustra" and "Thrust". Whereas the original game Thrust used vector graphics, Zarathrusta uses bitmap graphics. (en)
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  • Erlend Robaye (en)
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  • Cover art (en)
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  • The Whiz Kidz (en)
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  • Peter Verswyvelen (en)
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dbp:released
  • February 1991 (en)
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  • .info (en)
  • Zero (en)
  • ACE (en)
  • Amiga Format (en)
  • Amiga Action (en)
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  • 71.0
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  • 4 (xsd:integer)
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  • Zarathrusta (en)
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  • Zarathrusta is a 1991 multidirectional shooter developed by Belgian video game developer The Whiz Kidz and published by Hewson Consultants for the Amiga. Written by Peter Verswyvelen and with graphics by Erlend Robaye, the game is inspired by the 1986 video game Thrust. Their goal was to create a 16-bit version of Thrust's gameplay, with more levels, enhanced graphics and improved features. The game's name is a portmanteau between "Zarathustra" and "Thrust". Whereas the original game Thrust used vector graphics, Zarathrusta uses bitmap graphics. (en)
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  • Zarathrusta (en)
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  • Zarathrusta (en)
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