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The shooting and bouncing rays (SBR) method in computational electromagnetics was first developed for computation of radar cross section (RCS). Since then, the method has been generalized to be used also for installed antenna performance. The SBR method is an approximate method applied to high frequencies. The method can be implemented for GPU computing, which makes the computation very efficient.

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  • The shooting and bouncing rays (SBR) method in computational electromagnetics was first developed for computation of radar cross section (RCS). Since then, the method has been generalized to be used also for installed antenna performance. The SBR method is an approximate method applied to high frequencies. The method can be implemented for GPU computing, which makes the computation very efficient. (en)
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  • The shooting and bouncing rays (SBR) method in computational electromagnetics was first developed for computation of radar cross section (RCS). Since then, the method has been generalized to be used also for installed antenna performance. The SBR method is an approximate method applied to high frequencies. The method can be implemented for GPU computing, which makes the computation very efficient. (en)
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  • Shooting and bouncing rays (en)
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