The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment.

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  • La historia del juego data del pasado antiguo humano.​ Los juegos son una parte integral de todas las culturas y es una de las formas más viejas de interacción social humana. Los juegos formalizaron expresiones del juego las cuales dejaron para ir más allá de la imaginación inmediata y actividad física directa. Las características comunes de juegos incluyen incertidumbre de resultado, estado de acuerdo a reglas, competición, tiempo y sitio separados, elementos de ficción, elementos de posibilidad, objetivos prescritos y diversión personal. Los juegos capturan las ideas y cosmivisiones de sus culturas y el pasado encima a la generación futura. Los juegos eran importantes como eventos culturales y vinculación social, como herramientas de enseñanza y como marcadores de estatus social. Como pasatiempos de la realeza y la élite, algunos juegos devenían características comunes de la cultura de tribunal y era también dado como regalos. Juegos como Senet y el Mesoamerican juego de pelota a menudo estaban imbuidos de significado religioso mítico y ritual. Los juegos como Gyan chauper y La Mansión de Felicidad fueron utilizados para enseñar lecciones espirituales y éticas mientras Shatranj y Wéiqí fueron vistos como una forma de desarrollar el pensamiento estratégico y la habilidad mental de la élite política y militar. En su libro de 1938, Homo Ludens, historiador cultural holandés Johan Huizinga argumentó que los juegos eran una condición primaria de la generación de culturas humanas. Huizinga vio el juego como algo que “es más antiguo que la cultura, ya que la cultura, aunque se define de manera inadecuada, siempre presupone la sociedad humana, y los animales no han esperado que el hombre les enseñe su interpretación.”​ Huizinga vio los juegos como punto de partida para actividades humanas complejas como el lenguaje,el derecho, la guerra, la filosofía y el arte. (es)
  • 게임의 역사는 과거 고대 인류로 거슬러 올라간다. 게임은 모든 문화의 중요한 부분이며 인간 사회 소통의 가장 오래된 형태들 가운데 하나에 속한다. 게임은 사람들이 즉각적인 상상력과 직접적인 육체 활동을 넘어설 수 있게 하는 놀이의 형식화된 표현이다. 게임의 공통된 특징에는 결과의 불확실성, 경쟁, 구분된 장소와 시간, 가공 요소, 기회 요소, 정해진 목표, 개인적인 재미를 포함한다. 게임은 문화의 개념과 세계관을 포착하며 이를 미래 세대로 넘겨준다. 게임은 문화적, 사회유대적 사건들로서, 교육 도구로서, 사회적 지위의 지표로서 중요하다. 1938년 책 Homo Ludens에서 네덜란드의 문화역사가 은 게임이 인류 문화의 주된 탄생 조건이었다고 논하였다. Huizinga는 게임이 문화보다 더 오래되었으며 동물들은 인간이 자신들의 놀이를 가르치는 것을 기다리진 않는다고 보았다. Huizinga는 게임을 언어, 법률, 전쟁, 철학, 예술과 같은 복잡한 인류 활동의 시작점으로 보았다. (ko)
  • The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment. Games capture the ideas and worldviews of their cultures and pass them on to the future generation. Games were important as cultural and social bonding events, as teaching tools and as markers of social status. As pastimes of royalty and the elite, some games became common features of court culture and were also given as gifts. Games such as Senet and the Mesoamerican ball game were often imbued with mythic and ritual religious significance. Games like Gyan chauper and The Mansion of Happiness were used to teach spiritual and ethical lessons while Shatranj and Wéiqí (Go) were seen as a way to develop strategic thinking and mental skill by the political and military elite. In his 1938 book, Homo Ludens, Dutch cultural historian Johan Huizinga argued that games were a primary condition of the generation of human cultures. Huizinga saw the playing of games as something that “is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.” Huizinga saw games as a starting point for complex human activities such as language, law, war, philosophy and art. (en)
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  • The Xuande Emperor of the Ming dynasty playing Chuiwan. (en)
  • Ludus duodecim scriptorum table in the museum at Ephesus, an ancestor of Backgammon. (en)
  • A screen painting depicting people of the Ming dynasty playing Go, by Kanō Eitoku (en)
  • Hnefatafl reconstruction (en)
  • Shogi, Go and Sugoroku; Japan, 1780. (en)
  • Xiangqi game pieces dated to the Song dynasty (en)
  • Wood carving of two youths playing ball on a misericord at Gloucester Cathedral, c. 1350. (en)
  • 'Game of Skittles', copy of 1660-68 painting by Pieter de Hooch in the Saint Louis Art Museum (en)
  • A Senet gameboard and game pieces from the KV62 tomb of Tutankhamun—originally from Thebes. (en)
  • Medieval illustration of tabula players from the 13th century Carmina Burana. (en)
  • Early Rattanakosin period Makruk set with pieces made from albino and black water buffalos' horn. (en)
  • A pair of Eastern Han dynasty ceramic tomb figurines of two gentlemen playing liubo (en)
  • Christian And Muslim Playing Chess. Libro de los juegos. (en)
  • Roman Statue of a girl playing astragaloi 130 - 150 BCE. Berlin, Antikenmuseum. (en)
  • Italian Sancai Bowl depicting a card game, Mid 15th Century (en)
  • Royal Game of Ur, southern Iraq, about 2600-2400 BCE (en)
  • Modern reconstruction of the Roman board game, Ludus latrunculorum , Museum Quintana of Archaeology, in Künzing, Germany (en)
  • Board game with inlays of ivory, rock crystal and glass paste, covered with gold and silver leaf, on a wooden base (en)
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  • AMI - Schachbrett.jpg (en)
  • British Museum Royal Game of Ur.jpg (en)
  • ChristianAndMuslimPlayingChess.JPG (en)
  • GOADA 2008 272.jpg (en)
  • Go Kano Eitoku2.jpg (en)
  • ItalianSancaiBowlMid15thCentury.jpg (en)
  • Makruk Thai 4.JPG (en)
  • Ming_Emperor_Xuande_playing_Golf.jpg (en)
  • Museum Quintana - Räuberspiel.jpg (en)
  • Roman statue of girl playing astragaloi 14 aC.jpg (en)
  • Senet game pieces .jpg (en)
  • Song Dynasty Chinese chess set.JPG (en)
  • Wurfzabel.jpg (en)
  • Xii scripta ephesus.jpg (en)
  • Youths playing ball Gloucester Cathedral.jpg (en)
  • 'Game of Skittles', copy of painting by Pieter de Hooch, Cincinnati Art Museum.JPG (en)
  • Met, Earthenware figures playing liubo, Han Dynasty.JPG (en)
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rdfs:comment
  • 게임의 역사는 과거 고대 인류로 거슬러 올라간다. 게임은 모든 문화의 중요한 부분이며 인간 사회 소통의 가장 오래된 형태들 가운데 하나에 속한다. 게임은 사람들이 즉각적인 상상력과 직접적인 육체 활동을 넘어설 수 있게 하는 놀이의 형식화된 표현이다. 게임의 공통된 특징에는 결과의 불확실성, 경쟁, 구분된 장소와 시간, 가공 요소, 기회 요소, 정해진 목표, 개인적인 재미를 포함한다. 게임은 문화의 개념과 세계관을 포착하며 이를 미래 세대로 넘겨준다. 게임은 문화적, 사회유대적 사건들로서, 교육 도구로서, 사회적 지위의 지표로서 중요하다. 1938년 책 Homo Ludens에서 네덜란드의 문화역사가 은 게임이 인류 문화의 주된 탄생 조건이었다고 논하였다. Huizinga는 게임이 문화보다 더 오래되었으며 동물들은 인간이 자신들의 놀이를 가르치는 것을 기다리진 않는다고 보았다. Huizinga는 게임을 언어, 법률, 전쟁, 철학, 예술과 같은 복잡한 인류 활동의 시작점으로 보았다. (ko)
  • La historia del juego data del pasado antiguo humano.​ Los juegos son una parte integral de todas las culturas y es una de las formas más viejas de interacción social humana. Los juegos formalizaron expresiones del juego las cuales dejaron para ir más allá de la imaginación inmediata y actividad física directa. Las características comunes de juegos incluyen incertidumbre de resultado, estado de acuerdo a reglas, competición, tiempo y sitio separados, elementos de ficción, elementos de posibilidad, objetivos prescritos y diversión personal. (es)
  • The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment. (en)
rdfs:label
  • History of games (en)
  • Historia del juego (es)
  • 게임의 역사 (ko)
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