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UVW mapping is a mathematical technique for coordinate mapping. In computer graphics, it most commonly maps to map, in contrast to UV mapping, which maps to . The UVW mapping is suitable for painting an object's surface based on a solid texture. This allows a marble texture to wrap a vase to appear as if it were carved from actual marble. "UVW", like the standard Cartesian coordinate system, has three dimensions; the third dimension allows texture maps to wrap in complex ways onto irregular surfaces. Each point in a UVW map corresponds to a point on the surface of the object. The graphic designer or programmer generates the specific mathematical function to implement the map, so that points on the texture are assigned to (XYZ) points on the target surface. Generally speaking, the more o

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  • Mapeo UVW (es)
  • UVW 매핑 (ko)
  • UVW mapping (en)
  • UVW-преобразование (ru)
  • UVW mapping (uk)
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  • UVW 매핑(UVW mapping)은 을 위한 수학적 기법이다. 컴퓨터 그래픽스에서 를 로 매핑하는 UV 매핑과는 대조적으로 를 맵으로 매핑하는 것이 일반적이다. UVW 매핑은 솔리드 텍스처 기반의 물체의 표면을 칠하는 용도로 적절하다. 표준 직교 좌표계처럼 UVW는 3차원이다. 제3차원은 텍스처 맵이 복잡한 방식으로 불규칙한 표면 위에 래핑(wrap)할 수 있게 허용한다. UVW 맵의 각 점(point)은 물체 표면의 점에 일치시킨다. 그래픽 디자이너나 프로그래머는 특정한 수학 함수를 만들어 맵을 구현하며, 텍스처의 점들은 대상 표면의 XYZ 점들에 할당된다. 즉, 래핑되지 않은 폴리곤들이 정연될수록 가 텍스처에 세세한 부분을 칠하기 더 쉬워진다. (ko)
  • UVW mapping (UVW-розгортка) - це процес створення розгортки текстурної карти з третьою координатою W для подальшого накладання її на 3D-об'єкт. (uk)
  • El mapeo UVW es una técnica matemática para el mapeo de coordenadas. En gráficos por computadora, lo más común es que se mapee de de , en contraste con el mapeo UV, que mapea a . El mapeo UVW es adecuado para pintar la superficie de un objeto basándose en una textura sólida. Esto permite que una textura de mármol para envolver un jarrón parezca tallada en mármol real. "UVW", como el sistema de coordenadas cartesiano estándar, tiene tres dimensiones; la tercera dimensión permite que los mapas de textura se envuelvan de formas complejas en superficies irregulares. Cada punto en un mapa UVW corresponde a un punto en la superficie del objeto. El diseñador gráfico o programador genera la función matemática específica para implementar el mapa, de modo que los puntos en la textura se asignan a (es)
  • UVW mapping is a mathematical technique for coordinate mapping. In computer graphics, it most commonly maps to map, in contrast to UV mapping, which maps to . The UVW mapping is suitable for painting an object's surface based on a solid texture. This allows a marble texture to wrap a vase to appear as if it were carved from actual marble. "UVW", like the standard Cartesian coordinate system, has three dimensions; the third dimension allows texture maps to wrap in complex ways onto irregular surfaces. Each point in a UVW map corresponds to a point on the surface of the object. The graphic designer or programmer generates the specific mathematical function to implement the map, so that points on the texture are assigned to (XYZ) points on the target surface. Generally speaking, the more o (en)
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  • El mapeo UVW es una técnica matemática para el mapeo de coordenadas. En gráficos por computadora, lo más común es que se mapee de de , en contraste con el mapeo UV, que mapea a . El mapeo UVW es adecuado para pintar la superficie de un objeto basándose en una textura sólida. Esto permite que una textura de mármol para envolver un jarrón parezca tallada en mármol real. "UVW", como el sistema de coordenadas cartesiano estándar, tiene tres dimensiones; la tercera dimensión permite que los mapas de textura se envuelvan de formas complejas en superficies irregulares. Cada punto en un mapa UVW corresponde a un punto en la superficie del objeto. El diseñador gráfico o programador genera la función matemática específica para implementar el mapa, de modo que los puntos en la textura se asignan a puntos (XYZ) en la superficie objetivo. En términos generales, cuanto más ordenados estén los polígonos sin envolver, más fácil será para el artista de texturas pintar características en la textura. Una vez que la textura está terminada, todo lo que se tiene que hacer es envolver el mapa UVW nuevamente en el objeto, proyectando la textura de una manera que es mucho más flexible y avanzada, evitando artefactos gráficos que acompañan a mapeos de texturas más simplistas como la proyección plana.Por esta razón, el mapeo UVW se usa comúnmente para mapear texturas de sólidos no platónicos, primitivas no geométricas y otros objetos de forma irregular, como personajes y muebles. (es)
  • UVW mapping is a mathematical technique for coordinate mapping. In computer graphics, it most commonly maps to map, in contrast to UV mapping, which maps to . The UVW mapping is suitable for painting an object's surface based on a solid texture. This allows a marble texture to wrap a vase to appear as if it were carved from actual marble. "UVW", like the standard Cartesian coordinate system, has three dimensions; the third dimension allows texture maps to wrap in complex ways onto irregular surfaces. Each point in a UVW map corresponds to a point on the surface of the object. The graphic designer or programmer generates the specific mathematical function to implement the map, so that points on the texture are assigned to (XYZ) points on the target surface. Generally speaking, the more orderly the unwrapped polygons are, the easier it is for the texture artist to paint features onto the texture. Once the texture is finished, all that has to be done is to wrap the UVW map back onto the object, projecting the texture in a way that is far more flexible and advanced, preventing graphic artifacts that accompany more simplistic texture mappings such as planar projection. For this reason, UVW mapping is commonly used to texture map non-platonic solids, non-geometric primitives, and other irregularly shaped objects, such as characters and furniture. (en)
  • UVW 매핑(UVW mapping)은 을 위한 수학적 기법이다. 컴퓨터 그래픽스에서 를 로 매핑하는 UV 매핑과는 대조적으로 를 맵으로 매핑하는 것이 일반적이다. UVW 매핑은 솔리드 텍스처 기반의 물체의 표면을 칠하는 용도로 적절하다. 표준 직교 좌표계처럼 UVW는 3차원이다. 제3차원은 텍스처 맵이 복잡한 방식으로 불규칙한 표면 위에 래핑(wrap)할 수 있게 허용한다. UVW 맵의 각 점(point)은 물체 표면의 점에 일치시킨다. 그래픽 디자이너나 프로그래머는 특정한 수학 함수를 만들어 맵을 구현하며, 텍스처의 점들은 대상 표면의 XYZ 점들에 할당된다. 즉, 래핑되지 않은 폴리곤들이 정연될수록 가 텍스처에 세세한 부분을 칠하기 더 쉬워진다. (ko)
  • UVW mapping (UVW-розгортка) - це процес створення розгортки текстурної карти з третьою координатою W для подальшого накладання її на 3D-об'єкт. (uk)
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