ProDG (pronounced “prodigy”) by SN Systems is a suite of development tools produced for PlayStation 3, PlayStation 2, PSP, Nintendo DS, GameCube, and Game Boy Advance. The phrase PRO-DG was originally registered as a UK trademark, but the hyphen was never used for a released version and the suite has subsequently been known as ProDG. The suite consisted of console hardware-specific assemblers, a C/C++ compiler, ELF/DLL linkers, and a source-level debugger. The build tools could be controlled either from the command line or integrated with Microsoft Visual Studio.
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| - ProDG (pronounced “prodigy”) by SN Systems is a suite of development tools produced for PlayStation 3, PlayStation 2, PSP, Nintendo DS, GameCube, and Game Boy Advance. The phrase PRO-DG was originally registered as a UK trademark, but the hyphen was never used for a released version and the suite has subsequently been known as ProDG. The suite consisted of console hardware-specific assemblers, a C/C++ compiler, ELF/DLL linkers, and a source-level debugger. The build tools could be controlled either from the command line or integrated with Microsoft Visual Studio. (en)
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| - ProDG (pronounced “prodigy”) by SN Systems is a suite of development tools produced for PlayStation 3, PlayStation 2, PSP, Nintendo DS, GameCube, and Game Boy Advance. The phrase PRO-DG was originally registered as a UK trademark, but the hyphen was never used for a released version and the suite has subsequently been known as ProDG. The suite consisted of console hardware-specific assemblers, a C/C++ compiler, ELF/DLL linkers, and a source-level debugger. The build tools could be controlled either from the command line or integrated with Microsoft Visual Studio. The artist preview software tool, ProView, and Tuner, a profiler and performance optimizer, were also included in some versions of ProDG. (en)
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