Japanese Mahjong scoring rules are used for Japanese Mahjong, a game for four players common in Japan. The rules were organized in the Taishō to Shōwa period as the game became popular. The scoring system uses structural criteria as well as bonuses. Player start scores may be set to any value. Usually, it is set to 20,000 to 30,000 points. Scores are counted using sticks of 10,000 points, 5,000 points, 1,000 points and 100 points. A game often ends when all the points of a player are lost, which is a situation called hakoten, dobon, buttobi, etc. However, some settings allow the game to continue, even if a player's score dropped below zero.
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| - Japanese mahjong scoring rules (en)
- 麻雀の得点計算 (ja)
- 日本麻將計分方法 (zh)
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| - 本項では、日本で幅広く使用されているルールにおける麻雀の得点計算(マージャンのとくてんけいさん)について、和了によって獲得される得点の計算、およびその計算方法とメカニズムを、和了点に関する周辺ルールも含め概説する。麻雀に関しての文脈では、これら和了点の計算は単に点数計算と呼ばれる。 (ja)
- 日本麻将计分方法是指日本麻将每局计算得分的规则。由于日本通常是在半庄结束后才按得分来决定输赢(赌博的话,则决定需缴付或收取的金额),这点和多數中華地區的麻雀規則很不同。 (zh)
- Japanese Mahjong scoring rules are used for Japanese Mahjong, a game for four players common in Japan. The rules were organized in the Taishō to Shōwa period as the game became popular. The scoring system uses structural criteria as well as bonuses. Player start scores may be set to any value. Usually, it is set to 20,000 to 30,000 points. Scores are counted using sticks of 10,000 points, 5,000 points, 1,000 points and 100 points. A game often ends when all the points of a player are lost, which is a situation called hakoten, dobon, buttobi, etc. However, some settings allow the game to continue, even if a player's score dropped below zero. (en)
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| - Japanese Mahjong scoring rules are used for Japanese Mahjong, a game for four players common in Japan. The rules were organized in the Taishō to Shōwa period as the game became popular. The scoring system uses structural criteria as well as bonuses. Player start scores may be set to any value. Usually, it is set to 20,000 to 30,000 points. Scores are counted using sticks of 10,000 points, 5,000 points, 1,000 points and 100 points. A game often ends when all the points of a player are lost, which is a situation called hakoten, dobon, buttobi, etc. However, some settings allow the game to continue, even if a player's score dropped below zero. There are two criteria in determining the winning points: and , which correspond to a . Han is the unit for the value of yaku, which are particular patterns or conditions of a hand. Fu is the value of melds, waits and "going out". (en)
- 本項では、日本で幅広く使用されているルールにおける麻雀の得点計算(マージャンのとくてんけいさん)について、和了によって獲得される得点の計算、およびその計算方法とメカニズムを、和了点に関する周辺ルールも含め概説する。麻雀に関しての文脈では、これら和了点の計算は単に点数計算と呼ばれる。 (ja)
- 日本麻将计分方法是指日本麻将每局计算得分的规则。由于日本通常是在半庄结束后才按得分来决定输赢(赌博的话,则决定需缴付或收取的金额),这点和多數中華地區的麻雀規則很不同。 (zh)
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