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The health effects of 3D are the aspects in which the human body is altered after the exposure of three-dimensional (3D) graphics. These health effects typically only occur when viewing stereoscopic, autostereoscopic, and multiscopic displays. Newer types of 3D displays like or holographic displays do not cause the same health effects. The viewing of 3D stereoscopic stimuli can cause symptoms related to vision disorders that the individual already had, as a person with a healthy binocular vision shouldn't experience any side effects under three-dimensional exposure.

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  • Health effects of 3D (en)
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  • The health effects of 3D are the aspects in which the human body is altered after the exposure of three-dimensional (3D) graphics. These health effects typically only occur when viewing stereoscopic, autostereoscopic, and multiscopic displays. Newer types of 3D displays like or holographic displays do not cause the same health effects. The viewing of 3D stereoscopic stimuli can cause symptoms related to vision disorders that the individual already had, as a person with a healthy binocular vision shouldn't experience any side effects under three-dimensional exposure. (en)
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  • The health effects of 3D are the aspects in which the human body is altered after the exposure of three-dimensional (3D) graphics. These health effects typically only occur when viewing stereoscopic, autostereoscopic, and multiscopic displays. Newer types of 3D displays like or holographic displays do not cause the same health effects. The viewing of 3D stereoscopic stimuli can cause symptoms related to vision disorders that the individual already had, as a person with a healthy binocular vision shouldn't experience any side effects under three-dimensional exposure. An increase in vergence-accommodation conflict occurs as the eye changes its movement patterns to focus on the position of objects recreated by stereoscopy. One may counter vergence-accommodation conflict when seeing a 3D movie or using a near-eye display system (e.g., augmented reality (AR) and virtual reality (VR)) adapting stereoscopic stimuli without registration function. Adverse health effects, such as oculomotor symptoms, motor disorientation, and visual fatigue on viewers after three-dimensional exposure, result from the mismatch between the visual, the proprioceptive and the vestibular stimuli. (en)
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