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Health or vitality is an attribute assigned to entities such as characters or objects within tabletop role-playing games and video games, that indicates their continued ability to function while damaged or injured. Health is usually measured in hit points or health points, shortened to HP which lowers by set amounts when the entity is attacked or injured. When the HP of a player character or non-player character reaches zero, that character is considered either dead or incapacitated and barred from taking further action. In single player games, running out of health usually equates to "dying" and (in the case of a player character) losing a life or receiving a Game Over. In some games, such as those with cooperative multiplayer, it is possible for an ally to revive a character who has reac

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  • Health (game terminology)
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  • Health or vitality is an attribute assigned to entities such as characters or objects within tabletop role-playing games and video games, that indicates their continued ability to function while damaged or injured. Health is usually measured in hit points or health points, shortened to HP which lowers by set amounts when the entity is attacked or injured. When the HP of a player character or non-player character reaches zero, that character is considered either dead or incapacitated and barred from taking further action. In single player games, running out of health usually equates to "dying" and (in the case of a player character) losing a life or receiving a Game Over. In some games, such as those with cooperative multiplayer, it is possible for an ally to revive a character who has reac
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  • Health or vitality is an attribute assigned to entities such as characters or objects within tabletop role-playing games and video games, that indicates their continued ability to function while damaged or injured. Health is usually measured in hit points or health points, shortened to HP which lowers by set amounts when the entity is attacked or injured. When the HP of a player character or non-player character reaches zero, that character is considered either dead or incapacitated and barred from taking further action. In single player games, running out of health usually equates to "dying" and (in the case of a player character) losing a life or receiving a Game Over. In some games, such as those with cooperative multiplayer, it is possible for an ally to revive a character who has reached zero HP. Any entity within a game could have a health value, including the player character, non-player characters, and objects. Indestructible entities have no diminishable health value. Health might be displayed as a numeric value, such as "50/100". Here, the first number indicates the current amount of HP an entity has, and the second number indicates the entity's maximum HP. In video games, health can also be displayed graphically, such as with a bar that empties itself when an entity loses health (a health bar), icons that are "chipped away", or in more novel ways.
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