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G-Star (sometimes also written G*STAR, G★ or G★STAR; Korean: 지스타; RR: Jiseuta) is an annual trade show for the video game industry presented by Korea Association of Game Industry and Busan IT Promotion Agency in November. Originally held in the Seoul Capital Area, it was relocated to Busan in 2009.

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  • G-Star (Messe) (de)
  • G-Star (en)
  • 지스타 (ko)
  • 韓國國際遊戲展示會 (zh)
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  • Die G-Star (auch G*STAR, G★, G★STAR; koreanisch 지스타, Jiseuta) ist die größte südkoreanische Messe für Unterhaltungselektronik, Video- und Computerspiele. Die G-Star findet jährlich an mehreren Tagen im November statt. Sie wird von der kocca (korean creative contents agency) organisiert und wurde von 2005 bis 2008 in Seoul und wird seit 2009 in Busan ausgerichtet. Mit 240.000 Besuchern gehört sie neben der gamescom in Köln, der E3 in Los Angeles und der Tokyo Game Show weltweit zu den größten Messen der Branche. Sie fand außerhalb Südkoreas aber bisher relativ wenig Beachtung in Medien und Fachzeitschriften. Zu regelmäßig anwesenden Ausstellern gehören unter anderem einheimische Firmen wie NCSoft oder Nexon, aber auch internationale Unternehmen wie Activision Blizzard. (de)
  • G-Star (sometimes also written G*STAR, G★ or G★STAR; Korean: 지스타; RR: Jiseuta) is an annual trade show for the video game industry presented by Korea Association of Game Industry and Busan IT Promotion Agency in November. Originally held in the Seoul Capital Area, it was relocated to Busan in 2009. (en)
  • 지스타(G-Star, G★)는 대한민국 부산광역시에서 열리는 국제 게임 전시회이다. 한국인터넷디지털엔터테인먼트협회에서 주최하며, 지스타 조직위원회와 부산정보산업진흥원이 주관한다. 2005년 대한민국의 여러 게임 전시회가 통합된 형태로 조직되었으며, 형태상으로는 1995년부터 개최되기 시작한 어뮤즈월드쇼와 그 뒤를 이은 대한민국게임대전을 계승하고 있다. (ko)
  • 韓國國際遊戲展示會(韓語:지스타、英語:Game Show & Trade, All-Round,簡稱G-Star、Game Star及G★)是一項在韓國國際展覽廳舉辦的展覽,每年選定於11月舉行,除了基本的展覽以外,另外也會進行韓國遊戲產業論壇(Korea Game Conference,簡稱KGC),提供各國遊戲廠商進行技術交流與商機交換。 在此之前,韓國Gstar組織委員會為了要整合遊戲與娛樂產業,於2004年12月宣布將韓國遊戲展示會(Korea Amuse World Game Expo,簡稱KAMEX)、韓國街機遊戲展(Korea International Amusement Parks & Attractions Show,簡稱KOPA)、韓國數位內容博覽會(Digital Contents Fair,簡稱DCF)等三大展覽整併,並且另外安排了其他的相關活動。 在整合之後的展覽,導向也從原先的消費者導向轉換成國際商機交換,因而均衡了商業與消費的機能。而目前為止,此遊戲展覽為世界排名第四的展覽,僅次於德國Gamescom、日本東京電玩展及美國E3遊戲展。 (zh)
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  • G-Star (en)
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  • G-Star (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/G-Star_in_2017.jpg
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