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Epic Citadel is a tech demo developed by Epic Games to demonstrate the Unreal Engine 3 running on Apple iOS, within Adobe Flash Player Stage3D and using HTML5 WebGL technologies. It was also released for Android on January 29, 2013. The application allows players to explore a medieval landscape without being able to interact with it otherwise. The application further has a built in benchmark mode and a "guided tour" mode. Nonetheless this demonstration garnered significant attention as it showcases a free SDK called Epic’s Unreal Development Kit (UDK)

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  • Epic Citadel (en)
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  • Epic Citadel is a tech demo developed by Epic Games to demonstrate the Unreal Engine 3 running on Apple iOS, within Adobe Flash Player Stage3D and using HTML5 WebGL technologies. It was also released for Android on January 29, 2013. The application allows players to explore a medieval landscape without being able to interact with it otherwise. The application further has a built in benchmark mode and a "guided tour" mode. Nonetheless this demonstration garnered significant attention as it showcases a free SDK called Epic’s Unreal Development Kit (UDK) (en)
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  • Epic Citadel (en)
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  • Epic Citadel (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Epic_Citadel_Icon.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/Epic_Citadel_Screenshot.jpg
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  • Icon (en)
  • Screenshot (en)
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  • English (en)
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  • Epic Citadel Icon.png (en)
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  • Epic Citadel Screenshot.jpg (en)
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  • 82.2 MB (en)
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  • Epic Citadel (en)
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  • Epic Citadel is a tech demo developed by Epic Games to demonstrate the Unreal Engine 3 running on Apple iOS, within Adobe Flash Player Stage3D and using HTML5 WebGL technologies. It was also released for Android on January 29, 2013. The application allows players to explore a medieval landscape without being able to interact with it otherwise. The application further has a built in benchmark mode and a "guided tour" mode. Nonetheless this demonstration garnered significant attention as it showcases a free SDK called Epic’s Unreal Development Kit (UDK) The game uses dual zones with touchscreen control that are mapped as virtual joysticks. One controls the camera angle while the other controls the motion of the camera. The tech demo allows players to navigate through a fictional castle realm with various areas such as a circus bazaar, a river and a cathedral. The artwork of this demo was created by Shane Claudie and the program itself was created in eight weeks by a small team of programmers at Epic Games using the UDK. (en)
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  • 1.02
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