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Double Aught was a software company founded by several former members of the Bungie team (prior to Bungie's acquisition by Microsoft). Founding the company was , , , , and . The company was formed in Brooklyn prior to the 1996 release of Marathon Infinity, the third release in the Marathon trilogy of video games. Double Aught was responsible for creating the monster, physics, and weapons settings for the Blood Tides of Lh'owon scenario in the game, using the new editing tools which were subsequently released with the game.

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  • Double Aught (en)
  • Double Aught (pt)
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  • Double Aught was a software company founded by several former members of the Bungie team (prior to Bungie's acquisition by Microsoft). Founding the company was , , , , and . The company was formed in Brooklyn prior to the 1996 release of Marathon Infinity, the third release in the Marathon trilogy of video games. Double Aught was responsible for creating the monster, physics, and weapons settings for the Blood Tides of Lh'owon scenario in the game, using the new editing tools which were subsequently released with the game. (en)
  • Double Aught foi uma empresa de software fundada por vários ex-membros da equipe da Bungie (antes da aquisição da Microsoft pela Bungie). Fundando a empresa eram Greg Kirkpatrick, Chris Geisel, Jihan Kim, Randy Reddig, Colin Kawakami e David Longo. A empresa foi formada no Brooklyn antes do lançamento em 1996 de Marathon Infinity, o terceiro lançamento na trilogia Marathon de jogos eletrônicos. A Double Aught foi responsável por criar o monstro, física e armas para o cenário de Blood Tides of Lh'owon no jogo, usando as novas ferramentas de edição que foram posteriormente lançadas com o jogo. (pt)
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  • Double Aught was a software company founded by several former members of the Bungie team (prior to Bungie's acquisition by Microsoft). Founding the company was , , , , and . The company was formed in Brooklyn prior to the 1996 release of Marathon Infinity, the third release in the Marathon trilogy of video games. Double Aught was responsible for creating the monster, physics, and weapons settings for the Blood Tides of Lh'owon scenario in the game, using the new editing tools which were subsequently released with the game. After the release of Marathon Infinity, the company was said to have been developing another game, Duality, but folded before it could be released. Double Aught never released a game after their involvement with Marathon. (en)
  • Double Aught foi uma empresa de software fundada por vários ex-membros da equipe da Bungie (antes da aquisição da Microsoft pela Bungie). Fundando a empresa eram Greg Kirkpatrick, Chris Geisel, Jihan Kim, Randy Reddig, Colin Kawakami e David Longo. A empresa foi formada no Brooklyn antes do lançamento em 1996 de Marathon Infinity, o terceiro lançamento na trilogia Marathon de jogos eletrônicos. A Double Aught foi responsável por criar o monstro, física e armas para o cenário de Blood Tides of Lh'owon no jogo, usando as novas ferramentas de edição que foram posteriormente lançadas com o jogo. Após o lançamento de Marathon Infinity, foi dito que a empresa estava desenvolvendo outro jogo, Duality, mas desistiu antes que pudesse ser lançado. A Double Aught nunca lançou um jogo após o envolvimento com Marathon. (pt)
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