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Descent II is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. For the PlayStation, it is known as Descent Maximum. It is the second installment in the Descent video game series and the sequel to Descent. The base of the gameplay remaining the same, the player controls a spaceship from the pilot's perspective and must navigate extrasolar underground mines to locate and destroy their reactors and escape being caught in their self-destructions, while engaging and surviving infected robots, which will attempt to destroy the ship. Unlike other first-person shooters, its six-degrees-of-freedom scheme allows the player to move and rotate in any three-dimensional space and direction.

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  • Descent II (en)
  • Descent II (de)
  • Descent II (fr)
  • Descent 2 (it)
  • Descent II (pl)
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  • Descent II ist ein Ego-Shooter aus dem Jahr 1996, der von Parallax Software entwickelt und erstmals von Interplay Productions für DOS veröffentlicht wurde. In Nordamerika wurde die PlayStation-Fassung als Descent Maximum vermarktet. Es ist der zweite Teil der Descent-Spielserie und die Fortsetzung von Descent. Zunächst als Computerspiel-Erweiterung geplant, wurde Descent II zu einem eigenen Produkt. Mit Descent 3 wurde 1999 ein Nachfolger veröffentlicht. Am 14. Dezember 1999 veröffentlichte Parallax Software den vollständigen Quelltext unter einer proprietären Lizenz. (de)
  • Descent II est un jeu vidéo de tir à la première personne développé par Parallax Software et édité par Interplay Productions sorti en 1996 sur MS-DOS, PlayStation et Mac OS. (fr)
  • Descent II – druga część gry Descent. Celem jest zniszczenie reaktora i ucieczka na powierzchnię. Gracz pilotuje myśliwiec Pyro GX2. (pl)
  • Descent II is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. For the PlayStation, it is known as Descent Maximum. It is the second installment in the Descent video game series and the sequel to Descent. The base of the gameplay remaining the same, the player controls a spaceship from the pilot's perspective and must navigate extrasolar underground mines to locate and destroy their reactors and escape being caught in their self-destructions, while engaging and surviving infected robots, which will attempt to destroy the ship. Unlike other first-person shooters, its six-degrees-of-freedom scheme allows the player to move and rotate in any three-dimensional space and direction. (en)
  • Descent 2 è un videogioco di tipo sparatutto in prima persona 3D sviluppato da e pubblicato dalla Interplay nel 1996 per PC, seguito di Descent. Mentre la versione shareware del primo gioco includeva 7 livelli, quella di Descent II includeva solo 3 livelli. Un'altra versione demo del gioco conteneva 8 livelli, chiamata "Destination Quartzon", venduta assieme al joystick Logitech Wingman. (it)
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  • Descent II (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Descent_II_cover_art.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/Descent_II_gameplay.png
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