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Cry On was a cancelled action role-playing game in development by Mistwalker and Cavia for Xbox 360. Mistwalker founder Hironobu Sakaguchi acted as co-producer and writer, Drakengard artist Kimihiko Fujisaka was designing the characters, and composer Nobuo Uematsu was attached to the project. From 2007 onwards, artwork was redesigned by Manabu Kusunoki.

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  • Cry On (en)
  • Cry On (fr)
  • Cry On (zh)
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  • Cry On était un projet de jeu vidéo de la société Mistwalker qui a été annulé en décembre 2008.Il s'agissait d'un action-RPG développé par Cavia et produit par Mistwalker sur Xbox 360. Dans cet action-RPG au visuel proche du cel-shading, le joueur devait incarner une princesse du nom de Sally qui devait mettre à bien une certaine mission; pour cela, elle devait voyager jusqu'à un pays lointain, accompagnée d'une créature connue sous le nom de "boggle". Éléments majeurs de l'histoire, ces boggles sont des créatures énormes, capables de prendre plusieurs formes et de combattre les ennemis de leurs maîtres. (fr)
  • 《Cry On》(日语:クライオン)是霧行者和Cavia开发于Xbox 360平台,被取消制作的動作角色扮演遊戲。霧行者的创始人坂口博信担任联合制作人和编剧,角色由曾参与制作龙背上的骑兵系列的设计,2007年后由楠木学重新设计,作曲家植松伸夫也参与了该项目。 游戏以“泪”为主题。故事情节发生在类似于中世纪的奇幻世界,在那里人类开始利用名叫博格尔(ボグル,Bogle)的生物进行战争。剧情将跟随主角莎莉和她的伙伴——一名会说人类语言的博格尔。游戏玩法和剧情的设计旨在唤起玩家的情感,坂口曾尝试为每种游戏风格采用不同的控制方案。 2005年,在出版商AQ Interactive成立后不久,宣布将《Cry On》作为几款次世代游戏之一。它的预算为10亿日元,预计制作时间长达2年。在媒体长期沉默之后,AQ Interactive于2008年宣布取消制作《Cry On》,原因是当前和预测的市场状况。多家媒体对游戏的取消表示失望。坂口在他后来的作品《》中重新使用了本游戏设计,并在2014年分享了本游戏最初的概念预告片。坂口、藤坂和植松后来合作开发了《夢幻終章》。 (zh)
  • Cry On was a cancelled action role-playing game in development by Mistwalker and Cavia for Xbox 360. Mistwalker founder Hironobu Sakaguchi acted as co-producer and writer, Drakengard artist Kimihiko Fujisaka was designing the characters, and composer Nobuo Uematsu was attached to the project. From 2007 onwards, artwork was redesigned by Manabu Kusunoki. (en)
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  • Cry On (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Cry_On_logo.jpg
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  • Cry On (en)
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  • Hironobu Sakaguchi (en)
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  • Cry On was a cancelled action role-playing game in development by Mistwalker and Cavia for Xbox 360. Mistwalker founder Hironobu Sakaguchi acted as co-producer and writer, Drakengard artist Kimihiko Fujisaka was designing the characters, and composer Nobuo Uematsu was attached to the project. From 2007 onwards, artwork was redesigned by Manabu Kusunoki. The storyline was based in a fantasy world equivalent to the Middle Ages, where humans begin using a race called the Bogles for war. The plot would have followed lead protagonist Sally and her companion Bogle that could speak human language. The gameplay and narrative would have been designed to evoke emotion, and Sakaguchi was experimenting with different control schemes for each playstyle. Cry On was announced in 2005, shortly after the creation of publisher AQ Interactive as one of several next-generation titles. It had a budget of ¥1 billion and projected production time of up to two years. Following a prolonged media silence, AQ Interactive announced its cancellation in 2008, attributing it to current and projected market conditions. Reactions to its cancellation were generally negative. Sakaguchi reused designs in his later title Terra Battle, and shared a concept trailer in 2014. Sakaguchi, Fujisaka and Uematsu later collaborated on The Last Story. (en)
  • Cry On était un projet de jeu vidéo de la société Mistwalker qui a été annulé en décembre 2008.Il s'agissait d'un action-RPG développé par Cavia et produit par Mistwalker sur Xbox 360. Dans cet action-RPG au visuel proche du cel-shading, le joueur devait incarner une princesse du nom de Sally qui devait mettre à bien une certaine mission; pour cela, elle devait voyager jusqu'à un pays lointain, accompagnée d'une créature connue sous le nom de "boggle". Éléments majeurs de l'histoire, ces boggles sont des créatures énormes, capables de prendre plusieurs formes et de combattre les ennemis de leurs maîtres. (fr)
  • 《Cry On》(日语:クライオン)是霧行者和Cavia开发于Xbox 360平台,被取消制作的動作角色扮演遊戲。霧行者的创始人坂口博信担任联合制作人和编剧,角色由曾参与制作龙背上的骑兵系列的设计,2007年后由楠木学重新设计,作曲家植松伸夫也参与了该项目。 游戏以“泪”为主题。故事情节发生在类似于中世纪的奇幻世界,在那里人类开始利用名叫博格尔(ボグル,Bogle)的生物进行战争。剧情将跟随主角莎莉和她的伙伴——一名会说人类语言的博格尔。游戏玩法和剧情的设计旨在唤起玩家的情感,坂口曾尝试为每种游戏风格采用不同的控制方案。 2005年,在出版商AQ Interactive成立后不久,宣布将《Cry On》作为几款次世代游戏之一。它的预算为10亿日元,预计制作时间长达2年。在媒体长期沉默之后,AQ Interactive于2008年宣布取消制作《Cry On》,原因是当前和预测的市场状况。多家媒体对游戏的取消表示失望。坂口在他后来的作品《》中重新使用了本游戏设计,并在2014年分享了本游戏最初的概念预告片。坂口、藤坂和植松后来合作开发了《夢幻終章》。 (zh)
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