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Brian Moriarty (born 1956) is an American video game developer who authored three of the original Infocom interactive fiction titles, Wishbringer (1985), Trinity (1986), and Beyond Zork (1987), as well as Loom (1990) for LucasArts.

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  • Brian Moriarty (en)
  • برايان موريارتي (ar)
  • Brian Moriarty (de)
  • Brian Moriarty (fr)
  • 브라이언 모라이어티 (ko)
  • Мориарти, Брайан (ru)
  • 布萊恩·莫里亞蒂 (zh)
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  • برايان موريارتي (بالإنجليزية: Brian Moriarty)‏ هو مهندس أمريكي، ولد في 1956 في الولايات المتحدة. (ar)
  • Brian J. Moriarty (* 1956) ist ein US-amerikanischer Game Designer. Bekannt ist er für seine Arbeiten für die Spieleentwickler Infocom und Lucasfilm Games in den 1980er-Jahren. (de)
  • Brian Moriarty (born 1956) is an American video game developer who authored three of the original Infocom interactive fiction titles, Wishbringer (1985), Trinity (1986), and Beyond Zork (1987), as well as Loom (1990) for LucasArts. (en)
  • 브라이언 모라이어티(Brian Moriarty, 1956년 ~ )는 미국의 비디오 게임 개발자이다. 오리지널 인포컴 인터랙티브 픽션 타이틀(Wishbringer, Trinity, Beyond Zork, Loom) 중 3개를 개발했다. (ko)
  • Брайан Мориарти (англ. Brian Moriarty, род. 1956) — американский гейм-дизайнер, специализировавшийся на создании игр в жанрах interactive fiction и квест. Наиболее значимыми его работами являются игры (1985), Trinity (1986), (1987) и LOOM (1990). (ru)
  • 布萊恩·莫里亞蒂(英語:Brian Moriarty,1959年-)為美國的男性電子遊戲設計師。 (zh)
  • Brian Moriarty est un concepteur de jeux vidéo américain principalement connu pour son travail de concepteur au sein des studios Infocom puis LucasArts sur des jeux comme Wishbringer, Trinity, Beyond Zork et Loom. À l'invitation de Noah Falstein, il rejoint en 1988 Lucasfilm Games où il conçoit le jeu d'aventure Loom qui est publié en 1990. Il quitte ensuite Lucasfilm Games pour rejoindre la division éducation du studio, Lucasfilm Learning. (fr)
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  • Brian Moriarty (en)
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  • Brian Moriarty (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Brian_Moriarty,_Infocom_(1984).jpg
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