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In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 billion. The industry as a whole still dealt with issues such a workplace harassment and discrimination, as well as crunch periods, leading to at least the quality assurance staff at three separate studios to vote to unionize.

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  • 2022 in video games (en)
  • 2022 en jeu vidéo (fr)
  • Videogiochi nel 2022 (it)
  • 2022 год в компьютерных играх (ru)
  • 2022年电子游戏界 (zh)
  • 2022 у відеоіграх (uk)
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  • Cet article présente les faits marquants de l'année 2022 concernant le jeu vidéo. (fr)
  • Eventi rilevanti avvenuti nell'industria dei videogiochi nel 2022. Per un elenco delle voci su giochi usciti nell'anno vedi Categoria:Videogiochi del 2022. (it)
  • Ниже представлена информация об играх, вышедших в 2022 году. (ru)
  • 2022年电子游戏产业预计有诸多新作发售。 (zh)
  • Очікується, що у 2022 році в індустрії відеоігор буде випущено багато нових проєктів. Численні затримки з випуском програмного й апаратного забезпечення через пандемію коронавірусу сильно вплинули на графіки розробки, у результаті багато ігор були відкладені до цього року або на невизначений термін. (uk)
  • In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 billion. The industry as a whole still dealt with issues such a workplace harassment and discrimination, as well as crunch periods, leading to at least the quality assurance staff at three separate studios to vote to unionize. (en)
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