About: Nash's Pyramid     Goto   Sponge   NotDistinct   Permalink

An Entity of Type : owl:Thing, within Data Space : dbpedia.org associated with source document(s)
QRcode icon
http://dbpedia.org/describe/?url=http%3A%2F%2Fdbpedia.org%2Fresource%2FNash%27s_Pyramid&graph=http%3A%2F%2Fdbpedia.org&graph=http%3A%2F%2Fdbpedia.org

Nash's Pyramid is a framework for ranking leisure activities, developed by Jay B. Nash. Nash was an early leader in the leisure field. His thinking was influenced by the prevalence of 'Spectatoritis' in America which he defines as, "a blanket description to cover all kinds of passive amusement".

AttributesValues
rdfs:label
  • Nash's Pyramid (en)
rdfs:comment
  • Nash's Pyramid is a framework for ranking leisure activities, developed by Jay B. Nash. Nash was an early leader in the leisure field. His thinking was influenced by the prevalence of 'Spectatoritis' in America which he defines as, "a blanket description to cover all kinds of passive amusement". (en)
foaf:depiction
  • http://commons.wikimedia.org/wiki/Special:FilePath/Nash's_Pyramid.png
dcterms:subject
Wikipage page ID
Wikipage revision ID
Link from a Wikipage to another Wikipage
sameAs
dbp:wikiPageUsesTemplate
thumbnail
has abstract
  • Nash's Pyramid is a framework for ranking leisure activities, developed by Jay B. Nash. Nash was an early leader in the leisure field. His thinking was influenced by the prevalence of 'Spectatoritis' in America which he defines as, "a blanket description to cover all kinds of passive amusement". The pyramid begins at the ‘spectatoris-type level’ which includes activities that require no critical thought, such as watching television. Leisure activities in higher tiers allow for the participant to develop as a person and are characterised by a higher level of individual engagement. The apex of the pyramid is the 'creative participation' level, where a person uses their own experience to create a new medium. This can include a painting or a composition. Activities which cause harm to either society or the individual, such as crime or gambling, fall below the pyramid. The pyramid was formative in the creation of the 'leisure research' approach in the field of leisure studies. This approach relies heavily on social philosophy. It has become less relevant as contemporary post-modern and post-structural understandings of leisure have relied more on scientific theories and quantitative methods of analysis. Nash's understanding of leisure, and his pyramid, have been significant in the development of America's physical education program. To equip adults with the tools to lead a happy life, he believed the education curriculum should be sufficiently broad enough to teach children hobbies and skills. From its traditional emphasis on gymnastics and hygiene, the physical education system started to reform in the 1930s to include a greater variety of exercises. (en)
prov:wasDerivedFrom
page length (characters) of wiki page
foaf:isPrimaryTopicOf
is Link from a Wikipage to another Wikipage of
is foaf:primaryTopic of
Faceted Search & Find service v1.17_git139 as of Feb 29 2024


Alternative Linked Data Documents: ODE     Content Formats:   [cxml] [csv]     RDF   [text] [turtle] [ld+json] [rdf+json] [rdf+xml]     ODATA   [atom+xml] [odata+json]     Microdata   [microdata+json] [html]    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 08.03.3330 as of Mar 19 2024, on Linux (x86_64-generic-linux-glibc212), Single-Server Edition (61 GB total memory, 40 GB memory in use)
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2024 OpenLink Software