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Kenneth H. Perlin is a professor in the Department of Computer Science at New York University, founding director of the Media Research Lab at NYU, director of the Future Reality Lab at NYU, and the Director of the Games for Learning Institute. He holds a BA. degree in Theoretical Mathematics from Harvard University (7/1979), a MS degree in Computer Science from the Courant Institute of Mathematical Sciences, New York University (6/1984), and a PhD degree in Computer Science from the same institution (2/1986). His research interests include graphics, animation, multimedia, and science education. He developed or was involved with the development of techniques such as Perlin noise, real-time interactive character animation, and computer-user interfaces. He is best known for the development of

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  • Ken Perlin (de)
  • Ken Perlin (es)
  • Ken Perlin (fr)
  • Ken Perlin (en)
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  • Kenneth H. Perlin ist ein amerikanischer Informatiker, der in der breiteren Öffentlichkeit durch seine Beiträge zur Computeranimation von Kinofilmen Bekanntheit erlangte. Er erhielt 1997 einen Oscar für technische Verdienste (Academy Technical Achievement Award) der Academy of Motion Picture Arts and Sciences für die Verbesserung des Erscheinungsbildes computergenerierter Oberflächen in Filmen mittels der Verwendung von Perlin-Rauschen. Er ist Professor für Computerwissenschaften an der New York University. (de)
  • Kenneth H. Perlin is a professor in the Department of Computer Science at New York University, founding director of the Media Research Lab at NYU, director of the Future Reality Lab at NYU, and the Director of the Games for Learning Institute. He holds a BA. degree in Theoretical Mathematics from Harvard University (7/1979), a MS degree in Computer Science from the Courant Institute of Mathematical Sciences, New York University (6/1984), and a PhD degree in Computer Science from the same institution (2/1986). His research interests include graphics, animation, multimedia, and science education. He developed or was involved with the development of techniques such as Perlin noise, real-time interactive character animation, and computer-user interfaces. He is best known for the development of (en)
  • Ken Perlin es un profesor en el Departamento de Ciencias de la Computación en la Universidad de Nueva York. Sus intereses de investigación incluyen gráficos, animación, multimedia, y la educación científica. Ha desarrollado o ha estado involucrado con el desarrollo de técnicas como el Ruido Perlin, hipertextura, personajes interactivos de animación en tiempo real, y el zoom de interfaces de usuario, y lo más reciente, la entrada económica y precisa de dispositivos touch. También es director-asesor de Tecnología de ActorMachine, LLC. (es)
  • Kenneth H. "Ken" Perlin est professeur au département d'informatique de l'Université de New York, fondateur du Media Research Lab de NYU, et directeur du Games for Learning Institute. Ses intérêts de recherche comprennent le graphisme, l'animation, le multimedia, et les sciences de l'éducation. Il a développé ou a participé au développement de techniques telles que le bruit de Perlin, l'hypertexture, l'animation interactive de personnage en temps réel, et des éléments d'interface utilisateur tels que l'interface utilisateur zoomable, la tablette graphique, ou plus récemment, les dispositifs multi-touch bon marché. Il est également Chief Technology Advisor de ActorMachine, LLC. (fr)
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