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Within qualitative marketing research, the phrase innovation game refers to a form of primary market research developed by Luke Hohmann where customers play a set of directed games as a means of generating feedback about a product or service. The research is primary because the data collected is gathered directly from customers or prospects and is intended to answer a specific research question. (Secondary research is data collected previously by others, usually through primary research, that may or may not address a specific research question.) “Customers” who play innovation games are commonly direct recipients or consumers of a specific product or service. In some cases, though, game players may be any person or system who is or would be affected by a product or service.

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  • Innovation game (en)
  • イノベーションゲーム (マーケティング) (ja)
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  • イノベーションゲーム (英: innovation game)は、ルーク・ホーマンによって開発された一次データの市場調査の形式で、顧客は製品やサービスに関するフィードバックを生成する手段として一連のゲームをプレイする。データは顧客や見込み客から直接収集され、特定の調査の質問に回答する形式のため、調査の情報源は一次データである。二次データは、通常は一次調査を通じて他の人が以前に収集したデータであり、特定の調査の質問に対応していない場合もある。イノベーションゲームをプレイする「顧客」は、通常、特定の製品やサービスの直接の利用者・消費者である。ただし、場合によっては、ゲームプレーヤーは、製品やサービスの影響を受ける、または受ける可能性のある個人またはシステムである可能性がある。 イノベーションゲームは、次のような責任を持つファシリテーターによって進行される。 * プレイするゲームを説明する。 * 各ゲームのペースとテンポを制御する。 * 参加レベルを見守る。 * ゲームプレイイベント全体の時間管理をする。 (ja)
  • Within qualitative marketing research, the phrase innovation game refers to a form of primary market research developed by Luke Hohmann where customers play a set of directed games as a means of generating feedback about a product or service. The research is primary because the data collected is gathered directly from customers or prospects and is intended to answer a specific research question. (Secondary research is data collected previously by others, usually through primary research, that may or may not address a specific research question.) “Customers” who play innovation games are commonly direct recipients or consumers of a specific product or service. In some cases, though, game players may be any person or system who is or would be affected by a product or service. (en)
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  • Within qualitative marketing research, the phrase innovation game refers to a form of primary market research developed by Luke Hohmann where customers play a set of directed games as a means of generating feedback about a product or service. The research is primary because the data collected is gathered directly from customers or prospects and is intended to answer a specific research question. (Secondary research is data collected previously by others, usually through primary research, that may or may not address a specific research question.) “Customers” who play innovation games are commonly direct recipients or consumers of a specific product or service. In some cases, though, game players may be any person or system who is or would be affected by a product or service. Innovation games are directed by a facilitator whose responsibilities include: * explaining the game(s) to be played; * controlling the pacing and tempo of each game; * monitoring participation levels; and, * managing time of the overall game-play event. The successful operation of an innovation game relies on collaborative play among the participants and a set of observers drawn from disparate functional groups within an organization. For example, a typical game setting for a word processing software might include participants drawn from two or three corporate customers along with observers comprising the product’s quality assurance manager, technical architect, product manager, developer, sales executive, or any one else on the product team. Arguably, the most important observer is the product manager because that person is responsible for acting on the data generated by the game. However, a single observer cannot possible capture all of the nonverbal and nuanced communication that players exhibit, so all observers play a significant and irreplaceable role in the effective utility of the game. (en)
  • イノベーションゲーム (英: innovation game)は、ルーク・ホーマンによって開発された一次データの市場調査の形式で、顧客は製品やサービスに関するフィードバックを生成する手段として一連のゲームをプレイする。データは顧客や見込み客から直接収集され、特定の調査の質問に回答する形式のため、調査の情報源は一次データである。二次データは、通常は一次調査を通じて他の人が以前に収集したデータであり、特定の調査の質問に対応していない場合もある。イノベーションゲームをプレイする「顧客」は、通常、特定の製品やサービスの直接の利用者・消費者である。ただし、場合によっては、ゲームプレーヤーは、製品やサービスの影響を受ける、または受ける可能性のある個人またはシステムである可能性がある。 イノベーションゲームは、次のような責任を持つファシリテーターによって進行される。 * プレイするゲームを説明する。 * 各ゲームのペースとテンポを制御する。 * 参加レベルを見守る。 * ゲームプレイイベント全体の時間管理をする。 (ja)
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