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Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes. Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game p

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  • Física de juego (es)
  • Game physics (en)
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  • Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes. Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game p (en)
  • La Animación física por computadora o Física de juego es un tipo de programación, en donde supone la introducción de las leyes de Física en un simulador o motor de juego, particularmente en los gráficos 3D por computadora, aunque también existe en gráficos 2D en juegos como Phun. El propósito es hacer que los efectos físicos de los objetos creados o modelados tengan las mismas características que en la vida real, teniendo en cuenta, por ejemplo, gravedad, masa, fricción, , etc. (es)
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  • Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes. Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game. There are several elements that form components of simulation physics including the physics engine, program code that is used to simulate Newtonian physics within the environment, and collision detection, used to solve the problem of determining when any two or more physical objects in the environment cross each other's path. (en)
  • La Animación física por computadora o Física de juego es un tipo de programación, en donde supone la introducción de las leyes de Física en un simulador o motor de juego, particularmente en los gráficos 3D por computadora, aunque también existe en gráficos 2D en juegos como Phun. El propósito es hacer que los efectos físicos de los objetos creados o modelados tengan las mismas características que en la vida real, teniendo en cuenta, por ejemplo, gravedad, masa, fricción, , etc. La simulación de la física en la programación es solo una aproximación cercana a la física real (si bien se acerca mucho a la física que tendría un objeto en realidad, no es igual de realista que en la realidad), y el cómputo es desarrollado usando valores discretos. Hay muchos elementos que forman los componentes de la simulación física. (es)
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