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Emilia Schatz (born February 18, 1979) is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission, as a level designer on BlowOut and BloodRayne 2, and as a senior game designer on Ghostbusters: The Video Game. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on Uncharted 3: Drake's Deception, for which she designed several levels. She assisted with development of The Last of Us.

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  • Emilia Schatz (es)
  • Emilia Schatz (en)
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  • Emilia Schatz (born February 18, 1979) is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission, as a level designer on BlowOut and BloodRayne 2, and as a senior game designer on Ghostbusters: The Video Game. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on Uncharted 3: Drake's Deception, for which she designed several levels. She assisted with development of The Last of Us. (en)
  • Emilia Schatz (nacida en febrero de 1979) es una diseñadora de videojuegos estadounidense conocida por su trabajo en Naughty Dog. Estudió informática en la Universidad del Norte de Texas, donde más tarde trabajó durante casi tres años antes de buscar trabajo en la industria de los videojuegos. Fue contratada en Terminal Reality, donde trabajó como guionista de niveles en Re-Mission, como diseñadora de niveles en BlowOut y BloodRayne 2, y como diseñadora sénior de juegos en Ghostbusters: The Video Game. Solicitó trabajos en otros estudios y en 2009 fue contratada en Naughty Dog. Comenzó a trabajar en Naughty Dog al principio del desarrollo de Uncharted 3: Drake's Deception, para el que diseñó varios niveles. Ayudó con el desarrollo de The Last of Us. (es)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Emilia_Schatz,_LiU_Game_Conference_2016.jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Emilia_Schatz,_Wondercon_2015.jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Emilia_Schatz,_E3_2018.jpg
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