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Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a largely fictional setting may include traits such as race, class, or species. Games with a more contemporary or narrower setting may limit customisation to physical and personality traits.

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  • Character creation (en)
  • キャラクター作成 (RPG) (ja)
  • 创建角色 (zh)
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  • Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a largely fictional setting may include traits such as race, class, or species. Games with a more contemporary or narrower setting may limit customisation to physical and personality traits. (en)
  • キャラクター作成(キャラクターさくせい、character creation/making)は、ゲームで登場するプレイヤーキャラクター、またはノンプレイヤーキャラクターをゲームルール上で作成することであり、主にロールプレイングゲーム(RPG)で行われる。広義の「プレイヤーキャラクター」には「プレイヤーが操作するあらゆるキャラクター」が含まれ、人間やその亜種に限定されない(例えばシューティングゲームの自機も含まれる)が、本項目では主にロールプレイングゲームで扱われるプレイヤーキャラクターについて解説する。 (ja)
  • 创建角色(亦称生成角色或设计角色)是定义游戏角色或其他角色的过程。通常而言,一名角色的个体优势和劣势由一组体现。很多虚构设定的游戏可能有和的特性,而在较为当代或狭窄的设定中,体能与个体特性的自定义程度可能比较有限。 (zh)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Nethack_falcons_eye_class_selection.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/Scourge_character_creation.png
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  • Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a largely fictional setting may include traits such as race, class, or species. Games with a more contemporary or narrower setting may limit customisation to physical and personality traits. (en)
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