. . . . "The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe mode) are also provided, including cubes, spheres and the Utah teapot. GLUT also has some limited support for creating pop-up menus."@en . "OpenGL Utility Toolkit (GLUT) \u2014 \u0431\u0438\u0431\u043B\u0438\u043E\u0442\u0435\u043A\u0430 \u0443\u0442\u0438\u043B\u0438\u0442 \u0434\u043B\u044F \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0439 \u043F\u043E\u0434 OpenGL, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u0432 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u043C \u043E\u0442\u0432\u0435\u0447\u0430\u0435\u0442 \u0437\u0430 \u0441\u0438\u0441\u0442\u0435\u043C\u043D\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043F\u0435\u0440\u0430\u0446\u0438\u0439 \u0432\u0432\u043E\u0434\u0430-\u0432\u044B\u0432\u043E\u0434\u0430 \u043F\u0440\u0438 \u0440\u0430\u0431\u043E\u0442\u0435 \u0441 \u043E\u043F\u0435\u0440\u0430\u0446\u0438\u043E\u043D\u043D\u043E\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u043E\u0439. \u0418\u0437 \u0444\u0443\u043D\u043A\u0446\u0438\u0439 \u043C\u043E\u0436\u043D\u043E \u043F\u0440\u0438\u0432\u0435\u0441\u0442\u0438 \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435: \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0435 \u043E\u043A\u043D\u0430, \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043E\u043A\u043D\u043E\u043C, \u043C\u043E\u043D\u0438\u0442\u043E\u0440\u0438\u043D\u0433 \u0437\u0430 \u0432\u0432\u043E\u0434\u043E\u043C \u0441 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u044B \u0438 \u0441\u043E\u0431\u044B\u0442\u0438\u0439 \u043C\u044B\u0448\u0438. \u041E\u043D\u0430 \u0442\u0430\u043A\u0436\u0435 \u0432\u043A\u043B\u044E\u0447\u0430\u0435\u0442 \u0444\u0443\u043D\u043A\u0446\u0438\u0438 \u0434\u043B\u044F \u0440\u0438\u0441\u043E\u0432\u0430\u043D\u0438\u044F \u0440\u044F\u0434\u0430 \u0433\u0435\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u0438\u0445 \u043F\u0440\u0438\u043C\u0438\u0442\u0438\u0432\u043E\u0432: \u043A\u0443\u0431, \u0441\u0444\u0435\u0440\u0430, \u0447\u0430\u0439\u043D\u0438\u043A. GLUT \u0434\u0430\u0436\u0435 \u0432\u043A\u043B\u044E\u0447\u0430\u0435\u0442 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u043D\u0435\u0441\u043B\u043E\u0436\u043D\u044B\u0445 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0438\u0445 \u043C\u0435\u043D\u044E. GLUT \u0431\u044B\u043B \u0441\u043E\u0437\u0434\u0430\u043D \u041C\u0430\u0440\u043A\u043E\u043C \u041A\u0438\u043B\u0433\u0430\u0440\u0434\u043E\u043C (Mark Kilgard), \u0432\u043E \u0432\u0440\u0435\u043C\u044F \u0435\u0433\u043E \u0440\u0430\u0431\u043E\u0442\u044B \u0432 Silicon Graphics Inc. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435 \u0431\u0438\u0431\u043B\u0438\u043E\u0442\u0435\u043A\u0438 GLUT \u043F\u0440\u0435\u0441\u043B\u0435\u0434\u0443\u0435\u0442 \u0434\u0432\u0435 \u0446\u0435\u043B\u0438. \u0412\u043E-\u043F\u0435\u0440\u0432\u044B\u0445, \u044D\u0442\u043E \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0435 \u043A\u0440\u043E\u0441\u0441\u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u043D\u043D\u043E\u0433\u043E \u043A\u043E\u0434\u0430. \u0412\u043E-\u0432\u0442\u043E\u0440\u044B\u0445, GLUT \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043E\u0431\u043B\u0435\u0433\u0447\u0438\u0442\u044C \u0438\u0437\u0443\u0447\u0435\u043D\u0438\u0435 OpenGL. \u0427\u0442\u043E\u0431\u044B \u043D\u0430\u0447\u0430\u0442\u044C \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u043E\u0434 OpenGL, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F GLUT, \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044F \u0432\u0441\u0435\u0433\u043E \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0430 \u043A\u043E\u0434\u0430. \u041D\u0430\u043F\u0438\u0441\u0430\u043D\u0438\u0435 \u0430\u043D\u0430\u043B\u043E\u0433\u0438\u0447\u043D\u044B\u0445 \u0432\u0435\u0449\u0435\u0439 \u043D\u0430 API \u0442\u0440\u0435\u0431\u0443\u0435\u0442 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0441\u0442\u0440\u0430\u043D\u0438\u0446, \u043D\u0430\u043F\u0438\u0441\u0430\u043D\u043D\u044B\u0445 \u0441\u043E \u0437\u043D\u0430\u043D\u0438\u0435\u043C API \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u043E\u043A\u043D\u0430\u043C\u0438 \u043E\u043F\u0435\u0440\u0430\u0446\u0438\u043E\u043D\u043D\u043E\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u044B. \u0412\u0441\u0435 \u0444\u0443\u043D\u043A\u0446\u0438\u0438 GLUT \u043D\u0430\u0447\u0438\u043D\u0430\u044E\u0442\u0441\u044F \u0441 \u043F\u0440\u0435\u0444\u0438\u043A\u0441\u0430 glut (\u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, glutPostRedisplay \u043E\u0442\u043C\u0435\u0447\u0430\u0435\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u043A\u0430\u043A \u0442\u0440\u0435\u0431\u0443\u044E\u0449\u0435\u0435 \u043F\u0435\u0440\u0435\u0440\u0438\u0441\u043E\u0432\u043A\u0438)."@ru . "OpenGL Utility Toolkit"@de . . "Fenetre glut.png"@en . . . "7096"^^ . . "Das OpenGL Utility Toolkit (GLUT) ist eine umfangreiche Bibliothek und Sammlung von OpenGL-Programmen, welche in erster Linie systemnahe Eingabe- und Ausgabeoperationen des jeweiligen Betriebssystems umsetzen. Dieses Toolkit beinhaltet dabei Funktionen zum Definieren von Fenstern, zur Steuerung dieser Fenster und zur Erfassung von Benutzereingaben. Es werden ebenfalls Funktionen bereitgestellt, die das Zeichnen von primitiven geometrischen Strukturen (als Wireframe oder solide K\u00F6rper) erm\u00F6glichen. Die Strukturen umfassen W\u00FCrfel, Kugeln, den Utah Teapot und weitere auf Dreiecken oder Vierecken basierende geometrische Formen. Zus\u00E4tzlich stehen noch leicht limitierte Funktionen zur Erstellung von Popup-Men\u00FCs zur Verf\u00FCgung. GLUT wurde urspr\u00FCnglich von , dem Autor von OpenGL Programming for the X Window System und The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics, w\u00E4hrend seiner T\u00E4tigkeiten bei Silicon Graphics Inc. entworfen und implementiert. Die beiden Ziele des GL Toolkits waren die Erstellung von m\u00F6glichst portablen Code f\u00FCr unterschiedliche Plattformen und das erleichternde Erlernen von OpenGL. Der Einstieg in OpenGL wird durch die Verwendung von GLUT stark erleichtert, da es durch Kapselung die Eigenheiten der Betriebssystem-spezifischen Funktionen verdeckt. So ist es m\u00F6glich durch wenige Zeilen und relativ geringem Wissen umfangreiche OpenGL-Programme zu realisieren. GLUT ist im Wesentlichen f\u00FCr kleine bis mittelgro\u00DFe Projekte geeignet und bietet eine Schnittstelle f\u00FCr die Sprachen C, C++, Fortran und Ada. Alle GLUT-spezifischen Funktionen beginnen immer mit dem Pr\u00E4fix glut. Zum Beispiel initialisiert der Aufruf glutInit(&argc, argv); das GLUT-System in C++ und C."@de . . . . . "GLUT (OpenGL Utility Toolkit) tvo\u0159\u00ED dopln\u011Bk ke grafick\u00E9 knihovn\u011B OpenGL. Z\u00E1kladem t\u00E9to nadstavbov\u00E9 knihovny je podpora pro pr\u00E1ci s okny (v\u010Detn\u011B zpracov\u00E1n\u00ED ud\u00E1lost\u00ED), vyskakovac\u00EDmi menu a p\u00EDsmem. Tyto \u010Dinnosti toti\u017E nejsou v knihovn\u011B OpenGL p\u0159\u00EDmo podporov\u00E1ny \u2013 d\u016Fvodem je snaha o co nejv\u011Bt\u0161\u00ED zachov\u00E1n\u00ED platformov\u00E9 nez\u00E1vislosti. Funkce pro pr\u00E1ci s okny \u010Di menu, kter\u00E9 jsou syst\u00E9mov\u011B z\u00E1visl\u00E9, se d\u0159\u00EDve, tj. v dob\u011B, kdy knihovna GLUT neexistovala, musely naprogramovat pro ka\u017Ed\u00FD opera\u010Dn\u00ED syst\u00E9m (resp. jeho grafickou nadstavbu) zvl\u00E1\u0161\u0165, co\u017E od v\u00FDvoj\u00E1\u0159e aplikace vy\u017Eadovalo podrobnou znalost funkc\u00ED dan\u00E9ho opera\u010Dn\u00EDho syst\u00E9mu, grafick\u00E9 nadstavby a spr\u00E1vce oken."@cs . . . . . . . . . "OpenGL \uC720\uD2F8\uB9AC\uD2F0 \uD234\uD0B7"@ko . . . . . . . "OpenGL \uC720\uD2F8\uB9AC\uD2F0 \uD234\uD0B7(OpenGL Utility Toolkit, GLUT)\uC740 \uD638\uC2A4\uD2B8 \uC6B4\uC601\uCCB4\uC81C\uC640 \uC2DC\uC2A4\uD15C \uC218\uC900\uC758 \uC785\uCD9C\uB825\uC744 \uAC00\uB2A5\uD558\uAC8C \uB9CC\uB4DC\uB294 OpenGL \uD504\uB85C\uADF8\uB7A8\uC6A9 \uC720\uD2F8\uB9AC\uD2F0 \uB77C\uC774\uBE0C\uB7EC\uB9AC\uC774\uB2E4. \uC8FC\uC694\uD55C \uAE30\uB2A5\uC73C\uB85C \uCC3D\uC758 \uD06C\uAE30\uC640 \uD615\uD0DC\uB97C \uC815\uC758\uD558\uACE0 \uC81C\uC5B4\uD558\uBA70, \uD0A4\uBCF4\uB4DC\uC640 \uB9C8\uC6B0\uC2A4 \uC785\uB825\uC744 \uAC10\uC9C0\uD558\uB294 \uAE30\uB2A5\uC774 \uC788\uB2E4. \uBFD0\uB9CC \uC544\uB2C8\uB77C \uC815\uC721\uAC01\uD615, \uAD6C, \uACFC \uAC19\uC740 \uCEF4\uD4E8\uD130 \uADF8\uB798\uD53D\uC2A4\uC5D0\uC11C \uC694\uAE34\uD55C \uBA87\uAC00\uC9C0 \uAE30\uD558\uD559\uC801\uC778 \uAE30\uBCF8\uAC1D\uCCB4(geometric primitives)\uB97C \uADF8\uB824\uC8FC\uB294 \uB8E8\uD2F4\uB3C4 \uAC00\uC9C0\uACE0 \uC788\uC73C\uBA70, \uD31D\uC5C5 \uBA54\uB274\uB97C \uC0DD\uC131\uD558\uB294 \uAE30\uB2A5\uB3C4 \uC81C\uACF5\uD55C\uB2E4. OpenGL \uC720\uD2F8\uB9AC\uD2F0 \uD234\uD0B7\uC740 \uC2E4\uB9AC\uCF58 \uADF8\uB798\uD53D\uC2A4\uC0AC\uC5D0\uC11C \uADFC\uBB34\uD558\uACE0 OpenGL Programming for the X Window System\uC640 The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics\uB77C\uB294 \uCC45\uC744 \uC800\uC220\uD55C \uB9C8\uD06C \uD0AC\uAC00\uB4DC(Mark Kilgard)\uAC00 \uAC1C\uBC1C\uD558\uC600\uB2E4."@ko . "GLUT\uFF08\u82F1\u6587\u5168\u5BEB\uFF1AOpenGL Utility Toolkit\uFF09\u662F\u4E00\u500B\u8655\u7406OpenGL\u7A0B\u5F0F\u7684\u5DE5\u5177\u5EAB\uFF0C\u8CA0\u8CAC\u8655\u7406\u548C\u5E95\u5C64\u4F5C\u696D\u7CFB\u7D71\u7684\u547C\u53EB\u4EE5\u53CAI/O\uFF0C\u4E26\u5305\u62EC\u4E86\u4EE5\u4E0B\u5E38\u898B\u7684\u529F\u80FD\uFF1A \n* \u5B9A\u7FA9\u4EE5\u53CA\u63A7\u5236\u8996\u7A97 \n* \u5075\u6E2C\u4E26\u8655\u7406\u9375\u76E4\u53CA\u6ED1\u9F20\u7684\u4E8B\u4EF6 \n* \u4EE5\u4E00\u500B\u51FD\u6578\u547C\u53EB\u7E6A\u88FD\u67D0\u4E9B\u5E38\u7528\u7684\u7ACB\u9AD4\u5716\u5F62\uFF0C\u4F8B\u5982\u9577\u65B9\u9AD4\u3001\u7403\u3001\u4EE5\u53CA\u72B9\u4ED6\u8336\u58F6\uFF08\u5BE6\u5FC3\u6216\u53EA\u6709\u9AA8\u67B6\uFF0C\u5982glutWireTeapot\uFF09 \n* \u63D0\u4F9B\u4E86\u7C21\u55AE\u9078\u55AE\u5217\u7684\u5BE6\u73FE GLUT\u662F\u7531\u5728Silicon Graphics\u5DE5\u4F5C\u6642\u6240\u5BEB\uFF0C\u6B64\u4EBA\u540C\u6642\u4E5F\u662F\u300AOpenGL Programming for the X Window System\u300B\u4EE5\u53CA\u300AThe Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics\u300B\u5169\u66F8\u7684\u4F5C\u8005\u3002 GLUT\u7684\u5169\u500B\u4E3B\u8981\u76EE\u7684\u662F\u5EFA\u7ACB\u4E00\u500B\u8DE8\u5E73\u53F0\u7684\u51FD\u5F0F\u5EAB\uFF08\u4E8B\u5BE6\u4E0AGLUT\u5C31\u662F\u8DE8\u5E73\u53F0\u7684\uFF09\uFF0C\u4EE5\u53CA\u7C21\u5316\u5B78\u7FD2OpenGL\u7684\u689D\u4EF6\u3002\u900F\u904EGLUT\u7DE8\u5BEBOpenGL\u901A\u5E38\u53EA\u9700\u8981\u589E\u52A0\u5E7E\u884C\u984D\u5916GLUT\u7684\u7A0B\u5F0F\u78BC\uFF0C\u800C\u4E14\u4E0D\u9700\u8981\u77E5\u9053\u6BCF\u500B\u4E0D\u540C\u4F5C\u696D\u7CFB\u7D71\u8655\u7406\u8996\u7A97\u7684API\u3002 \u6240\u6709\u7684GLUT\u51FD\u6578\u90FD\u4EE5glut\u4F5C\u70BA\u958B\u982D\uFF0C\u4F8B\u5982glutPostRedisplay\u3002"@zh . "2018-01-18"^^ . "OpenGL Utility Toolkit (GLUT) \u2014 \u0431\u0456\u0431\u043B\u0456\u043E\u0442\u0435\u043A\u0430 \u0443\u0442\u0438\u043B\u0456\u0442 \u0434\u043B\u044F \u0437\u0430\u0441\u0442\u043E\u0441\u0443\u043D\u043A\u0456\u0432 \u043F\u0456\u0434 OpenGL, \u044F\u043A\u0430 \u0432 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u043C\u0443 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u0454 \u0437\u0430 \u0441\u0438\u0441\u0442\u0435\u043C\u043D\u0438\u0439 \u0440\u0456\u0432\u0435\u043D\u044C \u043E\u043F\u0435\u0440\u0430\u0446\u0456\u0439 \u0432\u0432\u043E\u0434\u0443-\u0432\u0438\u0432\u043E\u0434\u0443 \u043F\u0440\u0438 \u0440\u043E\u0431\u043E\u0442\u0456 \u0437 \u043E\u043F\u0435\u0440\u0430\u0446\u0456\u0439\u043D\u043E\u044E \u0441\u0438\u0441\u0442\u0435\u043C\u043E\u044E \u0456, \u0432 \u0442\u043E\u043C\u0443 \u0447\u0438\u0441\u043B\u0456, \u0432\u043A\u043B\u044E\u0447\u0430\u0454 \u0444\u0443\u043D\u043A\u0446\u0456\u0457: \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0432\u0456\u043A\u043D\u0430, \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u0432\u0456\u043A\u043D\u043E\u043C, \u043C\u043E\u043D\u0456\u0442\u043E\u0440\u0438\u043D\u0433 \u0437\u0430 \u0432\u0432\u043E\u0434\u043E\u043C \u0437 \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u0438 \u0456 \u043F\u043E\u0434\u0456\u044F\u043C\u0438 \u043A\u043E\u043C\u043F\u2019\u044E\u0442\u0435\u0440\u043D\u043E\u0457 \u043C\u0438\u0448\u0456; \u0444\u0443\u043D\u043A\u0446\u0456\u0457 \u0440\u0438\u0441\u0443\u0432\u0430\u043D\u043D\u044F \u0440\u044F\u0434\u0443 \u0433\u0435\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0438\u0445 \u043F\u0440\u0438\u043C\u0456\u0442\u0438\u0432\u0456\u0432: \u043A\u0443\u0431, \u0441\u0444\u0435\u0440\u0430, \u0447\u0430\u0439\u043D\u0438\u043A \u0442\u0430 \u0456\u043D\u0448\u0456. GLUT \u0432\u043A\u043B\u044E\u0447\u0430\u0454 \u043C\u043E\u0436\u043B\u0438\u0432\u0456\u0441\u0442\u044C \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043D\u0435\u0441\u043A\u043B\u0430\u0434\u043D\u0438\u0445 \u0432\u0438\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u0438\u0445 \u043C\u0435\u043D\u044E. GLUT \u0431\u0443\u0432 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0438\u0439 \u043F\u0456\u0434 \u0447\u0430\u0441 \u0439\u043E\u0433\u043E \u0440\u043E\u0431\u043E\u0442\u0438 \u0432 \u043A\u043E\u043C\u043F\u0430\u043D\u0456\u0457 . GLUT \u0454 \u0437\u0430\u043A\u0440\u0438\u0442\u0438\u043C \u0432\u043B\u0430\u0441\u043D\u0438\u0446\u044C\u043A\u0438\u043C \u041F\u0417, \u0432\u0441\u0456 \u043F\u0440\u0430\u0432\u0430 \u043D\u0430 \u043D\u044C\u043E\u0433\u043E \u043D\u0430\u043B\u0435\u0436\u0430\u0442\u044C \u041C\u0430\u0440\u043A\u0443 \u041A\u0456\u043B\u0433\u0430\u0440\u0434\u0443. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u0431\u0456\u0431\u043B\u0456\u043E\u0442\u0435\u043A\u0438 GLUT \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0441\u0442\u0432\u043E\u0440\u044E\u0432\u0430\u0442\u0438 \u043A\u0440\u043E\u0441\u0441-\u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u043D\u0438\u0439 \u043A\u043E\u0434 \u0456 \u043F\u043E\u043B\u0435\u0433\u0448\u0443\u0454 \u0432\u0438\u0432\u0447\u0435\u043D\u043D\u044F OpenGL. \u041F\u0440\u043E\u0441\u0442\u0430 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0430 \u0437 GLUT \u043C\u0430\u0454 \u043E\u0431\u0441\u044F\u0433 \u0432 \u043F\u0440\u0438\u0431\u043B\u0438\u0437\u043D\u043E \u043E\u0434\u043D\u0443 \u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0443 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043D\u043E\u0433\u043E \u043A\u043E\u0434\u0443, \u0430\u043D\u0430\u043B\u043E\u0433\u0456\u0447\u043D\u0430 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0430, \u0432\u0438\u043A\u043E\u043D\u0430\u043D\u0430 \u0437\u0430\u0441\u043E\u0431\u0430\u043C\u0438 OpenGL \u0431\u0435\u0437 GLUT \u043C\u0430\u0454 \u043E\u0431\u0441\u044F\u0433 \u043A\u0456\u043B\u044C\u043A\u043E\u0445 \u0441\u0442\u043E\u0440\u0456\u043D\u043E\u043A \u043A\u043E\u0434\u0443 \u0456 \u0432\u0438\u043C\u0430\u0433\u0430\u0454 \u0437\u043D\u0430\u043D\u044C \u043E\u0441\u043E\u0431\u043B\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u0432\u0456\u043A\u043D\u0430\u043C\u0438 \u043E\u043F\u0435\u0440\u0430\u0446\u0456\u0439\u043D\u043E\u0457 \u0441\u0438\u0441\u0442\u0435\u043C\u0438. \u0412\u0441\u0456 \u0444\u0443\u043D\u043A\u0446\u0456\u0457 GLUT \u043F\u043E\u0447\u0438\u043D\u0430\u044E\u0442\u044C\u0441\u044F \u0437 \u043F\u0440\u0435\u0444\u0456\u043A\u0441\u0430 glut (\u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u0444\u0443\u043D\u043A\u0446\u0456\u044F glutPostRedisplay \u043F\u043E\u043C\u0456\u0447\u0430\u0454 \u043F\u043E\u0442\u043E\u0447\u043D\u0435 \u0432\u0456\u043A\u043D\u043E \u044F\u043A \u0442\u0430\u043A\u0435, \u0449\u043E \u0432\u0438\u043C\u0430\u0433\u0430\u0454 \u043F\u043E\u0432\u0442\u043E\u0440\u043D\u043E\u0433\u043E \u0440\u0435\u043D\u0434\u0435\u0440\u0438\u043D\u0433\u0443)."@uk . "GLUT"@ru . . . "OpenGL Utility Toolkit"@pl . . . . . "OpenGL Utility Toolkit (GLUT) \u00E8 una libreria che semplifica l'accesso alle funzionalit\u00E0 di OpenGL. Permette ad esempio di creare finestre in modo platform-independent, di gestire l'input da mouse e tastiera e fornisce primitive per gestire facilmente i font e le forme geometriche di base."@it . . . . . "OpenGL Utility Toolkit (GLUT) \u2014 \u0431\u0456\u0431\u043B\u0456\u043E\u0442\u0435\u043A\u0430 \u0443\u0442\u0438\u043B\u0456\u0442 \u0434\u043B\u044F \u0437\u0430\u0441\u0442\u043E\u0441\u0443\u043D\u043A\u0456\u0432 \u043F\u0456\u0434 OpenGL, \u044F\u043A\u0430 \u0432 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u043C\u0443 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u0454 \u0437\u0430 \u0441\u0438\u0441\u0442\u0435\u043C\u043D\u0438\u0439 \u0440\u0456\u0432\u0435\u043D\u044C \u043E\u043F\u0435\u0440\u0430\u0446\u0456\u0439 \u0432\u0432\u043E\u0434\u0443-\u0432\u0438\u0432\u043E\u0434\u0443 \u043F\u0440\u0438 \u0440\u043E\u0431\u043E\u0442\u0456 \u0437 \u043E\u043F\u0435\u0440\u0430\u0446\u0456\u0439\u043D\u043E\u044E \u0441\u0438\u0441\u0442\u0435\u043C\u043E\u044E \u0456, \u0432 \u0442\u043E\u043C\u0443 \u0447\u0438\u0441\u043B\u0456, \u0432\u043A\u043B\u044E\u0447\u0430\u0454 \u0444\u0443\u043D\u043A\u0446\u0456\u0457: \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0432\u0456\u043A\u043D\u0430, \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u0432\u0456\u043A\u043D\u043E\u043C, \u043C\u043E\u043D\u0456\u0442\u043E\u0440\u0438\u043D\u0433 \u0437\u0430 \u0432\u0432\u043E\u0434\u043E\u043C \u0437 \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u0438 \u0456 \u043F\u043E\u0434\u0456\u044F\u043C\u0438 \u043A\u043E\u043C\u043F\u2019\u044E\u0442\u0435\u0440\u043D\u043E\u0457 \u043C\u0438\u0448\u0456; \u0444\u0443\u043D\u043A\u0446\u0456\u0457 \u0440\u0438\u0441\u0443\u0432\u0430\u043D\u043D\u044F \u0440\u044F\u0434\u0443 \u0433\u0435\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0438\u0445 \u043F\u0440\u0438\u043C\u0456\u0442\u0438\u0432\u0456\u0432: \u043A\u0443\u0431, \u0441\u0444\u0435\u0440\u0430, \u0447\u0430\u0439\u043D\u0438\u043A \u0442\u0430 \u0456\u043D\u0448\u0456. GLUT \u0432\u043A\u043B\u044E\u0447\u0430\u0454 \u043C\u043E\u0436\u043B\u0438\u0432\u0456\u0441\u0442\u044C \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043D\u0435\u0441\u043A\u043B\u0430\u0434\u043D\u0438\u0445 \u0432\u0438\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u0438\u0445 \u043C\u0435\u043D\u044E. GLUT \u0431\u0443\u0432 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0438\u0439 \u043F\u0456\u0434 \u0447\u0430\u0441 \u0439\u043E\u0433\u043E \u0440\u043E\u0431\u043E\u0442\u0438 \u0432 \u043A\u043E\u043C\u043F\u0430\u043D\u0456\u0457 . GLUT \u0454 \u0437\u0430\u043A\u0440\u0438\u0442\u0438\u043C \u0432\u043B\u0430\u0441\u043D\u0438\u0446\u044C\u043A\u0438\u043C \u041F\u0417, \u0432\u0441\u0456 \u043F\u0440\u0430\u0432\u0430 \u043D\u0430 \u043D\u044C\u043E\u0433\u043E \u043D\u0430\u043B\u0435\u0436\u0430\u0442\u044C \u041C\u0430\u0440\u043A\u0443 \u041A\u0456\u043B\u0433\u0430\u0440\u0434\u0443."@uk . . . "OpenGL Utility Toolkit (GLUT) \u3068\u306F\u3001\u30EA\u30A2\u30EB\u30BF\u30A4\u30E03\u6B21\u5143\u30B3\u30F3\u30D4\u30E5\u30FC\u30BF\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30B9\u7528API\u306E\u3072\u3068\u3064\u3067\u3042\u308BOpenGL\u306E\u30D0\u30FC\u30B8\u30E7\u30F31.1\u306B\u6E96\u62E0\u3057\u305F\u30E6\u30FC\u30C6\u30A3\u30EA\u30C6\u30A3\u30C4\u30FC\u30EB\u30AD\u30C3\u30C8\uFF08\u30E9\u30A4\u30D6\u30E9\u30EA\uFF09\u3067\u3042\u308B\u3002GLUT\u306FC\u8A00\u8A9E\u5F62\u5F0F\u306E\u95A2\u6570\u7FA4\u3067\u69CB\u6210\u3055\u308C\u3066\u3044\u308B\u3002 \u30B7\u30EA\u30B3\u30F3\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30B9 (SGI) \u3084\uFF08Mark J. Kilgard\uFF09\u306B\u3088\u3063\u3066\u958B\u767A\u3055\u308C\u305F\u3002 Windows\u3001macOS\u3001Linux\u306A\u3069\u306EUnix\u7CFB\u30AA\u30DA\u30EC\u30FC\u30C6\u30A3\u30F3\u30B0\u30B7\u30B9\u30C6\u30E0 (OS) \u3067\u4F7F\u7528\u3067\u304D\u308B\u3002"@ja . . . . . "OpenGL \uC720\uD2F8\uB9AC\uD2F0 \uD234\uD0B7(OpenGL Utility Toolkit, GLUT)\uC740 \uD638\uC2A4\uD2B8 \uC6B4\uC601\uCCB4\uC81C\uC640 \uC2DC\uC2A4\uD15C \uC218\uC900\uC758 \uC785\uCD9C\uB825\uC744 \uAC00\uB2A5\uD558\uAC8C \uB9CC\uB4DC\uB294 OpenGL \uD504\uB85C\uADF8\uB7A8\uC6A9 \uC720\uD2F8\uB9AC\uD2F0 \uB77C\uC774\uBE0C\uB7EC\uB9AC\uC774\uB2E4. \uC8FC\uC694\uD55C \uAE30\uB2A5\uC73C\uB85C \uCC3D\uC758 \uD06C\uAE30\uC640 \uD615\uD0DC\uB97C \uC815\uC758\uD558\uACE0 \uC81C\uC5B4\uD558\uBA70, \uD0A4\uBCF4\uB4DC\uC640 \uB9C8\uC6B0\uC2A4 \uC785\uB825\uC744 \uAC10\uC9C0\uD558\uB294 \uAE30\uB2A5\uC774 \uC788\uB2E4. \uBFD0\uB9CC \uC544\uB2C8\uB77C \uC815\uC721\uAC01\uD615, \uAD6C, \uACFC \uAC19\uC740 \uCEF4\uD4E8\uD130 \uADF8\uB798\uD53D\uC2A4\uC5D0\uC11C \uC694\uAE34\uD55C \uBA87\uAC00\uC9C0 \uAE30\uD558\uD559\uC801\uC778 \uAE30\uBCF8\uAC1D\uCCB4(geometric primitives)\uB97C \uADF8\uB824\uC8FC\uB294 \uB8E8\uD2F4\uB3C4 \uAC00\uC9C0\uACE0 \uC788\uC73C\uBA70, \uD31D\uC5C5 \uBA54\uB274\uB97C \uC0DD\uC131\uD558\uB294 \uAE30\uB2A5\uB3C4 \uC81C\uACF5\uD55C\uB2E4. OpenGL \uC720\uD2F8\uB9AC\uD2F0 \uD234\uD0B7\uC740 \uC2E4\uB9AC\uCF58 \uADF8\uB798\uD53D\uC2A4\uC0AC\uC5D0\uC11C \uADFC\uBB34\uD558\uACE0 OpenGL Programming for the X Window System\uC640 The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics\uB77C\uB294 \uCC45\uC744 \uC800\uC220\uD55C \uB9C8\uD06C \uD0AC\uAC00\uB4DC(Mark Kilgard)\uAC00 \uAC1C\uBC1C\uD558\uC600\uB2E4. OpenGL \uC720\uD2F8\uB9AC\uD2F0 \uD234\uD0B7\uC758 \uB450\uAC00\uC9C0 \uC911\uC694\uD55C \uBAA9\uC801\uC740 \uC6B4\uC601\uCCB4\uC81C\uC0AC\uC774\uC758 \uC774\uC2DD\uC131\uC774 \uC88B\uC740 \uCF54\uB4DC\uB97C \uAD6C\uD604\uD558\uC790\uB294 \uAC83\uACFC OpenGL\uC744 \uC27D\uAC8C \uC775\uD788\uB3C4\uB85D\uD558\uB294 \uAC83\uC774\uB2E4. \uC2E4\uC81C\uB85C OpenGL \uD504\uB85C\uADF8\uB798\uBC0D\uC744 OpenGL \uC720\uD2F8\uB9AC\uD2F0 \uD234\uD0B7\uC744 \uC0AC\uC6A9\uD558\uAC8C \uB418\uBA74 \uB9E4\uC6B0 \uC801\uC740 \uB77C\uC778\uACFC \uC6B4\uC601\uCCB4\uC81C\uC5D0 \uB300\uD55C \uAE4A\uC774 \uC788\uB294 \uC9C0\uC2DD\uC774 \uC5C6\uB354\uB77C\uB3C4 \uC27D\uAC8C \uD504\uB85C\uADF8\uB7A8\uC744 \uC791\uC131\uD560 \uC218 \uC788\uB2E4. \uBAA8\uB4E0 OpenGL \uC720\uD2F8\uB9AC\uD2F0 \uD234\uD0B7 \uD568\uC218\uB294 glutPostRedisplay, glutCreateWindow\uC640 \uAC19\uC774glut\uB77C\uB294 \uC811\uB450\uC0AC\uB85C \uC2DC\uC791\uD55C\uB2E4."@ko . "GLUT"@uk . . . "1106896338"^^ . "12956"^^ . . . . "OpenGL Utility Toolkit"@en . "GLUT (OpenGL Utility Toolkit) \u00E9 uma biblioteca de funcionalidades para OpenGL cujo principal objetivo \u00E9 a abstra\u00E7\u00E3o do sistema operacional fazendo com que os aplicativos sejam multiplataforma. A biblioteca possui funcionalidades para cria\u00E7\u00E3o e controle de janelas, e tamb\u00E9m tratamento de eventos de dispositivos de entrada (mouse e teclado). Tamb\u00E9m existem rotinas para o desenho de formas tridimensionais pr\u00E9-definidas (como cubo, esfera, bule, etc). A biblioteca foi escrita por (autor de livros sobre computa\u00E7\u00E3o gr\u00E1fica) enquanto ele trabalhava para a empresa Silicon Graphics. Os dois objetivos da API s\u00E3o: a cria\u00E7\u00E3o de aplicativos totalmente independente do sistema operacional e fazer com que o aprendizado de OpenGL torne-se mais simples. Criar aplica\u00E7\u00F5es b\u00E1sicas em GLUT demandam apenas poucas linhas de c\u00F3digo enquanto fazer o mesmo programa sem utilizar GLUT poderia resultar em dezenas de linhas. Todas as fun\u00E7\u00F5es possuem o prefixo glut (por exemplo, glutPostRedisplay, fun\u00E7\u00E3o que marca a janela da aplica\u00E7\u00E3o para ser redesenhada)."@pt . . . . . . "OpenGL Utility Toolkit"@it . . . "GLUT Mecanismos (del ingl\u00E9s OpenGL Utility Toolkit) es una biblioteca de utilidades para programas OpenGL que principalmente proporciona diversas funciones de entrada/salida con el sistema operativo. Entre las funciones que ofrece se incluyen declaraci\u00F3n y manejo de ventanas y la interacci\u00F3n por medio de teclado y rat\u00F3n. Tambi\u00E9n posee rutinas para el dibujado de diversas primitivas geom\u00E9tricas (tanto s\u00F3lidas como en modo wireframe) que incluyen cubos, esferas y teteras. Tambi\u00E9n tiene soporte para creaci\u00F3n de men\u00FAs emergentes. La versi\u00F3n original de GLUT fue escrita por ,\u200B autor de OpenGL Programming for the X Window System y The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics, mientras trabajaba para Silicon Graphics. Los dos objetivos de GLUT son para permitir la creaci\u00F3n de c\u00F3digo m\u00E1s portable entre diferentes sistemas operativos (GLUT es multiplataforma) y hacer OpenGL m\u00E1s simple. Introducirse en la programaci\u00F3n con OpenGL utilizando GLUT conlleva normalmente s\u00F3lo unas pocas l\u00EDneas de c\u00F3digo y hace innecesario el conocimiento de las API espec\u00EDficas de cada sistema operativo. Todas las funciones de GLUT comienzan con el prefijo glut (por ejemplo, glutPostRedisplay indica que la ventana actual necesita ser redibujada)."@es . "OpenGL Utility Toolkit (GLUT) \u3068\u306F\u3001\u30EA\u30A2\u30EB\u30BF\u30A4\u30E03\u6B21\u5143\u30B3\u30F3\u30D4\u30E5\u30FC\u30BF\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30B9\u7528API\u306E\u3072\u3068\u3064\u3067\u3042\u308BOpenGL\u306E\u30D0\u30FC\u30B8\u30E7\u30F31.1\u306B\u6E96\u62E0\u3057\u305F\u30E6\u30FC\u30C6\u30A3\u30EA\u30C6\u30A3\u30C4\u30FC\u30EB\u30AD\u30C3\u30C8\uFF08\u30E9\u30A4\u30D6\u30E9\u30EA\uFF09\u3067\u3042\u308B\u3002GLUT\u306FC\u8A00\u8A9E\u5F62\u5F0F\u306E\u95A2\u6570\u7FA4\u3067\u69CB\u6210\u3055\u308C\u3066\u3044\u308B\u3002 \u30B7\u30EA\u30B3\u30F3\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30B9 (SGI) \u3084\uFF08Mark J. Kilgard\uFF09\u306B\u3088\u3063\u3066\u958B\u767A\u3055\u308C\u305F\u3002 Windows\u3001macOS\u3001Linux\u306A\u3069\u306EUnix\u7CFB\u30AA\u30DA\u30EC\u30FC\u30C6\u30A3\u30F3\u30B0\u30B7\u30B9\u30C6\u30E0 (OS) \u3067\u4F7F\u7528\u3067\u304D\u308B\u3002"@ja . . . . "GLUT"@zh . . . . . "The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe mode) are also provided, including cubes, spheres and the Utah teapot. GLUT also has some limited support for creating pop-up menus. GLUT was written by Mark J. Kilgard, author of OpenGL Programming for the X Window System and The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics, while he was working for Silicon Graphics Inc. The two aims of GLUT are to allow the creation of rather portable code between operating systems (GLUT is cross-platform) and to make learning OpenGL easier. Getting started with OpenGL programming while using GLUT often takes only a few lines of code and does not require knowledge of operating system\u2013specific windowing APIs. All GLUT functions start with the glut prefix (for example, glutPostRedisplay marks the current window as needing to be redrawn)."@en . "GLUT (OpenGL Utility Toolkit) \u00E9 uma biblioteca de funcionalidades para OpenGL cujo principal objetivo \u00E9 a abstra\u00E7\u00E3o do sistema operacional fazendo com que os aplicativos sejam multiplataforma. A biblioteca possui funcionalidades para cria\u00E7\u00E3o e controle de janelas, e tamb\u00E9m tratamento de eventos de dispositivos de entrada (mouse e teclado). Tamb\u00E9m existem rotinas para o desenho de formas tridimensionais pr\u00E9-definidas (como cubo, esfera, bule, etc). A biblioteca foi escrita por (autor de livros sobre computa\u00E7\u00E3o gr\u00E1fica) enquanto ele trabalhava para a empresa Silicon Graphics."@pt . . "GLUT"@es . "GLUT\uFF08\u82F1\u6587\u5168\u5BEB\uFF1AOpenGL Utility Toolkit\uFF09\u662F\u4E00\u500B\u8655\u7406OpenGL\u7A0B\u5F0F\u7684\u5DE5\u5177\u5EAB\uFF0C\u8CA0\u8CAC\u8655\u7406\u548C\u5E95\u5C64\u4F5C\u696D\u7CFB\u7D71\u7684\u547C\u53EB\u4EE5\u53CAI/O\uFF0C\u4E26\u5305\u62EC\u4E86\u4EE5\u4E0B\u5E38\u898B\u7684\u529F\u80FD\uFF1A \n* \u5B9A\u7FA9\u4EE5\u53CA\u63A7\u5236\u8996\u7A97 \n* \u5075\u6E2C\u4E26\u8655\u7406\u9375\u76E4\u53CA\u6ED1\u9F20\u7684\u4E8B\u4EF6 \n* \u4EE5\u4E00\u500B\u51FD\u6578\u547C\u53EB\u7E6A\u88FD\u67D0\u4E9B\u5E38\u7528\u7684\u7ACB\u9AD4\u5716\u5F62\uFF0C\u4F8B\u5982\u9577\u65B9\u9AD4\u3001\u7403\u3001\u4EE5\u53CA\u72B9\u4ED6\u8336\u58F6\uFF08\u5BE6\u5FC3\u6216\u53EA\u6709\u9AA8\u67B6\uFF0C\u5982glutWireTeapot\uFF09 \n* \u63D0\u4F9B\u4E86\u7C21\u55AE\u9078\u55AE\u5217\u7684\u5BE6\u73FE GLUT\u662F\u7531\u5728Silicon Graphics\u5DE5\u4F5C\u6642\u6240\u5BEB\uFF0C\u6B64\u4EBA\u540C\u6642\u4E5F\u662F\u300AOpenGL Programming for the X Window System\u300B\u4EE5\u53CA\u300AThe Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics\u300B\u5169\u66F8\u7684\u4F5C\u8005\u3002 GLUT\u7684\u5169\u500B\u4E3B\u8981\u76EE\u7684\u662F\u5EFA\u7ACB\u4E00\u500B\u8DE8\u5E73\u53F0\u7684\u51FD\u5F0F\u5EAB\uFF08\u4E8B\u5BE6\u4E0AGLUT\u5C31\u662F\u8DE8\u5E73\u53F0\u7684\uFF09\uFF0C\u4EE5\u53CA\u7C21\u5316\u5B78\u7FD2OpenGL\u7684\u689D\u4EF6\u3002\u900F\u904EGLUT\u7DE8\u5BEBOpenGL\u901A\u5E38\u53EA\u9700\u8981\u589E\u52A0\u5E7E\u884C\u984D\u5916GLUT\u7684\u7A0B\u5F0F\u78BC\uFF0C\u800C\u4E14\u4E0D\u9700\u8981\u77E5\u9053\u6BCF\u500B\u4E0D\u540C\u4F5C\u696D\u7CFB\u7D71\u8655\u7406\u8996\u7A97\u7684API\u3002 \u6240\u6709\u7684GLUT\u51FD\u6578\u90FD\u4EE5glut\u4F5C\u70BA\u958B\u982D\uFF0C\u4F8B\u5982glutPostRedisplay\u3002"@zh . . . . . . "GLUT"@pt . . . . . . "GLUT (OpenGL Utility Toolkit) tvo\u0159\u00ED dopln\u011Bk ke grafick\u00E9 knihovn\u011B OpenGL. Z\u00E1kladem t\u00E9to nadstavbov\u00E9 knihovny je podpora pro pr\u00E1ci s okny (v\u010Detn\u011B zpracov\u00E1n\u00ED ud\u00E1lost\u00ED), vyskakovac\u00EDmi menu a p\u00EDsmem. Tyto \u010Dinnosti toti\u017E nejsou v knihovn\u011B OpenGL p\u0159\u00EDmo podporov\u00E1ny \u2013 d\u016Fvodem je snaha o co nejv\u011Bt\u0161\u00ED zachov\u00E1n\u00ED platformov\u00E9 nez\u00E1vislosti. Funkce pro pr\u00E1ci s okny \u010Di menu, kter\u00E9 jsou syst\u00E9mov\u011B z\u00E1visl\u00E9, se d\u0159\u00EDve, tj. v dob\u011B, kdy knihovna GLUT neexistovala, musely naprogramovat pro ka\u017Ed\u00FD opera\u010Dn\u00ED syst\u00E9m (resp. jeho grafickou nadstavbu) zvl\u00E1\u0161\u0165, co\u017E od v\u00FDvoj\u00E1\u0159e aplikace vy\u017Eadovalo podrobnou znalost funkc\u00ED dan\u00E9ho opera\u010Dn\u00EDho syst\u00E9mu, grafick\u00E9 nadstavby a spr\u00E1vce oken."@cs . . . . . "OpenGL Utility Toolkit"@ja . . "GLUT Mecanismos (del ingl\u00E9s OpenGL Utility Toolkit) es una biblioteca de utilidades para programas OpenGL que principalmente proporciona diversas funciones de entrada/salida con el sistema operativo. Entre las funciones que ofrece se incluyen declaraci\u00F3n y manejo de ventanas y la interacci\u00F3n por medio de teclado y rat\u00F3n. Tambi\u00E9n posee rutinas para el dibujado de diversas primitivas geom\u00E9tricas (tanto s\u00F3lidas como en modo wireframe) que incluyen cubos, esferas y teteras. Tambi\u00E9n tiene soporte para creaci\u00F3n de men\u00FAs emergentes."@es . . . . "OpenGL Utility Toolkit (GLUT) \u2014 \u0431\u0438\u0431\u043B\u0438\u043E\u0442\u0435\u043A\u0430 \u0443\u0442\u0438\u043B\u0438\u0442 \u0434\u043B\u044F \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0439 \u043F\u043E\u0434 OpenGL, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u0432 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u043C \u043E\u0442\u0432\u0435\u0447\u0430\u0435\u0442 \u0437\u0430 \u0441\u0438\u0441\u0442\u0435\u043C\u043D\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043F\u0435\u0440\u0430\u0446\u0438\u0439 \u0432\u0432\u043E\u0434\u0430-\u0432\u044B\u0432\u043E\u0434\u0430 \u043F\u0440\u0438 \u0440\u0430\u0431\u043E\u0442\u0435 \u0441 \u043E\u043F\u0435\u0440\u0430\u0446\u0438\u043E\u043D\u043D\u043E\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u043E\u0439. \u0418\u0437 \u0444\u0443\u043D\u043A\u0446\u0438\u0439 \u043C\u043E\u0436\u043D\u043E \u043F\u0440\u0438\u0432\u0435\u0441\u0442\u0438 \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435: \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0435 \u043E\u043A\u043D\u0430, \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043E\u043A\u043D\u043E\u043C, \u043C\u043E\u043D\u0438\u0442\u043E\u0440\u0438\u043D\u0433 \u0437\u0430 \u0432\u0432\u043E\u0434\u043E\u043C \u0441 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u044B \u0438 \u0441\u043E\u0431\u044B\u0442\u0438\u0439 \u043C\u044B\u0448\u0438. \u041E\u043D\u0430 \u0442\u0430\u043A\u0436\u0435 \u0432\u043A\u043B\u044E\u0447\u0430\u0435\u0442 \u0444\u0443\u043D\u043A\u0446\u0438\u0438 \u0434\u043B\u044F \u0440\u0438\u0441\u043E\u0432\u0430\u043D\u0438\u044F \u0440\u044F\u0434\u0430 \u0433\u0435\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u0438\u0445 \u043F\u0440\u0438\u043C\u0438\u0442\u0438\u0432\u043E\u0432: \u043A\u0443\u0431, \u0441\u0444\u0435\u0440\u0430, \u0447\u0430\u0439\u043D\u0438\u043A. GLUT \u0434\u0430\u0436\u0435 \u0432\u043A\u043B\u044E\u0447\u0430\u0435\u0442 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u043D\u0435\u0441\u043B\u043E\u0436\u043D\u044B\u0445 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0438\u0445 \u043C\u0435\u043D\u044E. GLUT \u0431\u044B\u043B \u0441\u043E\u0437\u0434\u0430\u043D \u041C\u0430\u0440\u043A\u043E\u043C \u041A\u0438\u043B\u0433\u0430\u0440\u0434\u043E\u043C (Mark Kilgard), \u0432\u043E \u0432\u0440\u0435\u043C\u044F \u0435\u0433\u043E \u0440\u0430\u0431\u043E\u0442\u044B \u0432 Silicon Graphics Inc."@ru . . . "OpenGL Utility Toolkit (GLUT) \u00E8 una libreria che semplifica l'accesso alle funzionalit\u00E0 di OpenGL. Permette ad esempio di creare finestre in modo platform-independent, di gestire l'input da mouse e tastiera e fornisce primitive per gestire facilmente i font e le forme geometriche di base."@it . . . . . . "GLUT"@cs . . . . "Das OpenGL Utility Toolkit (GLUT) ist eine umfangreiche Bibliothek und Sammlung von OpenGL-Programmen, welche in erster Linie systemnahe Eingabe- und Ausgabeoperationen des jeweiligen Betriebssystems umsetzen. Dieses Toolkit beinhaltet dabei Funktionen zum Definieren von Fenstern, zur Steuerung dieser Fenster und zur Erfassung von Benutzereingaben. Es werden ebenfalls Funktionen bereitgestellt, die das Zeichnen von primitiven geometrischen Strukturen (als Wireframe oder solide K\u00F6rper) erm\u00F6glichen. Die Strukturen umfassen W\u00FCrfel, Kugeln, den Utah Teapot und weitere auf Dreiecken oder Vierecken basierende geometrische Formen. Zus\u00E4tzlich stehen noch leicht limitierte Funktionen zur Erstellung von Popup-Men\u00FCs zur Verf\u00FCgung."@de . "OpenGL Utility Toolkit"@en . . . . . "OpenGL Utility Toolkit"@en . . . . "OpenGL Utility Toolkit, GLUT \u2013 biblioteka u\u017Cytkowa, kt\u00F3ra wykonuje g\u0142\u00F3wnie operacje wej\u015Bcia/wyj\u015Bcia na poziomie systemu operacyjnego. G\u0142\u00F3wnymi dwoma celami biblioteki GLUT s\u0105: \n* umo\u017Cliwienie prostego, przeno\u015Bnego kodu na wiele platform (GLUT jest niezale\u017Cny od platformy) \n* u\u0142atwienie procesu uczenia si\u0119 OpenGL-a. GLUT zosta\u0142o napisane przez , autora ksi\u0105\u017Cek OpenGL Programming for the X Window System oraz The CG Tutorial: The Definitive Guide to Programmable Real-Time Graphics."@pl . . "OpenGL Utility Toolkit, GLUT \u2013 biblioteka u\u017Cytkowa, kt\u00F3ra wykonuje g\u0142\u00F3wnie operacje wej\u015Bcia/wyj\u015Bcia na poziomie systemu operacyjnego. G\u0142\u00F3wnymi dwoma celami biblioteki GLUT s\u0105: \n* umo\u017Cliwienie prostego, przeno\u015Bnego kodu na wiele platform (GLUT jest niezale\u017Cny od platformy) \n* u\u0142atwienie procesu uczenia si\u0119 OpenGL-a. GLUT zosta\u0142o napisane przez , autora ksi\u0105\u017Cek OpenGL Programming for the X Window System oraz The CG Tutorial: The Definitive Guide to Programmable Real-Time Graphics."@pl . .