. . "\u7535\u5B50\u6E38\u620F\u8BBE\u8BA1\u662F\u6307\uFF0C\u5728\u7535\u5B50\u6E38\u620F\u9884\u5236\u4F5C\u9636\u6BB5\u8BBE\u8BA1\u4E3B\u9898\u548C\u89C4\u5219\uFF0C\u4EE5\u53CA\u5728\u5236\u4F5C\u9636\u6BB5\u8BBE\u8BA1\u6E38\u620F\u6027\u3001\u73AF\u5883\u3001\u60C5\u8282\u548C\u89D2\u8272\u7684\u8FC7\u7A0B\u3002\u6E38\u620F\u8BBE\u8BA1\u5E08\u548C\u7535\u5F71\u5BFC\u6F14\u9887\u4E3A\u76F8\u4F3C\uFF1B\u8BBE\u8BA1\u5E08\u6784\u60F3\u6E38\u620F\uFF0C\u5E76\u76D1\u7763\u6E38\u620F\u827A\u672F\u548C\u6280\u672F\u8981\u7D20\u6EE1\u8DB3\u4ED6\u4EEC\u7684\u6784\u60F3\u3002\u7535\u5B50\u6E38\u620F\u8BBE\u8BA1\u9664\u4E86\u827A\u672F\u548C\u6280\u672F\u80FD\u529B\u5916\uFF0C\u8FD8\u8981\u6C42\u6587\u5B66\u6280\u5DE7 \u3002\u5728\u7535\u5B50\u6E38\u620F\u4E1A\uFF0C\u7535\u5B50\u6E38\u620F\u8BBE\u8BA1\u5E38\u7B80\u79F0\u4E3A\u66F4\u901A\u7528\u7684\u672F\u8BED\u201C\u6E38\u620F\u8BBE\u8BA1\u201D\u3002 \u7535\u5B50\u6E38\u620F\u8BBE\u8BA1\u5E08\u5219\u662F\u4E13\u95E8\u4ECE\u4E8B\u7535\u5B50\u6E38\u620F\u8BBE\u8BA1\u7684\u804C\u4E1A\uFF0C\u662F\u6E38\u620F\u6027\u7684\u8BBE\u8BA1\u8005\uFF0C\u6784\u601D\u8BBE\u8BA1\u6E38\u620F\u89C4\u5219\u4E0E\u4F53\u7CFB\u3002\u5728\u4E2D\u570B\uFF0C\u904A\u6232\u8A2D\u8A08\u5E2B\u53C8\u540D\u70BA\u6E38\u620F\u7B56\u5212\u3002\u6234\u6709\u300C\u904A\u6232\u8A2D\u8A08\u5E2B\u300D\u9019\u500B\u982D\u929C\u7684\u4EBA\u5728\u96FB\u5B50\u904A\u6232\u4E2D\u8CA0\u8CAC\u7B56\u5283\u3001\u8A2D\u8A08\u3001\u751A\u81F3\u88FD\u4F5C\uFF0C\u662F\u904A\u6232\u958B\u767C\u5C0F\u7D44\u7684\u6838\u5FC3\u6210\u54E1\u3002\u4ED6\u5011\u4E3B\u8981\u8CA0\u8CAC\u5EFA\u7ACB\u4E00\u500B\u96FB\u73A9\u7684\u4F48\u5C40\u3001\u6982\u89C0\u53CA\u904A\u6232\u6027\uFF08Gameplay\uFF09\u3002\u9019\u4E9B\u5DE5\u4F5C\u901A\u5E38\u5305\u542B\u7F16\u5199\u6545\u4E8B\u3001\u5236\u5B9A\u6E38\u620F\u89C4\u5219\u3001\u904A\u6232\u7248\u5716\u8A2D\u8A08\u3001\u8BBE\u8BA1\u6E38\u620F\u4EA4\u4E92\u73AF\u8282\u3001\u7DE8\u5BEB\u904A\u6232\u8A73\u7D30\u898F\u683C\u3001\u8BA1\u7B97\u6E38\u620F\u516C\u5F0F\u3001\u8F38\u5165\u548C\u8ABF\u8F03\u6578\u503C\uFF0C\u4EE5\u5E73\u8861\u904A\u6232\u6027\u3001\u4EE5\u53CA\u6574\u4E2A\u7684\u4E00\u5207\u7EC6\u8282\u7B49\u3002\u4E00\u540D\u904A\u6232\u8A2D\u8A08\u5E2B\u6703\u4E3A\u904A\u6232\u958B\u767C\u5546\u5DE5\u4F5C\uFF0C\u800C\u958B\u767C\u5546\u4EA6\u53EF\u80FD\u540C\u6642\u70BA\u904A\u6232\u7684\u767C\u884C\u5546\u3002"@zh . . . . . . . "473526"^^ . . . . . "--01-07"^^ . . "28888"^^ . . . . . . . . . . . . . . . . "March 2010"@en . "Projektowanie gry komputerowej \u2013 rzemios\u0142o zwi\u0105zane z tworzeniem gier komputerowych, kt\u00F3rego celem jest zbilansowanie element\u00F3w artystycznych oraz funkcjonalnych danego utworu interaktywnego. Do opracowania projektu gry komputerowej wymagane jest sporz\u0105dzenie dokumentacji, kt\u00F3r\u0105 w angloj\u0119zycznych opracowaniach okre\u015Bla si\u0119 mianem game design documents. Projektowanie gier mo\u017Ce by\u0107 ukierunkowane na potencjalnego gracza (a wi\u0119c mie\u0107 na celu uprzyjemnianie rozgrywki oraz umo\u017Cliwienie wczucia si\u0119 w rol\u0119 sterowanego awatara) lub by\u0107 po prostu aktem ekspresji tw\u00F3rc\u00F3w, kt\u00F3rzy chc\u0105 wyra\u017Ca\u0107 okre\u015Blone tre\u015Bci."@pl . . . . "August 2019"@en . . . . "\u7535\u5B50\u6E38\u620F\u8BBE\u8BA1"@zh . . "1124221406"^^ . . . . . . . . . . . "Projektowanie gry komputerowej"@pl . . . "\u7535\u5B50\u6E38\u620F\u8BBE\u8BA1\u662F\u6307\uFF0C\u5728\u7535\u5B50\u6E38\u620F\u9884\u5236\u4F5C\u9636\u6BB5\u8BBE\u8BA1\u4E3B\u9898\u548C\u89C4\u5219\uFF0C\u4EE5\u53CA\u5728\u5236\u4F5C\u9636\u6BB5\u8BBE\u8BA1\u6E38\u620F\u6027\u3001\u73AF\u5883\u3001\u60C5\u8282\u548C\u89D2\u8272\u7684\u8FC7\u7A0B\u3002\u6E38\u620F\u8BBE\u8BA1\u5E08\u548C\u7535\u5F71\u5BFC\u6F14\u9887\u4E3A\u76F8\u4F3C\uFF1B\u8BBE\u8BA1\u5E08\u6784\u60F3\u6E38\u620F\uFF0C\u5E76\u76D1\u7763\u6E38\u620F\u827A\u672F\u548C\u6280\u672F\u8981\u7D20\u6EE1\u8DB3\u4ED6\u4EEC\u7684\u6784\u60F3\u3002\u7535\u5B50\u6E38\u620F\u8BBE\u8BA1\u9664\u4E86\u827A\u672F\u548C\u6280\u672F\u80FD\u529B\u5916\uFF0C\u8FD8\u8981\u6C42\u6587\u5B66\u6280\u5DE7 \u3002\u5728\u7535\u5B50\u6E38\u620F\u4E1A\uFF0C\u7535\u5B50\u6E38\u620F\u8BBE\u8BA1\u5E38\u7B80\u79F0\u4E3A\u66F4\u901A\u7528\u7684\u672F\u8BED\u201C\u6E38\u620F\u8BBE\u8BA1\u201D\u3002 \u7535\u5B50\u6E38\u620F\u8BBE\u8BA1\u5E08\u5219\u662F\u4E13\u95E8\u4ECE\u4E8B\u7535\u5B50\u6E38\u620F\u8BBE\u8BA1\u7684\u804C\u4E1A\uFF0C\u662F\u6E38\u620F\u6027\u7684\u8BBE\u8BA1\u8005\uFF0C\u6784\u601D\u8BBE\u8BA1\u6E38\u620F\u89C4\u5219\u4E0E\u4F53\u7CFB\u3002\u5728\u4E2D\u570B\uFF0C\u904A\u6232\u8A2D\u8A08\u5E2B\u53C8\u540D\u70BA\u6E38\u620F\u7B56\u5212\u3002\u6234\u6709\u300C\u904A\u6232\u8A2D\u8A08\u5E2B\u300D\u9019\u500B\u982D\u929C\u7684\u4EBA\u5728\u96FB\u5B50\u904A\u6232\u4E2D\u8CA0\u8CAC\u7B56\u5283\u3001\u8A2D\u8A08\u3001\u751A\u81F3\u88FD\u4F5C\uFF0C\u662F\u904A\u6232\u958B\u767C\u5C0F\u7D44\u7684\u6838\u5FC3\u6210\u54E1\u3002\u4ED6\u5011\u4E3B\u8981\u8CA0\u8CAC\u5EFA\u7ACB\u4E00\u500B\u96FB\u73A9\u7684\u4F48\u5C40\u3001\u6982\u89C0\u53CA\u904A\u6232\u6027\uFF08Gameplay\uFF09\u3002\u9019\u4E9B\u5DE5\u4F5C\u901A\u5E38\u5305\u542B\u7F16\u5199\u6545\u4E8B\u3001\u5236\u5B9A\u6E38\u620F\u89C4\u5219\u3001\u904A\u6232\u7248\u5716\u8A2D\u8A08\u3001\u8BBE\u8BA1\u6E38\u620F\u4EA4\u4E92\u73AF\u8282\u3001\u7DE8\u5BEB\u904A\u6232\u8A73\u7D30\u898F\u683C\u3001\u8BA1\u7B97\u6E38\u620F\u516C\u5F0F\u3001\u8F38\u5165\u548C\u8ABF\u8F03\u6578\u503C\uFF0C\u4EE5\u5E73\u8861\u904A\u6232\u6027\u3001\u4EE5\u53CA\u6574\u4E2A\u7684\u4E00\u5207\u7EC6\u8282\u7B49\u3002\u4E00\u540D\u904A\u6232\u8A2D\u8A08\u5E2B\u6703\u4E3A\u904A\u6232\u958B\u767C\u5546\u5DE5\u4F5C\uFF0C\u800C\u958B\u767C\u5546\u4EA6\u53EF\u80FD\u540C\u6642\u70BA\u904A\u6232\u7684\u767C\u884C\u5546\u3002 \u8BB8\u591A\u8BBE\u8BA1\u5E08\u7684\u804C\u4E1A\u751F\u6DAF\u4ECE\u6D4B\u8BD5\u90E8\u95E8\u3001\u5176\u4ED6\u5F00\u53D1\u804C\u52A1\u6216\u8BFE\u5802\u60C5\u5883\u4E2D\u5F00\u59CB\uFF0C\u53EF\u4EE5\u76F4\u63A5\u770B\u51FA\u5176\u4ED6\u4EBA\u7684\u9519\u8BEF\u3002\u5728\u5916\u570B\uFF0C\u904A\u6232\u8A2D\u8A08\u5E2B\u901A\u5E38\u6709\u5F88\u591A\u5BEB\u4F5C\u7D93\u9A57\uFF0C\u6709\u53EF\u80FD\u64C1\u6709\u5BEB\u4F5C\u6216\u76F8\u95DC\u7684\u5B78\u4F4D\uFF08\u5982\u82F1\u8A9E\uFF09\u3002\u7531\u65BC\u4ED6/\u5979\u7684\u5DE5\u4F5C\u4E3B\u8981\u662F\u7DE8\u5BEB\u904A\u6232\u5167\u5BB9\uFF0C\u6240\u4EE5\u8D8A\u6709\u5BEB\u4F5C\u7D93\u9A57\u8005\u8D8A\u80FD\u52DD\u4EFB\u8A72\u5DE5\u4F5C\u3002\u800C\u64C1\u6709\u85DD\u8853\u548C\u7DE8\u5BEB\u7A0B\u5F0F\u7684\u6280\u80FD\u4EA6\u6709\u52A9\u65BC\u9019\u4EFD\u5DE5\u4F5C\uFF0C\u4F46\u9019\u4E9B\u6280\u80FD\u4E26\u4E0D\u662F\u5FC5\u9808\u7684\u3002\u9664\u6B64\u4E4B\u5916\u904A\u6232\u8A2D\u8A08\u5E2B\u4EA6\u6703\u947D\u7814\u76F8\u95DC\u7684\u535A\u96C5\u6559\u80B2\u5982\u5FC3\u7406\u5B78\u3001\u793E\u6703\u5B78\u3001\u6232\u5287\u3001\u7F8E\u8853\u53CA\u54F2\u5B78\u3002\u7531\u65BC\u904A\u6232\u8A2D\u8A08\u904E\u7A0B\u4E2D\u7684\u8907\u96DC\u6027\u9010\u6F38\u589E\u52A0\uFF0C\u5F88\u591A\u65B0\u9032\u7684\u8A2D\u8A08\u5E2B\u4EA6\u53EF\u80FD\u6703\u6709\u8A08\u7B97\u6A5F\u79D1\u5B78\u6216\u96FB\u8166\u5DE5\u7A0B\u7B49\u5176\u4ED6\u7684\u80CC\u666F\u3002"@zh . "\u062A\u0635\u0645\u064A\u0645 \u0644\u0639\u0628\u0629 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: Game design)\u200F (\u0641\u0631\u0639 \u0645\u0646 \u062A\u0637\u0648\u064A\u0631 \u0627\u0644\u0644\u0639\u0628\u0629) \u0647\u0648 \u0639\u0645\u0644\u064A\u0629 \u062A\u0635\u0645\u064A\u0645 \u0627\u0644\u0645\u062D\u062A\u0648\u0649 \u0648\u0627\u0644\u0642\u0648\u0627\u0639\u062F \u0644\u0644\u0639\u0628\u0629 \u0641\u064A \u0645\u0631\u062D\u0644\u0629 \u0645\u0627 \u0642\u0628\u0644 \u0627\u0644\u0625\u0646\u062A\u0627\u062C\u060C \u0648\u062A\u0635\u0645\u064A\u0645 \u0637\u0631\u064A\u0642\u0629 \u0627\u0644\u0644\u0639\u0628\u060C \u0627\u0644\u0628\u064A\u0626\u0629\u060C \u0627\u0644\u0642\u0635\u0629 \u0648\u0627\u0644\u0634\u062E\u0635\u064A\u0627\u062A \u0623\u062B\u0646\u0627\u0621 \u0639\u0645\u0644\u064A\u0629 \u0627\u0644\u0625\u0646\u062A\u0627\u062C."@ar . . . . "The Designer"@en . . . . . . . . . . . . . . . . . . "yes"@en . . . . . "Design de jogos eletr\u00F4nicos"@pt . . . . . "O design de jogos eletr\u00F4nicos \u00E9 o processo onde se projeta o conte\u00FAdo e as regras de um videogame no est\u00E1gio de pr\u00E9-produ\u00E7\u00E3o, bem como o desenvolvimento da jogabilidade, da ambienta\u00E7\u00E3o, do enredo e dos personagens no est\u00E1gio de produ\u00E7\u00E3o. Pode-se dizer que designer de um jogo \u00E9 muito parecido com o diretor de um filme; O designer \u00E9 o vision\u00E1rio do jogo e controla os elementos art\u00EDsticos e t\u00E9cnicos a fim de efetuar sua vis\u00E3o. O design de videogames requer compet\u00EAncia art\u00EDstica e t\u00E9cnica, al\u00E9m de habilidades de escrita. \u00C0 medida que a ind\u00FAstria maturou e adotou metodologias de produ\u00E7\u00E3o alternativas, como o Desenvolvimento \u00E1gil de software, a fun\u00E7\u00E3o do designer de jogos principal come\u00E7ou a se dividir - alguns est\u00FAdios passaram a enfatizar o modelo mais focado na vis\u00E3o do autor principal enquanto outros no modelo mais orientado para o talento da equipe como um todo. Na ind\u00FAstria de videogames, o design de videogames \u00E9 geralmente chamado de \"game design (design de jogos)\", que \u00E9 um termo mais abrangente quando usado fora dela. Nos prim\u00F3rdios da ind\u00FAstria, muitos programadores de jogos eletr\u00F4nicos chegavam a compor toda a equipe de design. Esse \u00E9 o caso de designers famosos como Sid Meier, John Romero, Chris Sawyer e Will Wright. Uma not\u00E1vel exce\u00E7\u00E3o a essa pol\u00EDtica foi a empresa Coleco, que sempre dividiu as fun\u00E7\u00F5es de design e programa\u00E7\u00E3o. Conforme os jogos se tornaram mais complexos e os computadores e consoles se tornaram mais poderosos, o trabalho do designer de jogos eletr\u00F4nicos foi se separando do de programador principal. Logo a complexidade e a vasta dimens\u00E3o dos games exigiu que os membros da equipe se concentrassem no design do jogo. Muitos dos veteranos, como os citados anteriormente, escolheram o caminho do design, dispensando a programa\u00E7\u00E3o e a delegando a outros profissionais. Em games extremamente complexos, como MMORPGs, ou games de a\u00E7\u00E3o ou de esporte com grande or\u00E7amento, a quantidade de designers podem chegar \u00E0s dezenas. Nesses casos, geralmente, h\u00E1 um ou dois designers principais e muitos designers juniores que ficam respons\u00E1veis por subconjuntos ou subsistemas do game. Em empresas maiores, como a Electronic Arts, cada aspecto do game (controle, design de n\u00EDveis) pode ter um produtor separado, o designer principal e v\u00E1rios designers gerais. Eles tamb\u00E9m podem participar ativamente da elabora\u00E7\u00E3o da trama do game."@pt . . . "\u062A\u0635\u0645\u064A\u0645 \u0644\u0639\u0628\u0629 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: Game design)\u200F (\u0641\u0631\u0639 \u0645\u0646 \u062A\u0637\u0648\u064A\u0631 \u0627\u0644\u0644\u0639\u0628\u0629) \u0647\u0648 \u0639\u0645\u0644\u064A\u0629 \u062A\u0635\u0645\u064A\u0645 \u0627\u0644\u0645\u062D\u062A\u0648\u0649 \u0648\u0627\u0644\u0642\u0648\u0627\u0639\u062F \u0644\u0644\u0639\u0628\u0629 \u0641\u064A \u0645\u0631\u062D\u0644\u0629 \u0645\u0627 \u0642\u0628\u0644 \u0627\u0644\u0625\u0646\u062A\u0627\u062C\u060C \u0648\u062A\u0635\u0645\u064A\u0645 \u0637\u0631\u064A\u0642\u0629 \u0627\u0644\u0644\u0639\u0628\u060C \u0627\u0644\u0628\u064A\u0626\u0629\u060C \u0627\u0644\u0642\u0635\u0629 \u0648\u0627\u0644\u0634\u062E\u0635\u064A\u0627\u062A \u0623\u062B\u0646\u0627\u0621 \u0639\u0645\u0644\u064A\u0629 \u0627\u0644\u0625\u0646\u062A\u0627\u062C."@ar . . . . . . . . . . "O design de jogos eletr\u00F4nicos \u00E9 o processo onde se projeta o conte\u00FAdo e as regras de um videogame no est\u00E1gio de pr\u00E9-produ\u00E7\u00E3o, bem como o desenvolvimento da jogabilidade, da ambienta\u00E7\u00E3o, do enredo e dos personagens no est\u00E1gio de produ\u00E7\u00E3o. Pode-se dizer que designer de um jogo \u00E9 muito parecido com o diretor de um filme; O designer \u00E9 o vision\u00E1rio do jogo e controla os elementos art\u00EDsticos e t\u00E9cnicos a fim de efetuar sua vis\u00E3o. O design de videogames requer compet\u00EAncia art\u00EDstica e t\u00E9cnica, al\u00E9m de habilidades de escrita."@pt . "Video game design"@en . . . . . . . . . . . . . . . . . . . . "Projektowanie gry komputerowej \u2013 rzemios\u0142o zwi\u0105zane z tworzeniem gier komputerowych, kt\u00F3rego celem jest zbilansowanie element\u00F3w artystycznych oraz funkcjonalnych danego utworu interaktywnego. Do opracowania projektu gry komputerowej wymagane jest sporz\u0105dzenie dokumentacji, kt\u00F3r\u0105 w angloj\u0119zycznych opracowaniach okre\u015Bla si\u0119 mianem game design documents. Projektowanie gier mo\u017Ce by\u0107 ukierunkowane na potencjalnego gracza (a wi\u0119c mie\u0107 na celu uprzyjemnianie rozgrywki oraz umo\u017Cliwienie wczucia si\u0119 w rol\u0119 sterowanego awatara) lub by\u0107 po prostu aktem ekspresji tw\u00F3rc\u00F3w, kt\u00F3rzy chc\u0105 wyra\u017Ca\u0107 okre\u015Blone tre\u015Bci. Zazwyczaj projekt gry jest opracowywany w zespo\u0142ach, a wi\u0119c podatny na ci\u0105g\u0142e zmiany. W\u015Br\u00F3d os\u00F3b zwi\u0105zanych z projektowaniem gier zazwyczaj wyr\u00F3\u017Cnia si\u0119 mi\u0119dzy innymi nast\u0119puj\u0105ce zawody: \n* g\u0142\u00F3wny projektant (lead designer) \u2013 odpowiedzialny za og\u00F3lny projekt gry i sp\u00F3jno\u015B\u0107 jej zasad, okre\u015Blany niekiedy \u201Estra\u017Cnikiem wizji\u201D (keeper of the vision); \n* projektant gry (game designer) \u2013 odpowiedzialny za okre\u015Blenie oraz dokumentacj\u0119 dzia\u0142ania gry, w szczeg\u00F3lno\u015Bci mechaniki (gameplay); \n* projektant poziom\u00F3w (level designer) \u2013 odpowiedzialny za wdro\u017Cenie element\u00F3w gry opracowanych przez projektant\u00F3w wy\u017Cszych rang\u0105 i za konstrukcj\u0119 poszczeg\u00F3lnych poziom\u00F3w oraz modelowanie obiekt\u00F3w; \n* scenarzysta (writer) \u2013 odpowiedzialny za s\u0142owne opracowanie fikcjonalnej zawarto\u015Bci gry: intro, opowie\u015B\u0107 wprowadzaj\u0105c\u0105 do g\u0142\u00F3wnej rozgrywki, dialogi, przerywniki filmowe; \n* re\u017Cyser artystyczny (art director) \u2013 odpowiedzialny za zarz\u0105dzanie produkcj\u0105 wizualnych element\u00F3w gry: modeli, tekstur, animacji, element\u00F3w interfejsu; \n* re\u017Cyser d\u017Awi\u0119kowy (audio director) \u2013 odpowiedzialny za produkcj\u0119 d\u017Awi\u0119kowych element\u00F3w gry: muzyki, odg\u0142os\u00F3w, efekt\u00F3w, dialog\u00F3w."@pl . . . . . "\u062A\u0635\u0645\u064A\u0645 \u0644\u0639\u0628\u0629 \u0641\u064A\u062F\u064A\u0648"@ar . . . . . . . . . . . . . . . . "Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as \"game design\", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative production methodologies such as agile, the role of a principal game designer has begun to separate - some studios emphasizing the auteur model while others emphasizing a more team oriented model. In larger companies like Electronic Arts, each aspect of the game (control, level design) may have a separate producer, lead designer and several general designers. Video game design requires artistic and technical competence as well as sometimes including writing skills. Historically, video game programmers have sometimes comprised the entire design team. This is the case of such noted designers as Sid Meier, John Romero, Chris Sawyer and Will Wright. A notable exception to this policy was Coleco, which from its very start separated the function of design and programming. As video games became more complex, computers and consoles became more powerful, the job of the game designer became separate from the lead programmer. Soon, game complexity demanded team members focused on game design. Many early veterans chose the game design path eschewing programming and delegating those tasks to others."@en . . "Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as \"game design\", which is a more general term elsewhere."@en . . . . . . . . "first mention"@en . . . .