. . . . . . . . . . . . . . . . . "Volumetrick\u00E9 video"@cs . . . . . . . . . . "Volumetric capture"@en . . . "Volumetric capture or volumetric video is a technique that captures a three-dimensional space, such as a location or performance. This type of acquires data that can be viewed on flat screens as well as using 3D displays and VR goggles. Consumer-facing formats are numerous and the required motion capture techniques lean on computer graphics, photogrammetry, and other computation-based methods. The viewer generally experiences the result in a real-time engine and has direct input in exploring the generated volume."@en . . . . . . . . . . . . . . . . . . . . . . . . . "Volumetrick\u00E9 video je typ volumografie a fotogrammetrie, d\u00EDky kter\u00E9 je mo\u017En\u00E9 zaznamen\u00E1vat trojrozm\u011Brn\u00FD prostor. D\u00EDky tomu se u\u017Eivatel m\u016F\u017Ee v re\u00E1ln\u00E9m \u010Dase pohybovat ve videu dle sv\u00E9ho uv\u00E1\u017Een\u00ED. V\u00FDsledn\u00E9 video je mo\u017En\u00E9 prohl\u00ED\u017Eet na ploch\u00FDch obrazovk\u00E1ch, 3D displej\u00EDch nebo headsetech virtu\u00E1ln\u00ED reality. Technick\u00E9 vyu\u017Eit\u00ED volumetrick\u00E9ho videa se pou\u017E\u00EDv\u00E1 s technologi\u00ED CGI (computer generated imagery), kdy je mo\u017En\u00E9 zaznamenat ur\u010Dit\u00E9 data a p\u0159en\u00E9st je do jak\u00E9hokoliv prost\u0159ed\u00ED. Bude tedy mo\u017En\u00E9 vizualizovat virtu\u00E1ln\u00ED sv\u011Bty ale dosadit do nich re\u00E1ln\u00E9 herce nebo p\u0159edm\u011Bty. Aktu\u00E1ln\u011B je mo\u017En\u00E9 volumetrick\u00E9 video zaznamenat jen ve specializovan\u00FDch studi\u00EDch ale d\u00EDky rychl\u00E9mu technologick\u00E9mu pokroku bude zaznamen\u00E1v\u00E1n\u00ED volumetrick\u00E9ho videa, \u010D\u00EDm d\u00E1l v\u00EDce dostupn\u011Bj\u0161\u00ED a m\u00E9n\u011B n\u00E1kladn\u011Bj\u0161\u00ED."@cs . . . "Volumetric capture or volumetric video is a technique that captures a three-dimensional space, such as a location or performance. This type of acquires data that can be viewed on flat screens as well as using 3D displays and VR goggles. Consumer-facing formats are numerous and the required motion capture techniques lean on computer graphics, photogrammetry, and other computation-based methods. The viewer generally experiences the result in a real-time engine and has direct input in exploring the generated volume."@en . . . . . . . . . . . . . . . "56687142"^^ . . "Volumetrick\u00E9 video je typ volumografie a fotogrammetrie, d\u00EDky kter\u00E9 je mo\u017En\u00E9 zaznamen\u00E1vat trojrozm\u011Brn\u00FD prostor. D\u00EDky tomu se u\u017Eivatel m\u016F\u017Ee v re\u00E1ln\u00E9m \u010Dase pohybovat ve videu dle sv\u00E9ho uv\u00E1\u017Een\u00ED. V\u00FDsledn\u00E9 video je mo\u017En\u00E9 prohl\u00ED\u017Eet na ploch\u00FDch obrazovk\u00E1ch, 3D displej\u00EDch nebo headsetech virtu\u00E1ln\u00ED reality. Technick\u00E9 vyu\u017Eit\u00ED volumetrick\u00E9ho videa se pou\u017E\u00EDv\u00E1 s technologi\u00ED CGI (computer generated imagery), kdy je mo\u017En\u00E9 zaznamenat ur\u010Dit\u00E9 data a p\u0159en\u00E9st je do jak\u00E9hokoliv prost\u0159ed\u00ED. Bude tedy mo\u017En\u00E9 vizualizovat virtu\u00E1ln\u00ED sv\u011Bty ale dosadit do nich re\u00E1ln\u00E9 herce nebo p\u0159edm\u011Bty."@cs . . . . . . . . . "23283"^^ . . . . . "1102918048"^^ . .