This HTML5 document contains 127 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

Namespace Prefixes

PrefixIRI
dctermshttp://purl.org/dc/terms/
n24https://web.archive.org/web/20040327030245/http:/www.renderman.org/
dbohttp://dbpedia.org/ontology/
foafhttp://xmlns.com/foaf/0.1/
n19https://web.archive.org/web/20110809141400/http:/www.smartcg.com/tech/cg/books/RfB/home/
n14https://global.dbpedia.org/id/
n13http://renderman.pixar.com/view/
n4https://web.archive.org/web/20110721102813/http:/www.vga.hr/resources/tutorials/3d/rsl/
dbthttp://dbpedia.org/resource/Template:
rdfshttp://www.w3.org/2000/01/rdf-schema#
freebasehttp://rdf.freebase.com/ns/
dbpedia-pthttp://pt.dbpedia.org/resource/
n11https://web.archive.org/web/20070320223326/http:/accad.osu.edu/~smay/RManNotes/
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
owlhttp://www.w3.org/2002/07/owl#
dbpedia-ithttp://it.dbpedia.org/resource/
n12http://www.fundza.com/
n8https://archive.org/details/
dbpedia-frhttp://fr.dbpedia.org/resource/
wikipedia-enhttp://en.wikipedia.org/wiki/
dbphttp://dbpedia.org/property/
provhttp://www.w3.org/ns/prov#
dbchttp://dbpedia.org/resource/Category:
xsdhhttp://www.w3.org/2001/XMLSchema#
wikidatahttp://www.wikidata.org/entity/
goldhttp://purl.org/linguistics/gold/
dbrhttp://dbpedia.org/resource/

Statements

Subject Item
dbr:List_of_computer_standards
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:List_of_file_formats
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Anthony_Apodaca
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Aqsis
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:List_of_animation_studios_owned_by_the_Walt_Disney_Company
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:RenderMan_Interface_Specification
rdf:type
dbo:Software
rdfs:label
RenderMan RenderMan Interface Specification RenderMan RenderMan
rdfs:comment
RenderMan définit une spécification de communication entre un modeleur 3D et un moteur de rendu 3D, ce qui permet d'utiliser librement des outils compatibles, très nombreux, surtout en logiciel libre. Exemple : PhotoRealistic RenderMan est un Moteur de rendu créé par Pixar Animation Studios[Quand ?]. PRMan permet d'avoir des rendus photoréalistes. Il est utilisé par les plus grands studios de post-production (ILM, Weta digital…). Il existe d'autres implémentations de RenderMan : Air, 3DeLight, BMRT… The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and turn them into digital photorealistic images. It includes the RenderMan Shading Language. The interface was first published in 1988 (version 3.0) and was designed to be sufficiently future proof to encompass advances in technology for a significant number of years. The current revision is 3.2.1, released in November 2005. PhotoRealistic RenderMan, comunemente abbreviato in RenderMan, è un motore di rendering sviluppato dalla Pixar Animation Studios per la realizzazione dei propri film. RenderMan viene usato insieme a Maya, ed è disponibile in una versione commerciale che la Pixar vende dal proprio sito con bridges (o puglins) a Sidefx Houdini e Katana.
foaf:homepage
n13:rispec
dcterms:subject
dbc:RenderMan dbc:3D_graphics_software
dbo:wikiPageID
79405
dbo:wikiPageRevisionID
1042062851
dbo:wikiPageWikiLink
dbr:Depth_of_field dbr:Hidden_surface_determination dbr:Geometric_primitive dbr:Spatial_anti-aliasing dbr:C_(programming_language) dbr:RenderMan_Shading_Language dbr:Polyhedral_surface dbr:Shading dbr:Shading_language dbr:Rendering_(computer_graphics) dbr:Gamma_correction dbr:Algorithm dbr:Procedural_textures dbr:Focal_Press dbr:Solid_modeling dbr:Addison-Wesley dbr:Future_proof dbr:Dithering dbr:PostScript dbr:Volume_shading dbr:Ray_tracing_(graphics) dbr:Level_of_detail_(computer_graphics) dbr:Signal_reconstruction dbr:SIMD dbr:Global_illumination dbr:OpenGL dbc:RenderMan dbr:Quantization_(image_processing) dbr:Application_programming_interface dbr:Pixar dbr:Communications_protocol dbr:Perspective_projection dbr:Orthographic_projection dbr:Area_light_sources dbr:Spectral_colors dbr:Reflection_mapping dbr:Special_camera_projections dbr:Reyes_rendering dbc:3D_graphics_software dbr:Interface_(computer_science) dbr:Motion_blur dbr:Photorealism dbr:Silicon_Graphics dbr:Shader dbr:Displacement_mapping
dbo:wikiPageExternalLink
n4:index.htm n8:rendermancompani00upst n11:RManNotes.html n12: n8:advancedrenderma00apod_0 n19:index.html n24: n13:rispec
owl:sameAs
freebase:m.06d5rw n14:4txvV wikidata:Q7312795 dbpedia-pt:RenderMan dbpedia-fr:RenderMan dbpedia-it:RenderMan
dbp:wikiPageUsesTemplate
dbt:Multiple_issues dbt:Cite_book dbt:Primary_sources dbt:Renderman_software dbt:More_footnotes dbt:Short_description dbt:Reflist
dbo:abstract
PhotoRealistic RenderMan, comunemente abbreviato in RenderMan, è un motore di rendering sviluppato dalla Pixar Animation Studios per la realizzazione dei propri film. RenderMan viene usato insieme a Maya, ed è disponibile in una versione commerciale che la Pixar vende dal proprio sito con bridges (o puglins) a Sidefx Houdini e Katana. Da agosto 2014, una versione del software, con tutte le funzionalità, è stata resa disponibile in modo gratuito a chiunque ne faccia richiesta: i termini della licenza libera con cui il software è stato reso disponibile vincolano l'utilizzo a soli scopi di valutazione del pacchetto e approfondimento delle sue funzionalità, escludendo l'utilizzo a fini di profitto. RenderMan définit une spécification de communication entre un modeleur 3D et un moteur de rendu 3D, ce qui permet d'utiliser librement des outils compatibles, très nombreux, surtout en logiciel libre. Exemple : PhotoRealistic RenderMan est un Moteur de rendu créé par Pixar Animation Studios[Quand ?]. PRMan permet d'avoir des rendus photoréalistes. Il est utilisé par les plus grands studios de post-production (ILM, Weta digital…). Il existe d'autres implémentations de RenderMan : Air, 3DeLight, BMRT… The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and turn them into digital photorealistic images. It includes the RenderMan Shading Language. As Pixar's technical specification for a standard communications protocol (or interface) between modeling programs and rendering programs capable of producing photorealistic-quality images, RISpec is a similar concept to PostScript but for describing 3D scenes rather than 2D page layouts. Thus, modelling programs which understand the RenderMan Interface protocol can send data to rendering software which implements the RenderMan Interface, without caring what rendering algorithms are utilized by the latter. The interface was first published in 1988 (version 3.0) and was designed to be sufficiently future proof to encompass advances in technology for a significant number of years. The current revision is 3.2.1, released in November 2005. What set the RISpec apart from other standards of the time was that it allowed using high-level geometric primitives, like quadrics or bicubic patches, to specify geometric primitives implicitly, rather than relying on a modeling application to generate polygons approximating these shapes explicitly beforehand. Another novelty introduced by the RISpec at the time was the specification of a shading language. The RenderMan shading language allows material definitions of surfaces to be described not only by adjusting a small set of parameters, but in an arbitrarily complex fashion by using a C-like programming language to write shading procedures commonly known as procedural textures and shaders. Lighting, and displacements on the surface, are also programmable using the shading language. The shading language allows each statement to be executed in a SIMD manner, but does not insist on it. Another feature that sets renderers based on the RISpec apart from many other renderers is the ability to output arbitrary variables as an image: surface normals, separate lighting passes and pretty much anything else can be output from the renderer in a single pass. RenderMan has much in common with OpenGL (developed by the now-defunct Silicon Graphics), despite the two APIs being targeted to different sets of users (OpenGL to real-time hardware-assisted rendering and RenderMan to photorealistic off-line rendering). Both APIs take the form of a stack-based state machine with (conceptually) immediate rendering of geometric primitives. It is possible to implement either API in terms of the other.
gold:hypernym
dbr:API
prov:wasDerivedFrom
wikipedia-en:RenderMan_Interface_Specification?oldid=1042062851&ns=0
dbo:wikiPageLength
8209
foaf:isPrimaryTopicOf
wikipedia-en:RenderMan_Interface_Specification
Subject Item
dbr:List_of_rendering_APIs
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Comparison_of_computer-aided_design_software
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Gelato_(software)
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:GreenButton
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Mulan_(1998_film)
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Comparison_of_3D_computer_graphics_software
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Kevin_Bjorke
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Pixie_(renderer)
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Matt_Pharr
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Autodesk_3ds_Max
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Timeline_of_computer_animation_in_film_and_television
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:List_of_3D_computer_graphics_software
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:List_of_3D_graphics_libraries
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:3Delight
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Pat_Hanrahan
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:JrMan
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:List_of_Duke_University_people
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:RenderMan
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
dbo:wikiPageDisambiguates
dbr:RenderMan_Interface_Specification
Subject Item
dbr:RenderMan_Shading_Language
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Astro_Boy_(film)
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:TMNT_(film)
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Utah_teapot
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Pixar
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Pixar_RenderMan
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:OpenGL
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Shading_language
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Shadow_Madness
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:Shadeop
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
Subject Item
dbr:RISpec
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
dbo:wikiPageRedirects
dbr:RenderMan_Interface_Specification
Subject Item
dbr:RenderMan_Interface
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
dbo:wikiPageRedirects
dbr:RenderMan_Interface_Specification
Subject Item
dbr:RenderMan_interface
dbo:wikiPageWikiLink
dbr:RenderMan_Interface_Specification
dbo:wikiPageRedirects
dbr:RenderMan_Interface_Specification
Subject Item
wikipedia-en:RenderMan_Interface_Specification
foaf:primaryTopic
dbr:RenderMan_Interface_Specification