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Statements

Subject Item
dbr:Process_patterns
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Process patterns
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Process patterns can be defined as the set of activities, actions, work tasks or work products and similar related behaviour followed in a software development life cycle. Process patterns can be more easily understood by dividing it into terms, Process which means the steps followed to achieve a task and patterns which means the recurrence of same basic features during the lifecycle of a process. Thus in a more universal term process patterns are common or general solution for a complexity. Typical Examples are:
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Process patterns can be defined as the set of activities, actions, work tasks or work products and similar related behaviour followed in a software development life cycle. Process patterns can be more easily understood by dividing it into terms, Process which means the steps followed to achieve a task and patterns which means the recurrence of same basic features during the lifecycle of a process. Thus in a more universal term process patterns are common or general solution for a complexity. Typical Examples are: 1. * Customer communication (a process activity). 2. * Analysis (an action). 3. * Requirements gathering (a process task). 4. * Reviewing a work product (a process task). 5. * Design model (a work product). Process Patterns can be best seen in software design cycle which involves the common stages of development. For example, a generic software design life cycles has following steps: 1. * Communication. 2. * Planning. 3. * Modeling which involves requirement gathering, analysis and design from business perspective. 4. * Development which involves code generation and testing. 5. * Deployment includes the code deployment and testing in the production environment.
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