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Statements

Subject Item
dbr:Ray_casting
dbo:wikiPageWikiLink
dbr:Image_and_object_order_rendering
Subject Item
dbr:Glossary_of_computer_graphics
dbo:wikiPageWikiLink
dbr:Image_and_object_order_rendering
Subject Item
dbr:Object_order
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dbr:Image_and_object_order_rendering
Subject Item
dbr:Computer_graphics
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dbr:Image_and_object_order_rendering
Subject Item
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dbr:Image_and_object_order_rendering
Subject Item
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dbr:Image_and_object_order_rendering
Subject Item
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dbr:Image_and_object_order_rendering
Subject Item
dbr:Image_and_object_order_rendering
rdfs:label
Image and object order rendering
rdfs:comment
In computer graphics, image order algorithms iterate over the pixels in the image to be produced, rather than the elements in the scene to be rendered. Object order algorithms are those that iterate over the elements in the scene to be rendered, rather than the pixels in the image to be produced. For typical rendering applications, the scene contains many fewer elements (e.g. geometric primitives) than image pixels. In those cases, object order algorithms are usually most efficient (e.g. scan conversion or shear warp). But when the scene complexity exceeds that of the image, such as is the case often in volume rendering, then image order algorithms (e.g., ray casting) may be more efficient.
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dbc:3D_rendering
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22883430
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988287492
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dbr:Computer_graphics dbr:Rasterisation dbr:Rendering_(computer_graphics) dbr:Pixel dbc:3D_rendering dbr:Geometric_primitive dbr:Ray_tracing_(graphics) dbr:Volume_rendering dbr:Algorithms
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n4:4nWEb wikidata:Q6002191 freebase:m.063zhq1
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dbo:abstract
In computer graphics, image order algorithms iterate over the pixels in the image to be produced, rather than the elements in the scene to be rendered. Object order algorithms are those that iterate over the elements in the scene to be rendered, rather than the pixels in the image to be produced. For typical rendering applications, the scene contains many fewer elements (e.g. geometric primitives) than image pixels. In those cases, object order algorithms are usually most efficient (e.g. scan conversion or shear warp). But when the scene complexity exceeds that of the image, such as is the case often in volume rendering, then image order algorithms (e.g., ray casting) may be more efficient.
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wikipedia-en:Image_and_object_order_rendering?oldid=988287492&ns=0
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1234
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wikipedia-en:Image_and_object_order_rendering
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wikipedia-en:Image_and_object_order_rendering
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dbr:Image_and_object_order_rendering