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Statements

Subject Item
dbr:Richard_Joseph
dbo:wikiPageWikiLink
dbr:Creatures_2
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dbr:Index_of_Windows_games_(C)
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dbr:Creatures_2
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dbr:Creatures_(video_game_series)
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dbr:Creatures_2
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dbr:Creatures_2
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Creatures 2
rdfs:comment
Creatures 2 is the second game in the Creatures artificial life game series made by , and the sequel to 1996 game Creatures. It features three species: the cute, dependent Norns, the cantankerous Grendels and the industrious Ettins. The game tries to simulate life, and includes a complex two-dimensional ecology of plants, animals and insects, which provide the environment for the three main species to live and develop in. The player interacts with the world using a hand-shaped cursor, and tries to encourage the creatures' development by manipulating various objects around the world, guiding the creatures using the cursor and encouraging the creatures to speak.
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Creatures 2
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n15:Creatures_2_1998_Windows_Cover_Art.jpg?width=300
dbp:composer
dbr:Peter_Chilvers_(musician)
dbp:designer
dbr:Toby_Simpson
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dbr:Creature_Labs
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dbr:Artificial_life
dbp:id
/creatures-2
dbp:platforms
dbr:Microsoft_Windows
dbp:publisher
dbr:Mindscape_(company)
dbp:released
1998-08-28
dbp:title
Creatures 2
dbo:abstract
Creatures 2 is the second game in the Creatures artificial life game series made by , and the sequel to 1996 game Creatures. It features three species: the cute, dependent Norns, the cantankerous Grendels and the industrious Ettins. The game tries to simulate life, and includes a complex two-dimensional ecology of plants, animals and insects, which provide the environment for the three main species to live and develop in. The player interacts with the world using a hand-shaped cursor, and tries to encourage the creatures' development by manipulating various objects around the world, guiding the creatures using the cursor and encouraging the creatures to speak. Many new gameplay features included in Creatures 2 not present in the original game include a new physics model and a global weather system, along with brand new applets and a world twice the size of the Creatures 1 world. The executable file for the game was in fact an interpreter for its scripting language, thus allowing users to make total conversions or derivative works from the game.
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1998-08-28
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dbr:Peter_Chilvers_(musician)
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dbr:Toby_Simpson
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