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Perspective is an experimental puzzle video game that includes aspects of a 2-dimensional platform game. The player moves the avatar through a 2D screen that changes based on the player's camera angle in 3D space. This perspective-shifting mechanic is used to reach a goal at the end of each level. When the player takes control of the camera angle, the 2D avatar is locked in place until the player decides to return to 2D mode. Overall, Perspective was very well received by critics, who singled out the unique game mechanics and level design as strong features.

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dbo:abstract
  • Perspective is an experimental puzzle video game that includes aspects of a 2-dimensional platform game. The player moves the avatar through a 2D screen that changes based on the player's camera angle in 3D space. This perspective-shifting mechanic is used to reach a goal at the end of each level. When the player takes control of the camera angle, the 2D avatar is locked in place until the player decides to return to 2D mode. Overall, Perspective was very well received by critics, who singled out the unique game mechanics and level design as strong features. (en)
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dbo:developer
dbo:genre
dbo:publisher
dbo:releaseDate
  • 2012-12-12 (xsd:date)
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  • 37989397 (xsd:integer)
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  • 9815 (xsd:nonNegativeInteger)
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  • 1112220846 (xsd:integer)
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dbp:artist
  • Edward Peters (en)
  • Ariel Gitomer (en)
  • Laura Borgen (en)
dbp:caption
  • The logo of the video game. (en)
dbp:composer
  • M.J. Quigley (en)
dbp:designer
  • Jason Meisel (en)
  • Logan Fieth (en)
dbp:developer
dbp:genre
dbp:modes
dbp:platforms
dbp:producer
  • Pohung Chen (en)
dbp:programmer
  • Sean Reilly (en)
  • Jason Meisel (en)
  • Pohung Chen (en)
dbp:publisher
dbp:released
  • 2012-12-12 (xsd:date)
dbp:title
  • Perspective (en)
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rdfs:comment
  • Perspective is an experimental puzzle video game that includes aspects of a 2-dimensional platform game. The player moves the avatar through a 2D screen that changes based on the player's camera angle in 3D space. This perspective-shifting mechanic is used to reach a goal at the end of each level. When the player takes control of the camera angle, the 2D avatar is locked in place until the player decides to return to 2D mode. Overall, Perspective was very well received by critics, who singled out the unique game mechanics and level design as strong features. (en)
rdfs:label
  • Perspective (video game) (en)
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foaf:homepage
foaf:isPrimaryTopicOf
foaf:name
  • Perspective (en)
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